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Town Hall Meeting On Twitch.tv With Russ Bullock April 1St


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#101 Dawnstealer

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Posted 30 March 2016 - 06:58 PM

View PostDefyingReality, on 30 March 2016 - 03:50 PM, said:


Bunch of obnoxious tricksters, those Elementals. Can't take anything seriously.

Seriously, the Clans being able to drop Elementals instead of an arty strike would be awesome.

#102 Deathshade

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Posted 30 March 2016 - 08:56 PM

View PostOdanan, on 29 March 2016 - 04:51 PM, said:

View PostDeathshade, on 29 March 2016 - 04:39 PM, said:

When will we have new IS Tech for the Loyalists that are currently fighting with the minimum tech?


When will the physics return for collisions and potentially punch and kick attacks?

????


You would think with as many posts as you got, you would be good at elaborating.

Inner Sphere Tech would include what we don't currently have on this timeline as we are currently fighting with a limited list of weapons. There are sooo many more than these current IS Weapons.

#103 Orkdung

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Posted 30 March 2016 - 09:03 PM

Will there be buttered popcorn?

#104 Rogue Jedi

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Posted 30 March 2016 - 11:55 PM

View PostKay Wolf, on 30 March 2016 - 01:03 PM, said:

Okay, I don't know why in the hell you're trying to stir the pot, but why don't you tell me what the tonnages are on all of those 'Mechs? The only one you listed that is greater in tonnage than the Catapult is the Summoner.

Can I ask my question, too, to have a fair hearing, or do you HAVE to **** it up for me? My original question remains, and it's not only a legitimate question, it's a question about being fair on the 'Mech. When PGI started developing these 'Mechs, the hard points they received were based on the mission of the chassis... it hasn't really been that way since the beginning of the 2nd quarter of 2013, and we've now been told multiple times that the Founder's 'Mechs are going to have a once-over.

Leave me the **** alone, go pick on someone else, and stop being a ****. Thank you.

I was not trying to stir anything or offend you, merely pointing out a flaw in the statement that "every Mech" released since the catapult has more hardpoints which is not the case.

I am sorry if somehow that caused offense but if you worded the question more carefully rather than using exaggeration to make your point I would not have felt the need to point out the error.

Again no offense was intended and I would have no problem with the Catapult receiving more hardpoints, the same as most of the other Mechs I mentioned.

#105 Odanan

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Posted 31 March 2016 - 03:24 AM

View PostDeathshade, on 30 March 2016 - 08:56 PM, said:

You would think with as many posts as you got, you would be good at elaborating.

Inner Sphere Tech would include what we don't currently have on this timeline as we are currently fighting with a limited list of weapons. There are sooo many more than these current IS Weapons.

Thanks for "elaborating"!

And no, there aren't sooo many more IS weapons/tech. From the top of my mind:

- Inferno SRMs;
- Mech Rifles (uncommon);
- Mech Mortars (uncommon);
- Arrow IV (hard to implement on MWO);
- Thunderbolt LRM (uncommon);
- Rocket Launchers (restarting production in the Periphery - probably impractical in MWO because of the launcher's size - and we already have "dead-fire" missiles);
- Binary Laser (prototype);
- C3 (we already "share" somehow the target info with our team, but I think some bonus like the Clan Targeting Computer would be interesting).

IS will continue to field "limited tech" for some time... Considering we are at ~3053:

- Ultra AC/2, Ultra AC/10: 3057
- Ultra AC/20: 3060
- SSRM4, SSRM6: 3058
- ER Medium Laser: 3058
- LB 2-X/AC, LB 5-X/AC, LB 20-X/AC: 3058
- Light Gauss: 3056
- Laser AMS: 3059

Besides, there is no reason why loyalists should get more advanced technology than, lets say, mercenaries (one could even argue for the contrary).

#106 Deathshade

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Posted 31 March 2016 - 04:46 AM

View PostOdanan, on 31 March 2016 - 03:24 AM, said:

Thanks for "elaborating"!

And no, there aren't sooo many more IS weapons/tech. From the top of my mind:

- Inferno SRMs;
- Mech Rifles (uncommon);
- Mech Mortars (uncommon);
- Arrow IV (hard to implement on MWO);
- Thunderbolt LRM (uncommon);
- Rocket Launchers (restarting production in the Periphery - probably impractical in MWO because of the launcher's size - and we already have "dead-fire" missiles);
- Binary Laser (prototype);
- C3 (we already "share" somehow the target info with our team, but I think some bonus like the Clan Targeting Computer would be interesting).

IS will continue to field "limited tech" for some time... Considering we are at ~3053:

- Ultra AC/2, Ultra AC/10: 3057
- Ultra AC/20: 3060
- SSRM4, SSRM6: 3058
- ER Medium Laser: 3058
- LB 2-X/AC, LB 5-X/AC, LB 20-X/AC: 3058
- Light Gauss: 3056
- Laser AMS: 3059

Besides, there is no reason why loyalists should get more advanced technology than, lets say, mercenaries (one could even argue for the contrary).


Very nice list sir. Forgive me for labeling you as non-elaborator.

