Mcgral18 compiled this

though one should add an extra E Hardpoint to his LegoMech figures, as aside from (S) Prime, I can can see little reason NOT to use the Charlie CT as the "go-to" Chassis (once grinds are done) unless the other CTs come with substantial Quirk advantages.
Open Critical Slots:
-H: 0
-CT: 1
-RT: 4
-LT: 4
-RA: 6
-LA: 6
-RL: 0
-LL: 0
Anyhow, the 3 builds I foresee off hand (or variations thereof)

Any builds you think look fun? No enough missile hardpoints to mess around with, certainly not enough tonange for larger ballistics.
Looks like a potentially useful, but also very limited viable build option mech.