#81
Posted 03 April 2016 - 11:23 AM
A second 95t mech would be good, help fill out the roster. I elect the Nightstar.
http://www.sarna.net/wiki/Nightstar
http://mwomercs.com/...rk/page__st__40
Alternatively, we could go for an assault lighter than 100t that mounts ECM in lore, not just dreams. That'd be the Gunslinger.
#82
Posted 03 April 2016 - 11:50 AM
Hit the Deck, on 02 April 2016 - 05:55 PM, said:
This thing needs serious hardpoint inflation if PGI decide to bring it into the game! Why did people vote for it?
EDIT: I didn't include variants with FutureTech or tech not in the game.
"Why did people vote for it?"
Because some of us love the setting, some of us love the mechs we grew up with, or that came with the Battletech Introductory Box Set, or that we utilized in various other mechwarrior games.
Not everyone that plays this crunches the numbers and must be uberleet bad boys that can destroy everything in one shot.
Some of us like the idea of the immersion, of the history and lore and don't need our mechs to be the best of the best.
Honestly, the more I see posts like yours, the more I die a little inside. You care nothing for the history and lore of the source material, only what works "best" and let's you kill fast.
It's a shame.
#83
Posted 03 April 2016 - 11:52 AM
#84
Posted 03 April 2016 - 11:58 AM
cazidin, on 03 April 2016 - 09:58 AM, said:
The problem with that is that few if anyone will want to play a fragile Assault mech, which is almost an oxymoron in and of itself! Remember, the Rifleman had an OK release but wasn't great. The Archer, a fire support mech, was considered bad because of it's geometry and poor quirks. The Cyclops would be poorly received if it's a brawler, because of the low mounts, but doesn't have any structure quirks to help it survive in a brawl. It wouldn't be a mini-Atlas then. It'd just be mediocre.
Hence the second half of my comment? Always enjoy when people cherry pick parts out of a comment, and lose the context in the process, all to argue over something that if one reads the entire comment was not actually promoted.
#85
Posted 03 April 2016 - 12:09 PM
#86
Posted 03 April 2016 - 12:18 PM
Trauglodyte, on 03 April 2016 - 12:09 PM, said:
Oh if it arrives, my money is spent, because it is what you are saying it is, and I've no real love for the easteregg mech, it just happened to be the endgame mech in MW3.
Most of the others touted here are wanted for the high meta mounts, wondering who would want the Annihilator if it was limited to 32kph, would people think it was a good choice then ?
#87
Posted 03 April 2016 - 12:28 PM
Hit the Deck, on 02 April 2016 - 06:24 PM, said:
You know I completely forgot about passive sensors ala MW4. That feature saved my arse many a time in a scout mech.
#88
Posted 03 April 2016 - 12:30 PM
CMDR Sunset Shimmer, on 03 April 2016 - 11:50 AM, said:
"Why did people vote for it?"
Because some of us love the setting, some of us love the mechs we grew up with, or that came with the Battletech Introductory Box Set, or that we utilized in various other mechwarrior games.
Not everyone that plays this crunches the numbers and must be uberleet bad boys that can destroy everything in one shot.
Some of us like the idea of the immersion, of the history and lore and don't need our mechs to be the best of the best.
Honestly, the more I see posts like yours, the more I die a little inside. You care nothing for the history and lore of the source material, only what works "best" and let's you kill fast.
It's a shame.
This i agree. Honestly 70% of the mechs in BT are meh with meh sauce, so what if its nothing new, most mechs are nothing new and can do this mech or that mech better. The mech lost in a neck to neck in the polls here on the forums with the Zeus i think it deserves to at least be showcased for those who did want it at that time. If you distaste it, dont buy it, and wait on the next Mechemon. Sometimes i think most people are over spoiled by the pumped up mechs.
Edited by LastKhan, 03 April 2016 - 12:32 PM.
#89
Posted 03 April 2016 - 12:41 PM
Trauglodyte, on 03 April 2016 - 12:09 PM, said:
Actually I don't see anyone stuck on "the supposed fragility" of it. A couple comments were made. The rest simply pointed out the fact that without info war all it is is a weaker Atlas.
You must spent more time and made more out of its fragility than we did.
#90
Posted 03 April 2016 - 12:54 PM
Could be any mech really
#91
Posted 03 April 2016 - 12:57 PM
Cathy, on 03 April 2016 - 12:54 PM, said:
Could be any mech really
LIKE THE SCORPION!
.
.
.
It's not going to be the Scorpion.
#92
Posted 03 April 2016 - 01:23 PM
CMDR Sunset Shimmer, on 03 April 2016 - 11:50 AM, said:
"Why did people vote for it?"
Because some of us love the setting, some of us love the mechs we grew up with, or that came with the Battletech Introductory Box Set, or that we utilized in various other mechwarrior games.
Not everyone that plays this crunches the numbers and must be uberleet bad boys that can destroy everything in one shot.