Don't forget these too and now all can see that the inner sphere is fighting with limited tech.

More is tech goodness:
X-pulses
Hyper AC 5's and 10's
Railguns
MRM 20's and 30's



#107 Odanan

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Posted 31 March 2016 - 05:13 AM

View PostDeathshade, on 31 March 2016 - 04:46 AM, said:

Very nice list sir. Forgive me for labeling you as non-elaborator.

Don't forget these too and now all can see that the inner sphere is fighting with limited tech.

More is tech goodness:
X-pulses
Hyper AC 5's and 10's
Railguns
MRM 20's and 30's

X-Pulses = 3057
Hyper ACs = 3059
Railgun = don't know such a weapon for BattleMechs
MRM = 3058
(Sarna is your friend. Use it)

IS will always fight with "limited tech".

With ES and FF that occupy the double of the critical slots and have less benefit; with larger DHS; with XL Engines larger and much riskier; with heavier, bulkier, less powerful weapons... IS was never meant to "catch up" with the Clans.

Even if in MWO PGI balanced IS mechs vs. Clan mechs in a 1:1 rate (thus the need of quirks and other workarounds), Clan will always have better stuff (not necessarily better mechs) - just compare the stats of the weapons/equipment.

When (if) PGI adds the level 3 weapons, those will be balanced with what we already have in the game in the faction. So the people thinking IS will have a better edge* against the Clans are simply wrong.

*well, except for the Light Engines. Light Engines will be nice.

PS: Just remember MWO is based on Battletech, not in MW4.
(MW4 threw Battletech out of the window, making their own balance, completely changing the weapons/equipment stats, and even adding their own stuff - it works, but it's not Battletech)

Edited by Odanan, 31 March 2016 - 05:21 AM.


#108 D V Devnull

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Posted 31 March 2016 - 05:19 AM

One more thing... When will some nice and simple "Quality Of Life" things like easy pre-purchase for C-Bill Consumables happen? :huh:

A thread on why it's useful... http://mwomercs.com/...e-pre-purchase/

~D. V. "Annoyed with trudging about..." Devnull




[Edited by author for some minor missed typing.]

Edited by D V Devnull, 31 March 2016 - 05:21 AM.


#109 latinisator

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Posted 31 March 2016 - 06:34 AM

Any thoughts about an individual Mech upgrade kit instead of Champion and Hero-Mechs?
Like 20 $ for upgrading a single light Mech (variant) with a C-Bill and/or XP-bonus?

#110 ImperialKnight

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Posted 31 March 2016 - 06:42 AM

Town Hall on April 1st? Believe nothing

#111 KahnWongFuChung

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Posted 31 March 2016 - 06:51 AM

Russ the time has come to rid us of the horrible voting MM system why? Because I end up playing the same maps and game modes all night long.Go back to a no vote system that rotates all maps and game modes automatically and bring back the check boxes for game modes.

You can always just show your pretty pictures of maps at the end to let players know what map and game mode choice the server AI has chosen. And can we chose a mech like after we know the map? like we used to be able to do in PC MechWarrio4?

God I wish MWO was a Mechwarrrior4Mercinaries clone only updatedPosted ImagePosted Image

Edited by KahnWongFuChung, 31 March 2016 - 06:52 AM.


#112 MrKvola

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Posted 31 March 2016 - 07:42 AM

It is good the check boxes went away. This way the matchmaker is actually able to put together a drop in a decent time. Even with all checkboxes checked it would take the MM longer to assemble a match than it does now. Why - because the playerbase was fragmented.

I believe map selection should be entirely random (or perhaps a weighted system). 'Mech selection after the map is known? Perhaps. But a smart system would be needed - i.e. having say 4 "ready bays" - where you could pre-select 'mechs and pick one quickly. The default choice being the 'mech currently selected in the game UI.

And instead of the game mode checkboxes - let the players vote, but from all gamemodes. And leave the vote multiplier. I believe game mode voting would work out just fine.

#113 Deathshade

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Posted 31 March 2016 - 08:23 AM

View PostOdanan, on 31 March 2016 - 05:13 AM, said:

X-Pulses = 3057
Hyper ACs = 3059
Railgun = don't know such a weapon for BattleMechs
MRM = 3058
(Sarna is your friend. Use it)

IS will always fight with "limited tech".

With ES and FF that occupy the double of the critical slots and have less benefit; with larger DHS; with XL Engines larger and much riskier; with heavier, bulkier, less powerful weapons... IS was never meant to "catch up" with the Clans.

Even if in MWO PGI balanced IS mechs vs. Clan mechs in a 1:1 rate (thus the need of quirks and other workarounds), Clan will always have better stuff (not necessarily better mechs) - just compare the stats of the weapons/equipment.

When (if) PGI adds the level 3 weapons, those will be balanced with what we already have in the game in the faction. So the people thinking IS will have a better edge* against the Clans are simply wrong.

*well, except for the Light Engines. Light Engines will be nice.

