Next Clan Mechs. (Post 4/1/16)
#61
Posted 03 April 2016 - 10:30 PM
#62
Posted 03 April 2016 - 10:52 PM
Either way for heavy options we got a good shot at Linebacker for Omni choice or Grizzly for Battlemech I feel both would be decent.
#63
Posted 04 April 2016 - 01:16 AM
CK16, on 03 April 2016 - 10:52 PM, said:
Either way for heavy options we got a good shot at Linebacker for Omni choice or Grizzly for Battlemech I feel both would be decent.
#64
Posted 04 April 2016 - 02:28 AM
Firemoth
Viper
Crossbow
Kingfisher
Ok, the Firemoth even with the reduction in speed tweek and the reduced efficiency of the MASC still tops out around 190kph.
I am not too sure what the speed cap is anymore but it was possible to get several of the light mechs into the 160kph range and I think the Commando could get over 170kph.
With the recent improvements in the hit registration surely the Firemoth must be close.
If not now, Perhaps with the update to the engine that was mentioned?
While there is the potential to add a number of other clan IIC mechs, several clan battlemechs and more IS mechs that can be added... it feels like the selection is starting to get a little thin.
I have to agree with Bishop that advancing the timeline is not a good idea.
Not only does it blur the lines with the tech, it also diminishes the distinction of the factions and takes away what it means to be an IS or clan pilot.
(Not to mention that some of the mechs from the advanced timeline were just weird)
This is why I suggested a change in direction and we see the Elemental introduced as a pilotable option for the clan.
#66
Posted 04 April 2016 - 04:30 AM
I'm still surprised that this doesn't get mentioned for the medium Omnimech slot
Edited by Onuris, 04 April 2016 - 04:40 AM.
#67
Posted 04 April 2016 - 04:47 AM
Not every Mech that is great in TT translates well into MWO, just look at the poor Awesome, in TT it is a triple PPC death spitting monster that can do 3/3/2 RoF and avoid that critical -1mp at 5 heat, yet in MWO the Awesome is relegated to almost joke status due to hit boxes.
#68
Posted 04 April 2016 - 06:00 AM
Night Gyr is a solid choice as it offers a different dynamic, and with so many different types of pods, prioritizing weapons over speed (vs Mad Cat), it will offer variety.
The Black Lanner will gain the OP title the moment it is released thanks to its large engine and MASC, but I would still welcome it. (but maybe it just packs too little pod space)
The Linebacker rounds up my selection of 2Med2Heavies as it is another pure package of speed with the requisite Endo and FF. (since the 65 ton category already has a weapons heavy platform (ebon) and a general platform (Hell))
I would also prefer "true" clan-designed battlemechs than cross overs. Grizzly is also the first that would come to my mind.
And if the Mad Cat 2 is not too be, I think the Kraken will do well to. I like that the latter has very diverse variants in the multi AC version to the multi missile version. I think 8 x LRM 15 is no joke.
But I am most curious as to the PRICE of the viper. based on current single release prices, the old alacarte pricing of $35 for IS would nab u 3 mechs + 1 hero.
If the Viper goes along with a $55 price tag for 3 variants and a hero, I think not many people will pay for it.
While packs may be too steep a price seemingly, 120 for 4 mechs vs 55 for one, 120 still makes more sense.
Edited by Chuanhao, 04 April 2016 - 06:05 AM.
#69
Posted 04 April 2016 - 06:40 AM
Onuris, on 04 April 2016 - 04:30 AM, said:
I'm still surprised that this doesn't get mentioned for the medium Omnimech slot
It doesn't get mentioned often because it isn't as famous as many other omnis, and because people want some omni that competes with the Stormcrow for firepower and this isn't it. That said, I would almost prefer this over the Huntsman, just because it would be an interesting in-between of the Sad Cat and Fridge.
#70
Posted 04 April 2016 - 06:47 AM
Quicksilver Kalasa, on 04 April 2016 - 06:40 AM, said:
I always forget about the Grendel, it just doesn't stick out in my mind as impressive for some reason, as it looks solid.
