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Town Hall Meeting On Twitch.tv With Russ Bullock April 1St


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#81 Ryoken

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Posted 30 March 2016 - 09:15 AM

Give the founder medaillons hanging items a loyalty bonus that can be used in every faction?

Any chance to see Ostsol, Ostroc and Ostscout package soon?

Edited by Ryoken, 30 March 2016 - 09:20 AM.


#82 Threat Doc

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Posted 30 March 2016 - 10:03 AM

View PostRyoken, on 30 March 2016 - 09:03 AM, said:

Can you please rework LRMs having a direct fire and indirect fire mode?* SNIP *

Also related Problem 1: ECM does not affect LRMs! It does negate the Artemis bonus - but it does not impair standard LRMs at all!

I mean we got the Archer, so it should be time for correct implementation of LRMs right? Posted Image
"They are all... perr-fect!" Ryoken, I would never have thought of those questions and ideas, and ALL of what you said in that post was excellent. Well done, sir.

EDIT: When are the hard points for the Catapult going to be reviewed and changed? Every 'Mech that has come since that has exceeded the hard points on the catapult, some of them by nearly double, and they are no better or worse 'Mechs than the Catapult. I'm only asking for the hard points on the Catapult to be reviewed, so something more can be done with the 'Mech, please?

Edited by Kay Wolf, 30 March 2016 - 10:04 AM.


#83 Cy Mitchell

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Posted 30 March 2016 - 10:50 AM

How about bringing in a guest dev or two or three who talk about something that they are actually working on that will be included in future patches. This works well for many games. We had that early on in MWLL, Star Citizen does it, many other games that are evolving do the same thing. It would be nice to be able to hear from the people who are in the trenches and doing the grunt work.

Edited by Rampage, 30 March 2016 - 11:11 AM.


#84 Yankee Kitsune

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Posted 30 March 2016 - 10:51 AM

View PostPraetorGix, on 29 March 2016 - 02:00 PM, said:


Shut up will you? Go with your church lady sensitivities somewhere else please.


God forbid the head of a company giving an official presentation to their customers might actually be sober during it........

#85 Rogue Jedi

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Posted 30 March 2016 - 10:59 AM

View PostKay Wolf, on 30 March 2016 - 10:03 AM, said:

When are the hard points for the Catapult going to be reviewed and changed? Every 'Mech that has come since that has exceeded the hard points on the catapult, some of them by nearly double, and they are no better or worse 'Mechs than the Catapult. I'm only asking for the hard points on the Catapult to be reviewed, so something more can be done with the 'Mech, please?

sorry but there are several Mechs which do not have more hardpoints than the Catapult.
Griffin, Spider, Commando, Cicada, Vindicator, Wolverine, Shadow Hawk, Panther, Raven, Myst Lynx, Ice Ferret, Adder, Kit Fox and Summoner all came after the Catapult, in some cases years after, but I do not think any variant of any of them has more than 6 weapon hardpoints, fair enough they are mostly Light or medium Mechs but you stated "every" Mech since the Catapult has more hardpoints which is incorrect.

Catapult was one of the very first Mechs in the game, I think Jenner, Hunchback, Atlas and maybe Dragon were the only Mechs in before the Catapult

#86 Gas Guzzler

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Posted 30 March 2016 - 11:03 AM

View PostYankee Kitsune, on 30 March 2016 - 10:51 AM, said:


God forbid the head of a company giving an official presentation to their customers might actually be sober during it........


Most people don't really care, it's not like he is getting hammered, a couple of beers never hurt anyone.

#87 Nightmare1

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Posted 30 March 2016 - 12:40 PM

To start with, are we really having a Townhall Meeting, or is this an April Fool's joke?

My list:

1) As always, I want to know when we'll have proper collisions, real "Jump" jets, knock-downs, and Death from Above. With the new power draw system and with all the nerfs to ballistics and PPCs, there's no reason not to restore JJs to their former glory. We also need to have our collisions restored to stop the nonsensical rubber banding that occurs when two Mechs touch. Knock-downs and Death from Above are also important pieces of the MechWarrior franchise which are sorely lacking.

2) I would like to know how PGI intends to implement power draw with respect to ballistics. There's no realistic reason to give ballistics a power draw, especially the much maligned AC/10 and AC/20.

