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Viper (Dragonfly) Build Theory Crafting


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#1 Bishop Steiner

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Posted 02 April 2016 - 11:46 AM

So Clans get the 40 ton hole in their rosters filled, which may or may not matter, depending on one's CW Drop Deck. Still it's a fast,mobile chassis, which is a better route to go than slower with more guns, since 40 tonners are just overgrown Lights, toe to toe combat isn't really their forte, IMO.

Mcgral18 compiled this
Posted Image
though one should add an extra E Hardpoint to his LegoMech figures, as aside from (S) Prime, I can can see little reason NOT to use the Charlie CT as the "go-to" Chassis (once grinds are done) unless the other CTs come with substantial Quirk advantages.

Open Critical Slots:
-H: 0
-CT: 1
-RT: 4
-LT: 4
-RA: 6
-LA: 6
-RL: 0
-LL: 0


Anyhow, the 3 builds I foresee off hand (or variations thereof)
Posted Image

Any builds you think look fun? No enough missile hardpoints to mess around with, certainly not enough tonange for larger ballistics.

Looks like a potentially useful, but also very limited viable build option mech.

#2 Cy Mitchell

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Posted 02 April 2016 - 11:51 AM

I will just look at the most successful Cicada builds and bolt them to this chassis wherever possible.

#3 Chimera_

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Posted 02 April 2016 - 11:53 AM

I'm mostly into ballistics, so...

I would strip all the armor and throw a UAC 10 on it.

It seems like it'll mostly be an overgrown ACH (and Cicada sibling), so I imagine builds used on those 2 mechs would fit pretty well on the Viper.

#4 FupDup

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Posted 02 April 2016 - 11:54 AM

Basically, 4 builds come to mind:

A. ERSL spam
B. SPL spam
C. ERML poker (high-mounted ST hardpoints)
D. ERLL poker (see C)

MGs might not be the best idea because of the fact that they are mounted near the cockpit on both sides (blinding effect). That, and the state of MGs in general...

Edited by FupDup, 02 April 2016 - 11:54 AM.


#5 Bishop Steiner

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Posted 02 April 2016 - 12:03 PM

View PostFupDup, on 02 April 2016 - 11:54 AM, said:

Basically, 4 builds come to mind:

A. ERSL spam
B. SPL spam
C. ERML poker (high-mounted ST hardpoints)
D. ERLL poker (see C)

MGs might not be the best idea because of the fact that they are mounted near the cockpit on both sides (blinding effect). That, and the state of MGs in general...

what, you don't like Disco Strobes when you fight? I just toss on the Saturday Night Fever soundtrack and go to town....

#6 pbiggz

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Posted 02 April 2016 - 12:10 PM

some arrangement of SRMs without artemis and medium to small lasers/pulse lasers are about the only thing this mech will do.

Surprise, its another one trick pony,cause the clans needed another one of those so badly.

#7 Imperius

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Posted 02 April 2016 - 12:29 PM

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

THIS THREADS GETTING BUMPED WITH SO MUCH ANTICIPATION

ANTICIPATION INTENSIFIES! (Sarcasm)



#8 TheBlackMegadeus

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Posted 02 April 2016 - 12:30 PM

View PostImperius, on 02 April 2016 - 12:29 PM, said:

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

THIS THREADS GETTING BUMPED WITH SO MUCH ANTICIPATION

ANTICIPATION INTENSIFIES! (Sarcasm)




we asked for this -russ

#9 Chimera_

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Posted 02 April 2016 - 12:33 PM

View PostImperius, on 02 April 2016 - 12:29 PM, said:

8.5 TONS OF POD SPACE

THIS THREADS GETTING BUMPED WITH SO MUCH ANTICIPATION

ANTICIPATION INTENSIFIES! (Sarcasm)




It's too bad clans don't have any ridiculously tonnage-efficient lasers...

Oh wait

#10 Mcgral18

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Posted 02 April 2016 - 12:38 PM

Strip an empty arm (leaves you with 6/7E hardpoints) you get 9 tons.

6SPLs, 2 DHS, TC1

A fatter Cheetah with more jumps.
If MGs are ever fixed, maybe 5 SPL 4 MG.

#11 Bishop Steiner

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Posted 02 April 2016 - 01:00 PM

View Postpbiggz, on 02 April 2016 - 12:10 PM, said:

some arrangement of SRMs without artemis and medium to small lasers/pulse lasers are about the only thing this mech will do.

Surprise, its another one trick pony,cause the clans needed another one of those so badly.

odd, since I count up to 9 energy hardpoints, or of course, 5 energy, 4 B for MG fans...... 2xERLL (very popular on ravens and cicadas, less so on ACH, but not uncommon), 4-5 ERML, 4x MPL, ERSL/SPL and MGs, ERSL/SPL and SRMs, etc.

View PostImperius, on 02 April 2016 - 12:29 PM, said:

8.5 TONS OF SALT

is a whole

lot of

SALT





Edited by Bishop Steiner, 02 April 2016 - 01:02 PM.


