So, let's start here. The lightest mech in game is 20 tons, and the heaviest is 100. (100 + 20) / 2 = 60. 60 * 8 = 480 tons limit. Seems fair enough. That kinda assumes some very average stuff happening. So, you SHOULD be able to run a 2/2/2/2 deck at 480 tons. Can we?
LOLcust - 20
Oxide - 35
Cicada - 40
Griffin - 55
Quickdraw - 60
Black Night - 75
Zeus - 80
Atlas - 100.
Sum? 465. Gives you a little to play with.
So, I say we go with 470 or 480 for a tonnage limit, and say that combined you may have no more than 3 lights and assaults. That is, 3/x/x/0, 2/x/x/1, 1/x/x/2, or 0/x/x/3. MUST have EXACTLY three (the number of the counting shall be) mechs between those two classes, and must be 480 tons or less overall.
Yeah, I think that's it. My suggestion for the moment, until 80 other forum warriors come along and tell me how dumb I am.
Think of the three-mech rule this way...
IF you want to bring 2 assaults, then you're going to have to go a bit lighter on your mediums/heavies to be able to do it. Why? Because you only have ONE light mech to free up tonnage (relatively speaking). On the other hand, say you just GOTTA have some 75-tonners in there. Then you'll maybe forego the second assault and use two lights. OR maybe your team is really comfy with Cicadas and Quickdraws, so you can skip lights altogether and run three assaults. And so on. And the decision of which drop deck combination of lights/assaults to select is going to reflect a bit about the team's personality.
But that's just ME, and I could be bringing a hockey bat to the doubles football match here...
TL;DR- 470-480 tons upper limit, no lower limit, any combination of three mechs total between light and assault weight classes. I'm not smart.
Edited by Sister RAbbi, 05 April 2016 - 09:37 PM.