3) When can we expect a player economy? Will this be a part of CW Phase 3?

4) Unit Coffers and Phase 3? Unit size restrictions? CW balance? Etc?

5) Timeline Jump - when can we expect one? It would be nice to have new weapons and such to choose from.

6) New modules? The ones we have now have grown stale with age and overuse. Please check this thread for some excellent suggestions for new modules: http://mwomercs.com/...component-idea/

7) When are we going to have the Mechlab optimized? I'm tired of taking two minutes to save a Mech when all I changed is a single module or engine.

8) When are we finally going to get an "Unequip all modules from all Mechs" button?

9) Mentorship Programs for new pilots? When will this be revived? Allow me to remind PGI of the thread that it started asking for community input: http://mwomercs.com/...nd-suggestions/

10) The Phoenix Pack is the only Mech Pack that does not have warhorns associated with it. Any plans to retroactively grant purchasers of it Warhorns such as the "Phoenix" warhorns? Particularly since all four of the Mech chassis in the pack are also Reseens?

11) Last, but not least, when do I get my Devastator? Posted Image

Edited by Nightmare1, 31 March 2016 - 03:10 PM.


#88 Nightmare1

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Posted 30 March 2016 - 12:44 PM

View PostPraetorGix, on 29 March 2016 - 02:00 PM, said:


Shut up will you? Go with your church lady sensitivities somewhere else please.


Wow, caustic much?

#89 Threat Doc

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Posted 30 March 2016 - 01:03 PM

View PostRogue Jedi, on 30 March 2016 - 10:59 AM, said:

sorry but there are several Mechs which do not have more hardpoints than the Catapult.

Griffin, Spider, Commando, Cicada, Vindicator, Wolverine, Shadow Hawk, Panther, Raven, Myst Lynx, Ice Ferret, Adder, Kit Fox and Summoner all came after the Catapult, in some cases years after, but I do not think any variant of any of them has more than 6 weapon hardpoints, fair enough they are mostly Light or medium Mechs but you stated "every" Mech since the Catapult has more hardpoints which is incorrect.

Catapult was one of the very first Mechs in the game, I think Jenner, Hunchback, Atlas and maybe Dragon were the only Mechs in before the Catapult
Okay, I don't know why in the hell you're trying to stir the pot, but why don't you tell me what the tonnages are on all of those 'Mechs? The only one you listed that is greater in tonnage than the Catapult is the Summoner.

Can I ask my question, too, to have a fair hearing, or do you HAVE to **** it up for me? My original question remains, and it's not only a legitimate question, it's a question about being fair on the 'Mech. When PGI started developing these 'Mechs, the hard points they received were based on the mission of the chassis... it hasn't really been that way since the beginning of the 2nd quarter of 2013, and we've now been told multiple times that the Founder's 'Mechs are going to have a once-over.

Leave me the **** alone, go pick on someone else, and stop being a ****. Thank you.

#90 PraetorGix

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Posted 30 March 2016 - 01:34 PM

View PostEd Steele, on 29 March 2016 - 03:26 PM, said:


Technically the Annihilator was only used by the Wolf's Dragoons and therefore more of a Clan mech than an IS mech.


technically the Annihilator was only used by the Wolf's Dragoons because it was a very very rare design in the IS that had dissapeared in the succession wars. It was developed during the Amaris civil war so no, it is more of an IS mech than a Clan mech.

View PostKay Wolf, on 30 March 2016 - 01:03 PM, said:

Okay, I don't know why in the hell you're trying to stir the pot, but why don't you tell me what the tonnages are on all of those 'Mechs? The only one you listed that is greater in tonnage than the Catapult is the Summoner.

Can I ask my question, too, to have a fair hearing, or do you HAVE to **** it up for me? My original question remains, and it's not only a legitimate question, it's a question about being fair on the 'Mech. When PGI started developing these 'Mechs, the hard points they received were based on the mission of the chassis... it hasn't really been that way since the beginning of the 2nd quarter of 2013, and we've now been told multiple times that the Founder's 'Mechs are going to have a once-over.

Leave me the **** alone, go pick on someone else, and stop being a ****. Thank you.

