Dragonfly / Viper Announced!
#121
Posted 03 April 2016 - 02:05 AM
However, I'm still genuinely looking forward to the Viper. I place a high value on mobility, so the speed is something I'm looking forward to, but the jumping ability is also a big appeal. I will be buying.
#122
Posted 03 April 2016 - 04:27 AM
But those hands Maybe I'll just have to deal with it. That's the only thing I hope the 3D modelers change from concept to model.
Another thing to note is that this is the first time the Viper has appeared in an official MechWarrior game.
#123
Posted 03 April 2016 - 04:34 AM
Also:
Based on a concept art by our dear Alex. You can buy the resin model.
#124
Posted 03 April 2016 - 05:04 AM
Mark my words.
#126
Posted 03 April 2016 - 05:28 AM
#127
Posted 03 April 2016 - 07:28 AM
I mean, it's something? The mech is not unsalvageable, but it certainly isn't my style of Clan mech.
#128
Posted 03 April 2016 - 07:49 AM
#130
Posted 03 April 2016 - 08:08 AM
Metus regem, on 03 April 2016 - 07:49 AM, said:
To be fair, all our 40 ton mechs will be somewhat forced into it. As long as a single UAC5 isn't worth taking, that is. Would have been nice if it had more missile hardpoints, though. The chassis looks solid for a striker role, but without the low weight, low heat SRM option, beyond two launchers, it's underwhelming for that task.
I said it before, but, again, my standpoint on Clan mechs is that they fall into their own when they swing one weight class above themselves, even if it comes at the expense of a little speed.
So a pocket medium? I actually like the Adder, and play them like supportive medium mechs. Certainly armed like a medium mech, and I've solo'd enemy medium IS mechs with Adders before, with favorable health left over.
A pocket heavy? It's why I want the Huntsman, and the Stormcrow fills that roll too, as does the Hunchback IIC. Hell, even the Nova can play like a pocket heavy, due the the amount of medium lasers it can opt to take. My only current hangup with the Nova is scale related, as I find no real issue with the weapon placement, to be quite frank. Might be in part that the MPLas arms put all the lasers along the TOP of the hand, as opposed to below the hand on the gigalaser arms....
Pocket assault? We almost have that with the EBJ, but I want the Night Gyr and the Nova Cat specifically for that. They are slower than the average Clan heavy with a normal heavy mech's armor protection, but pack the firepower of an assault mech.
Just due to how slow pocket-x mechs end up for their tonnage, pocket-superheavy-assaults are just bad ideas. However, Clan assaults, for the most part, are a bit underwhelming. In their case, a healthy blend of mobility and firepower is preferential to going balls to the wall firepower. Unfortunately the mechs we currently have for Clan assaults are either too slow or too fast, with only the Warhawk really being in the sweet spot - but it's limited by all those hardwired DHS. Same can be said for the EXE, as it is fast enough but stuck with a lot of tonnage sucking hardwired equipment which eats into its potential firepower. Fortunately, at least the Kodiak will directly address this problem soon enough - at least in the 100 ton segment.
Edited by Pariah Devalis, 03 April 2016 - 08:10 AM.
#131
Posted 03 April 2016 - 08:19 AM
Pariah Devalis, on 03 April 2016 - 08:08 AM, said:
To be fair, all our 40 ton mechs will be somewhat forced into it. As long as a single UAC5 isn't worth taking, that is. Would have been nice if it had more missile hardpoints, though. The chassis looks solid for a striker role, but without the low weight, low heat SRM option, beyond two launchers, it's underwhelming for that task.
I said it before, but, again, my standpoint on Clan mechs is that they fall into their own when they swing one weight class above themselves, even if it comes at the expense of a little speed.
So a pocket medium? I actually like the Adder, and play them like supportive medium mechs. Certainly armed like a medium mech, and I've solo'd enemy medium IS mechs with Adders before, with favorable health left over.
A pocket heavy? It's why I want the Huntsman, and the Stormcrow fills that roll too, as does the Hunchback IIC. Hell, even the Nova can play like a pocket heavy, due the the amount of medium lasers it can opt to take. My only current hangup with the Nova is scale related, as I find no real issue with the weapon placement, to be quite frank. Might be in part that the MPLas arms put all the lasers along the TOP of the hand, as opposed to below the hand on the gigalaser arms....