#71
Posted 04 April 2016 - 06:55 AM
Chuanhao, on 04 April 2016 - 06:00 AM, said:
Night Gyr is a solid choice as it offers a different dynamic, and with so many different types of pods, prioritizing weapons over speed (vs Mad Cat), it will offer variety.
The Black Lanner will gain the OP title the moment it is released thanks to its large engine and MASC, but I would still welcome it. (but maybe it just packs too little pod space)
The Linebacker rounds up my selection of 2Med2Heavies as it is another pure package of speed with the requisite Endo and FF. (since the 65 ton category already has a weapons heavy platform (ebon) and a general platform (Hell))
I would also prefer "true" clan-designed battlemechs than cross overs. Grizzly is also the first that would come to my mind.
And if the Mad Cat 2 is not too be, I think the Kraken will do well to. I like that the latter has very diverse variants in the multi AC version to the multi missile version. I think 8 x LRM 15 is no joke.
But I am most curious as to the PRICE of the viper. based on current single release prices, the old alacarte pricing of $35 for IS would nab u 3 mechs + 1 hero.
If the Viper goes along with a $55 price tag for 3 variants and a hero, I think not many people will pay for it.
While packs may be too steep a price seemingly, 120 for 4 mechs vs 55 for one, 120 still makes more sense.
focus exclusively on the "A listers" and you have a short life cycle as a business. Because as soon as those A listers are done,l people have zero reason to spend and create revenue.
Spread them throughout the game's life cycle, and find way to generate (even artificial) buzz for some B and C listers, and MWO stays afloat a lot longer.
#72
Posted 04 April 2016 - 07:02 AM
Bishop Steiner, on 04 April 2016 - 06:55 AM, said:
Spread them throughout the game's life cycle, and find way to generate (even artificial) buzz for some B and C listers, and MWO stays afloat a lot longer.
This is exactly why I thought the Kingfisher would have been a good option rather than focusing on A list future battlemechs. While not exactly an A lister for obvious reassons, it's capabilities are underestimated and giving it ECM would generate some buzz for it if that makes sense. But oh well.
I believe Russ said he had 2 mediums and 2 heavies, I think we know that the Night Gyr is the first one, but would the Nova Cat (3059) really open up the Mad Cat Mk. II (3066)? And even if it did, that would be 4 months from now so maybe PGI would be ready for it then?
#73
Posted 04 April 2016 - 07:05 AM
Gas Guzzler, on 04 April 2016 - 07:02 AM, said:
I believe Russ said he had 2 mediums and 2 heavies, I think we know that the Night Gyr is the first one, but would the Nova Cat (3059) really open up the Mad Cat Mk. II (3066)? And even if it did, that would be 4 months from now so maybe PGI would be ready for it then?
Madcat mkII actually starts production 3061, goes on sale in the IS in 3066.
So it's very close timeline wise to the Nova Cat, as a Clan Mech, and if you can ignore your own ruling that a variant had to exist 3053ish or earlier for the 3059 Nova Cat because "existing tech" then you certainly have no real argument against existing tech versions of the MadCat IIC.
Wise man simply doesn't toe that line.
#74
Posted 04 April 2016 - 07:08 AM
Gas Guzzler, on 04 April 2016 - 07:02 AM, said:
I believe Russ said he had 2 mediums and 2 heavies, I think we know that the Night Gyr is the first one, but would the Nova Cat (3059) really open up the Mad Cat Mk. II (3066)? And even if it did, that would be 4 months from now so maybe PGI would be ready for it then?