Yes please, leave the child whine in peace! Don't you see that pointing out how moronic and incorrect he is only makes his crying more ridiculous? You should know better than to fight with a kid, shame on you...

#91 PraetorGix

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Posted 30 March 2016 - 01:41 PM

View PostYankee Kitsune, on 30 March 2016 - 10:51 AM, said:


God forbid the head of a company giving an official presentation to their customers might actually be sober during it........


Uhm, god forbid (really? I call you people church ladies and the best you can come with is "god"??) that the head of a company giving an informal presentation meant to simply improve communication and bonding with the players might actually have a good time and give their listeners another reason to enjoy said presentation...

Edited by PraetorGix, 30 March 2016 - 01:42 PM.


#92 stealthraccoon

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Posted 30 March 2016 - 02:00 PM

View PostDawnstealer, on 30 March 2016 - 05:07 AM, said:

Guardian and Flea: unleash the 15-tonners!


Ultralights and Industrial Mechs OP!!! Plz nerf!

How about ICE engines with limited amount of fuel?

#93 Morggo

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Posted 30 March 2016 - 02:05 PM

View Poststealthraccoon, on 30 March 2016 - 02:00 PM, said:

How about ICE engines with limited amount of fuel?


Heh, heh... great, now I have the image of some bloke standing outside his Direwhale pumping fuel at the local Exxon station... "crap, I'm late for the battle.. only 1,500 gallons more...."
Posted Image

#94 MovinTarget

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Posted 30 March 2016 - 02:57 PM

View PostMorggo, on 30 March 2016 - 02:05 PM, said:


Heh, heh... great, now I have the image of some bloke standing outside his Direwhale pumping fuel at the local Exxon station... "crap, I'm late for the battle.. only 1,500 gallons more...."
Posted Image


Don't forget those bloody clan elementals sneaking up behind and dumping 40 kilos of sugar into the tank for teh lulz....

#95 DefyingReality

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Posted 30 March 2016 - 03:50 PM

View PostMovinTarget, on 30 March 2016 - 02:57 PM, said:

Don't forget those bloody clan elementals sneaking up behind and dumping 40 kilos of sugar into the tank for teh lulz....


Bunch of obnoxious tricksters, those Elementals. Can't take anything seriously.

#96 -Ramrod-

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Posted 30 March 2016 - 05:18 PM

Banwave and Quirks on IIC mechs are pretty much the only things I'm interested in. That and nerfing the Oxide. Tired of seeing wolf packs every single team PUG drop. And if not a nerf than a boost on other hero mechs. The X-5 got boned pretty hard.

#97 Doraemil

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Posted 30 March 2016 - 05:57 PM

MECHs

Clan

-STONE RHINO
https://youtu.be/2UL1Zo9pIP4?t=157


people will pay for "direwhale 2.0"
oh and have to make quad gauss alpha possible for stone rhino (and other mechs for balance anything that can hold gauss should fire it all and for great timing).



-IIC's

locust IIC / warhammer IIC / maurader IIC

Flea and Firemoth duality pack (IS and Clan lights of lights)

Open up ideas for clan mechs packs (need them).






Weapons / Load out:



- arrow IV systems / mech mortar for some new user destruction




-Make heatsink requirement for 20 tonners or less reasonable (two or 1). i mean at higher tiers the one shot of locusts goes up . . .

So give incentives so people actually play them outside of the masochistic types or 'its a cool looking mech'




=Fix flamers
Right now its still a troll weapon / make it have longer range option like
naplam flame thrower options to light up mechs on fire to keep the heat up to 300 m






= Fix machine guns
So its not a troll weapon. I remember MW2 one could take 12 machine guns
and become a "melee" buzz saw. Not make them op, but where its worth loading up and
bringing into battle.

Maybe make a special mgunz ballistic, or 1 ballistic hardpoint can mount multiple mguns so
mechs can load out on them. I notice the 4-6+ mgunz can really open up unarmored spots.

Maybe have armor piercing rounds on every 3rd so mgunz can chew (but not quickly) armor.



= LBX viability
+ on this: LBX viability / more dangerous like damage bonus + crits up close like 30-40% of
max range. And at longer ranges tighten spread a bit so does near normal damage


= AC 2 LBX 2 fix

+ on fix clan AC and UAC especially AC2's cuz the damage vs tonnage. IS ac2 also.

