Tournament Tonnage Limits
#81
Posted 07 April 2016 - 10:39 AM
And no more than 2 Mechs of the same variant (f.E. to avoid having 4 Black Knights) or Something like 7 Stormcrows and something else.
#82
Posted 07 April 2016 - 11:56 AM
If you wanted to try and encourage more assault usage you could bump it to 500 tons, or worst case 525 tons.
Only other rule I would say is similar to MRBC, just disallow duplicates.
If we are doing Bo3+, then we should probably have a range like this: 350-425-500-575-650 with extreme ends cut out for only Bo3.
Edited by Quicksilver Kalasa, 07 April 2016 - 11:57 AM.
#83
Posted 07 April 2016 - 11:57 AM
#84
Posted 07 April 2016 - 04:27 PM
Weight of 460 tons
No duplicate chassis or variants
Same drop deck for all maps that are being played; no change ups between battles if there are multiple rounds. Forces the team to choose either diversified tactics or diversified decks;
#85
Posted 07 April 2016 - 09:45 PM
#86
Posted 08 April 2016 - 01:00 AM
R2D2FTW, on 07 April 2016 - 08:29 AM, said:
400 Ton
2/2/2/2
480 Ton
Best of 3 matches. No other restrictions.
This room is already there. You are not playing on your regular account, but on a separate tournament build (much like the public test server). You get a blank account with loads of CBills, GXP, MC to build your stable of 100+ mechs there, no matter if you own them on the regular server or not.
#87
Posted 08 April 2016 - 07:36 AM
550 tons is a good number.
This will allow for teams to have roll distinctions.
A balanced match will have Lights, mediums, heavies, and assaults.
I do strongly feel that class distinctions are better for balanced game play in a tournament setting, but given the set parameters 550 would be my suggestion.
Thanks for asking!
Edit: i do want to say, that having the map be the same for all drops (round robin matches) will create a serious stagnation of tactics, and you will end up with many mirror image decks, and many many identical matches/strategies. This favors current teams much more then the new teams that will be trying to break in. Allowing teams that do this type of thing weekly the opportunity to game plan for one map, and one tonnage will have consequences on the actual action of the game play. You will find that many teams will simply set up shop in one spot and hope for a pick, the variations in game play you are looking for will be non-existent. I fervently believe that to force reasonable and relatively even game play, that there needs to be an element of surprise or change from match to match. One map, one tonnage, multiple matches, will equal completely and utterly stagnant game play.
Edited by lpmagic, 08 April 2016 - 07:47 AM.
#88
Posted 08 April 2016 - 07:50 AM
Rushin Roulette, on 05 April 2016 - 09:47 PM, said:
Too light and you will make it too easy for light rushes and too heavy and you get the above scenario.
45 Tons per player minimum and 60 Tons max would give you a weight restriction between 360 and 480 Tons while still leaving the full spectrum of mechs possible depending on what team setup players are going for. The setup of mechs and players will then determine which team had the better planning and after that it is all down to team coherence and finally individual skill.
P. S. Could you please also expand the cheating rule to not only disqualify the team in question, but also to ban the caught players main account from the live server?
You are assuming that an 8 Atlas team would not be running a face punch sort of deck and just open up a brawl as soon as they met the enemy team...
#89
Posted 08 April 2016 - 08:36 AM
Class limitations and duplicate restrictions are what the competitive community has been saying over and over again. Why not listen?
#90
Posted 08 April 2016 - 08:45 AM
Or
1/1/1/1 minimum with maximum 460 tons (minimum 435 tons)
#91
Posted 08 April 2016 - 09:23 AM
Weight class limits keep team makeups consistent, the lower tonnage limit requires careful and interesting decisions about top-of-class chassis, and zero duplication increases variety in the field.
#92
Posted 08 April 2016 - 09:47 AM
We also have hundreds of different mechs. To show off this we should also have a no duplicate-rule. So we every game get 8 different chassis in use.
This is a great chance of showing what MWO has to offer. The mechlab is a huge thing in this game, and a 2-2-2-2 no duplicate system makes importance of the mechlab.
#94
Posted 08 April 2016 - 09:56 AM
We have decided to go with a pure 2/2/2/2 weight class structure, rather than limiting by standard tonnage values. This means that Teams will purely be restricted to:
- 2 Light 'Mechs
- 2 Medium 'Mechs
- 2 Heavy 'Mechs
- 2 Assault 'Mechs
#95
Posted 08 April 2016 - 06:49 PM
But seriously without mech duplicity restrictions we are more than likely going to see the same mech a lot throughout this game. However it is still better than the tonnage system.
Edited by Hunter Watzas, 08 April 2016 - 06:54 PM.
#96
Posted 08 April 2016 - 06:57 PM
Hunter Watzas, on 08 April 2016 - 06:49 PM, said:
But seriously without mech duplicity restrictions we are more than likely going to see the same mech a lot throughout this game. However it is still better than the tonnage system.
no mech duplications could force players to have to not bring their favourite/best mech in a class and ruin the experience for them, or possibly eliminate their desire to take part. The game is supposed to be inclusive not exclusive.
#98
Posted 09 April 2016 - 12:40 AM
mrpetzold, on 08 April 2016 - 09:47 AM, said:
We also have hundreds of different mechs. To show off this we should also have a no duplicate-rule. So we every game get 8 different chassis in use.
This is a great chance of showing what MWO has to offer. The mechlab is a huge thing in this game, and a 2-2-2-2 no duplicate system makes importance of the mechlab.
Great post.
#99
Posted 10 April 2016 - 03:52 AM
#100
Posted 10 April 2016 - 05:16 AM
Dee Eight, on 08 April 2016 - 06:57 PM, said:
no mech duplications could force players to have to not bring their favourite/best mech in a class and ruin the experience for them, or possibly eliminate their desire to take part. The game is supposed to be inclusive not exclusive.
Eh, with no dupes you can still bring one remember? And if one is handicapped in such a way that he can drive only one mech, perhaps his team should let him have it.
But yeah, dupes allowed, let the boating commence!
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users