My only issue with the Mad Cat Mk, II, is the amount of tech swapping or tech inventing PGI would have to do for it, everything but the first and second version of it uses something not in the game currently:
Mad Cat Mk. II-Enhanced
Produced on the Manufacturing Plant DSF-IT1 on Itabaiana. This version uses several Advanced Technology systems to increase its effectiveness on the battlefield. Each arm carries an ER Large Pulse Laser and an ER Medium Pulse Laser, while a pair of LRM-10's provide long range firepower. Four jump jets allow the Mad Cat Mk. II Enhanced to cover 120 meters at a time. The top speed of the 'Mech was reduced to 54 km/h, however, due to the use of twenty-five tons of Hardened Armor. This protection, outweighing some 'Mechs, ensures that the Mad Cat Mk. II-Enhanced can continue to fight long after most of its foes have been destroyed. BV (2.0) = 2,732[12][13]
Mad Cat Mk. II 2
This version of the Mad Cat Mk. II keeps a single Gauss Rifle, found in the right arm, and two ER Medium Lasers of the standard configuration. The torso LRM systems have been replaced by a quartet of Streak SRM-4s. The left arm houses a massive LB 20-X autocannon. Armor and movement profile remain the same, but to make room for the weapons this variant had to drop one heat sink, leaving it with thirteen. BV(2.0)=2,822[14]
Mad Cat Mk. II 3
This variant removes the Gauss Rifles, jump jets, and one heat sink of the original and replaces them with a HAG/30 in each arm. The side torsos each mount an LRM-10 and a pair of ER Medium Lasers. A Light Active Probe is mounted in the head, and the remaining tonnage is given over to more armor protection. BV(2.0)=3,168[15]
Mad Cat Mk. II 4
This variant of the Mad Cat carries two ER Large Lasers in each arm and a pair of LRM-15 launchers. A Light Active Probe identifies hidden units. It retains the 120 meter jump radius of the base model. BV (2.0) = 2,962[16]
Mad Cat Mk. II 5
This variant carries a Gauss Rifle in the right arm, supported by an Improved Heavy Large Laser and Improved Heavy Medium Laser in the left arm. Six Improved Jump Jets allow it to cover 180 meters at a time. BV (2.0) = 2,491[17]
Mad Cat Mk. II 6
This version carries an ER PPC in each arm, backed up by a pair of ER Medium Lasers in each side torso. Each arm, leg, and torso location is equipped with a Harjel III repair system. BV (2.0) = 2,663[18]
If PGI can figure out a decent way to deal with those problem items, especially the HARJEL III (last thing I want to see are mech health packs in MWO), then great, go nuts. I just don't want to see direct substitution of items, as it would make all the versions of it kind of like the Black Knight or Crab, same hard points and layouts, in other words boring.
Edited by Metus regem, 04 April 2016 - 07:12 AM.
#75
Posted 04 April 2016 - 07:17 AM
#76
Posted 04 April 2016 - 07:21 AM
Bishop Steiner, on 04 April 2016 - 07:05 AM, said:
So it's very close timeline wise to the Nova Cat, as a Clan Mech, and if you can ignore your own ruling that a variant had to exist 3053ish or earlier for the 3059 Nova Cat because "existing tech" then you certainly have no real argument against existing tech versions of the MadCat IIC.
Wise man simply doesn't toe that line.
That is true, it just seems like he has gone back and forth with that stuff. Either way, if it's something else that's cool, if it's an omni, I'm not sure what else I would want. Linebacker is a little strange... with 16 tons podspace..does it have locked heat sinks? Or they could go old school with Woodsman/Lupus but I don't think that's likely honestly.
#77
Posted 04 April 2016 - 07:23 AM
Gas Guzzler, on 04 April 2016 - 07:21 AM, said:
Giant effing engine in the Linebacker cXL390 and 14DHS with 10t of FF armour stock, leaving it with 17.5t of pod space stock.
As for the Lupus, Mad Dog with ECM and JJ's? sounds fun!
Edited by Metus regem, 04 April 2016 - 07:24 AM.
#78
Posted 04 April 2016 - 07:24 AM
Gas Guzzler, on 04 April 2016 - 07:21 AM, said:
Question mark would be "Is it an Omni that Russ has in mind"?
Clans have several Battlemechs available at this time, not even counting the IICs.
#79
Posted 04 April 2016 - 07:28 AM
Why do people still want over engined crap. We have so much of it already do you think adding more will make things better?
Add the Nova Cat, add the Hellhound, add the Huntsman, add the Blood Asp.
#80
Posted 04 April 2016 - 07:30 AM
pbiggz, on 04 April 2016 - 07:28 AM, said:
Why do people still want over engined crap. We have so much of it already do you think adding more will make things better?
Add the Nova Cat, add the Hellhound, add the Huntsman, add the Blood Asp.
My only guess as they why people say they want more over engined mechs, is they are forced into the current laser vomit meta, and a lot of people seem unable to think on their own and use the other weapon systems.
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