Side story: Of course all the meta ninjas really hate my lbx 2 cheeta and for some reason really love
to chase the mech and its pilot, leading for some interesting cookie leading into a venus
flytrap of my team moments.

There was a flanking sexecutioner and its huggin + locust partner chasing amity with the
lbx-2 and the exe using MASC to its fullest, so I lead them on and runs into my teams trio
of ECM atlas's and the streak crow and dual oxide. And then comes the late guy, their ACH
just to check up on things . . .

Best tollhouse moment.

Yeah the LBX / AC2 needs some love.


-SRM Idea
+ on SRMs ballstics continue past range and dropping off or doing less damage past optimal
range instead of just blowing up at optimal range.




Combat


- Arty air controller spotter only
Make lights and some mediums the only 'mechs can do the forward air controller / artillery
spotter role so they can call in air strikes.



-Make a 3rd strike:
orbital bombardment (can target specific mechs for damage vs area of effect) or it has special effect instead of damage), like it can cause massive overheating for area of effect / or EMP shutdown etc








- NARC Love
give NARC some love like kill assist (if narc mech is killed), or bonuses for narcing mechs. Maybe make it light enough so it doesn't kill lights load out + more ammo.




- On Hatchets and mechs
"Hatchet man. "

" That's what I like to hear. But I got a word of warning for all you would-be mech warriors. When you join my command, you take on debit. A debit you owe me personally. Each and every man/lady under my command owes me one hundred mech scalps. And I want my scalps.

And all y'all will git me one hundred mech scalps, taken from the heads of one hundred dead mechs. Or you will die tryin'."


I would be against melee. I mean I loved the concept of it . .. you know like FInal Fight
or Street Fighter 2 or Max Payne kungfu edition. Melee is complicated and there is alot (not just coding) but fitting it in so it feels right in BT universe as opposed to matrix <insert favorite anime mecha melee> or what not.

But not here and not with this engine. There is much more to fix than to add melee . . .

Maybe MWO 2.0 and limit it so its not like Halflife people running around with crowbars and 3 hitting kills or in old CounterStrike where people with grenades and a knife was just as viable or more as the arctic sniper rifle people.

There is a reason why firearms have become the primary weapon of armies world wide instead of swords so melee has to be planned and implemented properly so it becomes a situational thing and not the primary meta of the game.

And to get good at melee takes more pratice (MMA of 3050 means 'mech martial arts) maybe have something similar to MOunt and Blade's combat somewhat complicated but not too complicated or bad so no one uses it) as opposed to Call of Duty's press a button and insta knife kill.




Features



Switchable mechs for map:

CW and puglandia drops idea: lock class of mechs but allow switching of mechs within that
class once map selection is made.


Don't like it when you have your brawler atlas and the map is polar . . . or alpine? No problem, just swap it for another assault. Or swap your drop deck for a map specific drop deck with same set of class mechs matching the tonnage.


Make mechs switchable but only within weight class. So you can swap a light for another light that might be better for that map.

This will allow us to build and use cammoflage / colors to fit certain maps (like polar I could roll out with ghostbear white cammo in my kodiak but for mining, i could choose the brawly atlas with the urban cammo and matching colors)


The idea of a locked weight class prevents matchmaker from freaking out (it has to balance out both sides) and helps with the drop so that people don't show up in all heavies and the other side gets only 1 assault mech and rest are lights, half of them are mist lynxies and PPC jenners. And the matchmaker works to have equal tonnage across both teams (but if my clan idea is used, matchmaker will give an extra mech[s] to the IS side) and also this has less changes on coding side.






bonus to other roles than just straight up damage.

I know there is a spotting / flanking bonus. But how about using support stuff like ECM or tagging / narc bonus to make those mechs viable (and maybe game dynamic tweaking).






Implement some MW legends stuff:


=non mech vehicles

elementals / protomechs / vtol / helo type / aerospace fighters



But unlike MWL, mechs should be the most bad455 vehicles as lore goes, so vehicles have to roll in entire double/ triple lances or a star(s) of elementals or protomechs to take down a mech.