#12 wanderer

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Posted 02 April 2016 - 03:00 PM

It can also pull 9xERSL (4.5 T) and 4 DHS. While pod space limits it's effective tonnage and it's an oversized light to begin with. that doesn't stop it from using effective light layouts.

#13 Bishop Steiner

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Posted 02 April 2016 - 03:02 PM

View Postwanderer, on 02 April 2016 - 03:00 PM, said:

It can also pull 9xERSL (4.5 T) and 4 DHS. While pod space limits it's effective tonnage and it's an oversized light to begin with. that doesn't stop it from using effective light layouts.

yup, that build is the first in my OP.

#14 Lupis Volk

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Posted 02 April 2016 - 03:26 PM

View PostImperius, on 02 April 2016 - 12:29 PM, said:

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

8.5 TONS OF POD SPACE

THIS THREADS GETTING BUMPED WITH SO MUCH ANTICIPATION

ANTICIPATION INTENSIFIES! (Sarcasm)




I think every time Imperius throws a tantrum Russ delays Mad Cat 2 development.

#15 Gyrok

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Posted 02 April 2016 - 03:30 PM

View PostChimera11, on 02 April 2016 - 12:33 PM, said:

It's too bad clans don't have any ridiculously tonnage- heat efficient lasers...

Oh wait Damn.


FTFY!

#16 Mcgral18

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Posted 02 April 2016 - 03:37 PM

View PostGyrok, on 02 April 2016 - 03:30 PM, said:


FTFY!


cSPLs

cERSLs

#17 Lupis Volk

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Posted 02 April 2016 - 03:38 PM

View PostMcgral18, on 02 April 2016 - 03:37 PM, said:


cSPLs

cERSLs

it's a clam Wolfie, logic and reason is beyond them.

Edited by Lupis Volk, 02 April 2016 - 03:38 PM.


#18 Gyrok

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Posted 02 April 2016 - 03:49 PM

View PostMcgral18, on 02 April 2016 - 03:37 PM, said:


cSPLs

cERSLs


Sure...8 SPLs will still be a furnace, if you only mount 6 or 7, you can do that on the ACH...so why bother?

ERSLs, well, 8 of those might be ok...

Even then, with fall off nerfed, no reason to run them over SPLs much these days.

View PostLupis Volk, on 02 April 2016 - 03:38 PM, said:

it's a clam Wolfie, logic and reason is beyond them.


Actually, I am quite logical, and reasonable.

Blanket statements tend to be both illogical, and unreasonable.

Edited by Gyrok, 02 April 2016 - 03:49 PM.


#19 Bishop Steiner

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Posted 02 April 2016 - 03:55 PM

View PostGyrok, on 02 April 2016 - 03:30 PM, said:


FTFY!

heat efficient is also a measure of Heat vs Dmg and Heat vs Tonnage. Since most Clan Mechs can pack more DHS than IS equivalents of same weight and weapon loadout, due to C-DHS being 2 crits vs 3, and of course, LPL and ERLL being lighter....(and Endo, Ferro and XLs all taking less precious crit room, too)

Meh.

View PostGyrok, on 02 April 2016 - 03:49 PM, said:


Sure...8 SPLs will still be a furnace, if you only mount 6 or 7, you can do that on the ACH...so why bother?

ERSLs, well, 8 of those might be ok...

Even then, with fall off nerfed, no reason to run them over SPLs much these days.



Actually, I am quite logical, and reasonable.

Blanket statements tend to be both illogical, and unreasonable.

Other than being half the weight, and only .25 duration longer... so capable of packing 4x DHS more than the SPLs allow?

So superior D/S/T (damage per second per ton: 3.08 vs 2.0) and heat dissipation (.92 vs 1) ...before adding 4 more DHS. Which alleviates the slightly worse Damage per Heat (1.67 vs 2.0) ratio.

Science!

Edited by Bishop Steiner, 02 April 2016 - 03:55 PM.


#20 Gyrok

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Posted 02 April 2016 - 04:02 PM

View PostBishop Steiner, on 02 April 2016 - 03:55 PM, said:

heat efficient is also a measure of Heat vs Dmg and Heat vs Tonnage. Since most Clan Mechs can pack more DHS than IS equivalents of same weight and weapon loadout, due to C-DHS being 2 crits vs 3, and of course, LPL and ERLL being lighter....(and Endo, Ferro and XLs all taking less precious crit room, too)

Meh.

Other than being half the weight, and only .25 duration longer... so capable of packing 4x DHS more than the SPLs allow?

So superior D/S/T (damage per second per ton: 3.08 vs 2.0) and heat dissipation (.92 vs 1) ...before adding 4 more DHS. Which alleviates the slightly worse Damage per Heat (1.67 vs 2.0) ratio.

Science!


Science:

7x SPL = 42 damage

8x ERSL = 40 damage

With fall off nerfs, there is not sufficient range gap to warrant the ERSL anymore. When it was a gap of ~90m, ok...440 versus ~350.

Now that we are talking about a range gap of a mere ~50m...better to have more damage and less duration than to have the range.

Edited by Gyrok, 02 April 2016 - 04:03 PM.






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