Some of us like the idea of the immersion, of the history and lore and don't need our mechs to be the best of the best.
Honestly, the more I see posts like yours, the more I die a little inside. You care nothing for the history and lore of the source material, only what works "best" and let's you kill fast.
It's a shame.
Thanks for answering the question! Now, I'd like to comment about what you wrote:
PGI's resource is finite and they need to be put to a good use. MWO is not Megamek where you just need to create a sheet and a sprite (may be an exaggeration). We need PGI to create good Mechs in our particular setting/environment so people buy and play them, and the Mech can add something meaningful to the game.
Cathy, on 03 April 2016 - 12:54 PM, said:
Could be any mech really
Yes, you are right. It is also to tell people that the Cyclops is bad on paper for our current state of the game, so either don't release it, make it better, or make infowars a reality because it's what gives the Mech a purpose.
#93
Posted 03 April 2016 - 02:02 PM
See if people want it or not.
Myself I'd rather have a visually good looking classic old school mech that brought nothing new, other than its shape, than a meta mech with high hard points.
Don't think there has been a genuine need for a mech based around pure performance since the Arctic Cheater, and the Ebon Jaguar were released.
I know a lot of comp teams take a pair of Atlas-S these days, the same people that were saying it was dead, because of its low mounts, until it got heavy structure quirks and the hit reg for srm's was improved.
Which seems to strongly suggest, any mech can be made a winner if its quirked hard enough.
So end of the day if it looks good buy it.
Edited by Cathy, 03 April 2016 - 02:04 PM.
#94
Posted 03 April 2016 - 02:28 PM
#95
Posted 03 April 2016 - 02:44 PM
Bishop Steiner, on 03 April 2016 - 11:58 AM, said:
...Actually, now that you mention it, what did happen to Infowar? Was it pushed off for a later date or completely scrapped, like the Command Console buff?
Marack Drock the Unicorn Wizard, on 03 April 2016 - 02:03 PM, said:
...You know me so well.
#96
Posted 03 April 2016 - 02:44 PM
#97
Posted 03 April 2016 - 03:31 PM
#98
Posted 03 April 2016 - 04:13 PM
cazidin, on 03 April 2016 - 02:44 PM, said:
...Actually, now that you mention it, what did happen to Infowar? Was it pushed off for a later date or completely scrapped, like the Command Console buff?
...You know me so well.
I don't think we ever got an official comment about the future fate of infowar, but the over the top retardery of some forum members over losing their point and click arcade shooter, makes me feel that they probably have scrapped it entirely, sadly.
#99
Posted 03 April 2016 - 05:15 PM
Bishop Steiner, on 03 April 2016 - 04:13 PM, said:
Language, Bishop. If you remember the problem was Ghost Range which was poorly thought out and implemented. This was PGI giving what we asked for to combat the laser meta in a way we didn't consider, I even made a thread about the short sightedness of it but that's another topic. I didn't like it, personally, but Ghost Range was workable.
What I really liked about "Info War" were the new quirks for mechs like sensor range, target gathering time, etc. I know that you dislike quirks, as they are now, but this was the easiest way for PGI to do this, I think. It'd be a terrible shame if they scrapped info war completely because we disliked a separate system.
Edited by cazidin, 03 April 2016 - 07:02 PM.
#100
Posted 03 April 2016 - 06:26 PM
cazidin, on 03 April 2016 - 05:15 PM, said:
Language, Bishop. If you remember the problem was Ghost Range which was poorly thought out and implemented. This was PGI giving what we asked for to combat the laser meta in a way we didn't consider, I even made a thread about the short sightedness of it but that's another topic. I didn't like it, personally, but Ghost Range was workable.
What I really liked about "Info War" were the new quirks for mechs like sensor range, target gathering time, etc. I know that you dislike quirks but this was the easiest way for PGI to do this, I think. It'd be a terrible shame if they scrapped info war completely because we disliked a separate system.
No. See. This is how issues and misinformation starts.
I do not dislike quirks. Have never said that. (Agent 0 Fortune and some others have). I do not like the current implementation and overreliance on quirks as bandaids and kiddie crack.
Quirks used as the icing on the cake, the cherry on top, in other words to fix whatever deficiencies that hardpoints or hitboxes can't on a unit, to accentuate a stock role for the unit, or for fluff reasons, I am fine with, in part because in almost all cases, those quirks would be relatively modest. And not every single mech would be draped in them. Using quirks to enhance JJs on mechs liek Spiders that in lore were superior jumpers above and beyond base specs (supposedly generated less heat while jumping, and their semi wings allowed for steering and limited in flight directionality), accenting Recon Mechs actualyl being better at Recon than Assault Mechs, etc?
Totally cool with that.
Quirks being poured out by the bucketful, becoming an all determining factor for a chassis viability, as a bandaid to leave broken weapons broken (hello PPC)?
THAT is what I have an issue with.
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