One of the main problems of MWL was there was this aerospace fighter that was strong enough to establish air superiority vs other models of aerospace and then anyone on the ground of the team fielding the proper aerospace meta just died to aerospace fighter attacks. Air superiority became the meta of that game (which in reality it is similar to that in RW military but for a mech game or even combined arms was bad because ground was just to be pounded).

Or if one were elemental and equip with hand held ppc and hand held er laser, you could troll mechs if you have some cover (armor self healed) and defeat mechs all day in pairs or single handedly and the size / hitboxes were really small so you could be hard to hit. So for MWO balance so Mechs are king of vehicles.

So mechs would have to be clearly OP to aerospace / vehicles / elementals / protomechs / elementals (clan only)

To get people to play vehicles maybe a mech slot will allow 5 players (or AI) with their vehicle or lesser vehicles can respawn (limited or unlimited).


Aerospace fighter load out for CAS gives that team more air strikes. Mechs can take down fighters with streaks or lrms or specific anti air guidance / targeting systems (maybe bit tonnage like artemis or have a seperate crit slot one ton AA targeting 'puter) for mechs to take birds down.


HUD / LRM cluster missles like anime

LRM / STreaks have option to follow cross hairs for homing.

SRM can follow cross hairs but not as long as LRM / streaks


Then go big and even have dropship piloting Union class dropship was mentioned. We would like to know more!

End of MWL stuff




= Combat Support / resupply

Have some support only mechs or vehicles like coolant truck or reload mech / field repair mechs or distraction / armor / tank/ or mechs with effect weapon like area of effect local climate change to have a hot spot or a emp bomber that shuts down mechs etc), but these would be uber at support.

(maybe have them as extra support to a 12 vs 12 so its 14 vs 14 (two support only mechs)

Yeah its kinda like MOBA ish, but it adds dimensions to game play. So you do have to pay attention to other team's the EMP mech and a cooridinated push . . . or if a team is camping and despite alphas and no orange CT's to be found due to their field repair mech.




AI and single playa campaign

Something AI / maybe an awesome single player campaign game / you could also make it a "add

on" and charger it like San Diego or MC it . IS campaign and clan campaign.





----------


Make clans like lore.

I mean not seriously uber / OP, but make it more closer to lore than it is now. A clan mechwarrior and his/her mech is the pinnacle of mechwarrior / peak of battlemech tech. Since this game is heavily on player skill, only practice makes perfect but the clan mechs and weaponry should reflect lore.

I remember at comic con of yesteryear, battlemech dice rollers would have IS teams roll in with more mechs than clan and clan was like special forces. And if a IS guy one on one got a clanner it was something like the IS guy had been going to church of skill.

To counter that, IS should get more one or more mechs for the drops.

Maybe puglandia has options to
a) 12 vs 12 shoryuken / all you can mechs (any mech) no IS nor clan distinction between sides

Posted Image IS vs Clan, 12 IS vs 10 Clan etc
c) 8 IS vs 4 Clan etc

CW IS had more tonnage / moar mecha because in lore, invading clans had limited numbers but the IS had homefield advantage, so they could field more 'Mechs because its in their backyard.

Clanners had to go back to clan space for replenishment.





OMNI modification
Also for clans make them a bit more modifyable . . . like increase options for customizing them but limit it like jumpjets, so you can put in a pod that only mech has one or two jumpjets or engine size can be adjusted (but maybe up / down 5 increments ) and switch between standard or ferro endo to adjust tonnage or crit slots.

And customizable omnipods you can shift hardpoints to a different body part.

Granted it would be limited degree due to the model / art display / but it would give more flexibility since lore has omnipod mechs flexibility crucial to their greatness.




---------



What is an assault when heavies do the heavy lifting?
Make assaults bad455 like I ran into a atlas in my adder and thought it was a medium, maybe
rescale it so they are bigger.

Also boost their armor and back, so its not light fodder. In so many battletech stories, as soon as the Direwolf arrived or the Atlas came out, mechs were going the other way.




------
Other game modes

They had this game for Jedi Knight / Quake 2 or Q3? It was called saint or sneer the 9u33r
basically it was everyone vs everyone and goal was to find the halo. As the first player
got the halo, they got 9999 health, always full armor, every weapon / force power in the
game with unlimited ammo and various buffs (like unlimited force mana pool etc).