PS: Just remember MWO is based on Battletech, not in MW4.
(MW4 threw Battletech out of the window, making their own balance, completely changing the weapons/equipment stats, and even adding their own stuff - it works, but it's not Battletech)


Oh don't get me wrong. The IS will never have better weapons or tech than the clans at least until PGI allows us to salvage them off the battlefield.

I am talking about NEW tech for the Inner Sphere.

Oh yeah. Sarna is THE resource. Now with that being said I missed Heavy Gauss which this link has the only Railgun reference from Sarna. Heavy Gauss

#114 Dawnstealer

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Posted 31 March 2016 - 08:24 AM

View PostOdanan, on 31 March 2016 - 05:13 AM, said:


[snip]

PS: Just remember MWO is based on Battletech, not in MW4.

(MW4 threw Battletech out of the window, making their own balance, completely changing the weapons/equipment stats, and even adding their own stuff - it works, but it's not Battletech)

I would also like to have a NAC on my Hatchetman, thanks.

#115 Odanan

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Posted 31 March 2016 - 08:53 AM

View PostDawnstealer, on 31 March 2016 - 08:24 AM, said:

I would also like to have a NAC on my Hatchetman, thanks.

NAC? As long as it's a Naval Autocannon/40.

#116 Odanan

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Posted 31 March 2016 - 08:59 AM

View PostDeathshade, on 31 March 2016 - 08:23 AM, said:

Oh don't get me wrong. The IS will never have better weapons or tech than the clans at least until PGI allows us to salvage them off the battlefield.

I have mixed feelings about a "salvage" system... it doesn't fix anything, actually. It only complicates even more the balance.

See, IS mechs have very inferior equipment (ES, FF, XL Engines, DHS) and this is compensated by strong quirks. If you allow IS mechs to equip Clan weapons, they will have the "best of both worlds" (combo of great quirks with great weapons).

Balance nightmare.

Edited by Odanan, 31 March 2016 - 08:59 AM.


#117 Threat Doc

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Posted 31 March 2016 - 09:02 AM

View PostOdanan, on 31 March 2016 - 05:13 AM, said:

PS: Just remember MWO is based on Battletech, not in MW4.
(MW4 threw Battletech out of the window, making their own balance, completely changing the weapons/equipment stats, and even adding their own stuff - it works, but it's not Battletech)
{CLAPS VERY LOUDLY!} Yes!!!!! The truth shall set you free. MW4 was the red-headed step-child of BattleTech and, as far as my own opinion is concerned, is NOT BattleTech in the least.

View PostKahnWongFuChung, on 31 March 2016 - 06:51 AM, said:

Russ the time has come to rid us of the horrible voting MM system why?
You had me up until this point... your comment about wanting a Mercs clone is crap, though, and you lost my support at that point. Now, if it were the changes Mektek made to Mercs-IV, you might have something.

Now, as for the MM voting system... if you can reverse it so we have 90 seconds to choose our 'Mech after the map and mode are set by everyone involved, I would want the map and mode voting system to remain. However, if we continue to choose our 'Mechs before-hand, get rid of the map voting, and make the mode voting by check-box choice, again. I don't like the idea of splitting the community, again, but playing Viridian Bog too often is beginning to make me want to go away from the game until the Voting system is removed. I liked it when it first came out, but now that almost all we play is Viridian Bog and stupid-damn Grim Plexus, I'm really beginning to dislike my time, here.

View PostOdanan, on 31 March 2016 - 08:59 AM, said:

I have mixed feelings about a "salvage" system... it doesn't fix anything, actually. It only complicates even more the balance.

See, IS mechs have very inferior equipment (ES, FF, XL Engines, DHS) and this is compensated by strong quirks. If you allow IS mechs to equip Clan weapons, they will have the "best of both worlds" (combo of great quirks with great weapons).

Balance nightmare.
It would fix things if the 'Mech customization system was heavily limited, or existent only to replace parts on 'Mechs that had been destroyed in combat; however, as the game stands, right now, no real hardcore mode in place, I agree a salvage system would actually be superfluous, beyond what PGI already has in place, now, where we might get an extra toy in our inventory from time-to-time.

#118 Dawnstealer

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Posted 31 March 2016 - 09:07 AM

View PostOdanan, on 31 March 2016 - 08:53 AM, said:

NAC? As long as it's a Naval Autocannon/40.

Exactly. I'm glad we understand each other. It must be a Steiner thing...

#119 Sniper09121986

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Posted 31 March 2016 - 10:10 AM

View PostRyoken, on 30 March 2016 - 09:15 AM, said:

Any chance to see Ostsol, Ostroc and Ostscout package soon?


Ostscout seems too silly, but you might be interested in the original walker pod, http://www.sarna.net/wiki/Ostwar

View PostDawnstealer, on 30 March 2016 - 05:07 AM, said:

Guardian and Flea: unleash the 15-tonners!


Sure, and do not forget my favourite 15-tonner, http://www.sarna.net/wiki/Sprite It even has three variants and can go toe-to-toe with a stock Commando! Posted Image

#120 ImperialCrusader

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Posted 31 March 2016 - 10:31 AM

April fools townhall?





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