Pocket assault? We almost have that with the EBJ, but I want the Night Gyr and the Nova Cat specifically for that. They are slower than the average Clan heavy with a normal heavy mech's armor protection, but pack the firepower of an assault mech.
Just due to how slow pocket-x mechs end up for their tonnage, pocket-superheavy-assaults are just bad ideas. However, Clan assaults, for the most part, are a bit underwhelming. In their case, a healthy blend of mobility and firepower is preferential to going balls to the wall firepower. Unfortunately the mechs we currently have for Clan assaults are either too slow or too fast, with only the Warhawk really being in the sweet spot - but it's limited by all those hardwired DHS. Same can be said for the EXE, as it is fast enough but stuck with a lot of tonnage sucking hardwired equipment which eats into its potential firepower. Fortunately, at least the Kodiak will directly address this problem soon enough - at least in the 100 ton segment.
Like you my preferred Clan light is the Adder, I currently run my prime as a faux Cougar Prime (2xLPL, 2xLRM5), she does decently enough, just keep her in support of the bigger units.
As for being pocket-x, I find that works best for the upper weight of the weight class, like the Timber is a pocket-assualt Mech.
Though it does leave me wondering how my medium of choice would work out, by using the 2E-3M fast Striker with 13.5t of pod space for weapons... (Coyotl A CT+A RT, Prime all others, giving me 3JJ)
#132
Posted 03 April 2016 - 08:22 AM
Metus regem, on 03 April 2016 - 08:19 AM, said:
As for being pocket-x, I find that works best for the upper weight of the weight class, like the Timber is a pocket-assualt Mech.
Though it does leave me wondering how my medium of choice would work out, by using the 2E-3M fast Striker with 13.5t of pod space for weapons... (Coyotl A CT+A RT, Prime all others, giving me 3JJ)
It would work well, I think. I run a 2E 3M IFR, to devastating effect. However, it's also a faster, more durable platform, and it is run both in hit and fade attacks as well as rapid redeployment and support. 2 ERMLas, 2 SRM4, and an SRM6 knocking on your aft armor causes some enemy brown factor. A couple extra tons for heat sinks would have been much appreciated in my IFR, though.
Edited by Pariah Devalis, 03 April 2016 - 08:23 AM.
#133
Posted 03 April 2016 - 08:39 AM
(Common, the look like the come out of an old issue of Popular Mechanics!)
... I really like what Alex did:
If this translates into "I will buy one" depends on what kind of deal PGI will offer us, tho... .
#134
Posted 03 April 2016 - 09:01 AM
DOA = Dead on Announcement
Edited by Brizna, 03 April 2016 - 09:02 AM.
#135
Posted 03 April 2016 - 09:30 AM
Lately the Clan mechs have all been given oversized lower center torsos, I assume as a nerf, so we'll see how the 3d model looks.
#136
Posted 03 April 2016 - 10:47 AM
Pariah Devalis, on 03 April 2016 - 07:28 AM, said:
Clan MPLs aren't in a great place currently, compared to other laser options the Clans have and considering you have enough energy hardpoints.
#137
Posted 03 April 2016 - 12:38 PM
The Viper could have turned out godly and I straight up wouldn't have bought it for asymmetrical arms alone.
But Alex's Death Duck? Those arms look amazingly symmetrical to me. So count me in.
With the new volumetric rescaling, the Viper has to end up smaller than a Raven - just as fast, way more jumpy, and better spread of hardpoints. I am officially geeked.
#138
Posted 03 April 2016 - 01:05 PM
Brizna, on 03 April 2016 - 09:01 AM, said:
DOA = Dead on Announcement
9 total energy hardpoints with swapped pods on the C variant, 8 possible on every other variant. Hardly limited. And more than enough pod space to make the mech work with the hardpoints it has.
#139
Posted 03 April 2016 - 01:43 PM
Trashhead, on 03 April 2016 - 08:39 AM, said:
(Common, the look like the come out of an old issue of Popular Mechanics!)
So Clans was so advanced that this is the mechs they built ?
Edited by Seal Farmer, 03 April 2016 - 01:43 PM.
#140
Posted 03 April 2016 - 02:46 PM
Daddy be proud
Edited by Viper 14, 03 April 2016 - 03:01 PM.
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