The goal then switched so everyone was friendly, and they all had to kill the saint but it
was fun because it was a crazy game where people were just going after the saint which was
hard to kill. And when the saint died, they dropped to halo, so someone else could grab it
(they couldn't grab it again until someone else had it) for another fun game.


For MWO it'd be captain adams saint / sneer the 9u33r : all mechs spawn in random areas
and have to find a dropship or forwarding base with captain adams. At first its everyone vs
everyone (and people can respawn for this game) the first mech to run up to the exchange
spot and change out their mechs with captain adams' mech so they gets his atlas (near
invincible).


As soon as a player gets captain adam's atlas (and he gets whatever mech you have thus
becoming a near invincible side kick). They have no heat worries / then game switches where
its everyone is friendly and captains adams & mech and his atlas pilot is the enemy. So its everyone blue doritos and adams & co are enemies (only two). It is hard to kill captain adams & his atlas + player pilot and people can rack up points / CBills / XP or MC for funzies.

The point is the person that does most damage OR lands the killing blow can take up the
mech mantle of captain adams atlas and everyone.

Note: mech can be any mech not just an atlas but has captain adam' atlas qualities.






Maybe have vehicle or VIP escort missions, or capture clan tech. Or pick up contents of a
brian cache and run the gaunlet to get home


Or defend a downed dropship.




Dropship and fire support

It kinda like the dropship laser spam for CW. PPL might not like it but I'd say increase it
to prevent spawn camping. It makes military sense to clear the dropzone.


It's like my uncle said, in Vietnam they learned to clear the dropzone so they'd airstrike
and have the gunships would clear the dropzone then drop helos in to put out troops. So
they wouldn't lose (get to the) choppas or troops disembarking getting picked off as they
left.


I really really hate spawn camping as it's driven lots of players away from certain games
(I have friends sworn off COD series multiplayer due to spawn campers)










Minigames to add 2 BT MW experience

have mini games (single or multi player) with battle tech theme that give XP or CB or bonus items like special events gifts . . .

like drop commander RTS or dropship piloting and avoiding trouble, trouble, to safely drop

cargo in designated spot and bonus for making back to to warship.

or zerg with elementals etc. tetris with dropship load out or cargo stacking . . .

warship orbital bombardment (COD gunship control) game

or brigador style 3rd person view 2D fun mech game (like running supplies or scouting)



----------------

have pilots get out and do FPS action like MWLL and titan fall, people would love it


(April fools!!)

Edited by Doraemil, 30 March 2016 - 06:35 PM.


#98 Odanan

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Posted 30 March 2016 - 06:03 PM

View PostDoraemil, on 30 March 2016 - 05:57 PM, said:

Idea vomit:

There is a lot of interesting stuff buried down on that text wall, but most people won't read because of the presentation.
Don't vomit. Vomits are not cool.

Edited by Odanan, 30 March 2016 - 06:03 PM.


#99 Yankee Kitsune

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Posted 30 March 2016 - 06:27 PM

View PostPraetorGix, on 30 March 2016 - 01:41 PM, said:


Uhm, god forbid (really? I call you people church ladies and the best you can come with is "god"??) that the head of a company giving an informal presentation meant to simply improve communication and bonding with the players might actually have a good time and give their listeners another reason to enjoy said presentation...


Well for one the only time I've been in a church in the last ten years was for a funeral.

Also I dont consider a Town Hall to be informal, especially since this is one of the few ways we get information on how the game is developing. If he wanted to do a livestream of him playing while blitzed that's fine, but considering his competency has already been brought into question numerous times on these forums it might be to his benefit if he was a tad more professional. Can you even name ONE successful developer who's gotten intoxicated doing an event like this?

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Posted 30 March 2016 - 06:40 PM

View PostYankee Kitsune, on 30 March 2016 - 06:27 PM, said:


Well for one the only time I've been in a church in the last ten years was for a funeral.

Also I dont consider a Town Hall to be informal, especially since this is one of the few ways we get information on how the game is developing. If he wanted to do a livestream of him playing while blitzed that's fine, but considering his competency has already been brought into question numerous times on these forums it might be to his benefit if he was a tad more professional. Can you even name ONE successful developer who's gotten intoxicated doing an event like this?


How often do other developers do this?


Also, you can read the cliff notes afterwards if you can't handle the way they act.





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