Ok so now you have the option to "buy out" a match at the end match screen for the same bonuses running premuim would give you at the price of 100 mc...
I'm I the only one who thinks that this is a good idea done so very wrong, though I'm not very surprised, the upper part is for dramatic value ?
Sure, I like the idea of such a feature. but at a price 10x less, or at current price but with MAD multiplayer on basic earnings, not x1.5 but more like ~x3 or more.
It is like PGI confused the value to convenience ratio here, as a 10.4mc per hour for the highest priced lowest duration premium time, 1 day. So in 1 hour of play you are expected to be able to play about 6~7 games in solo/group play.... so other than mby that one epic CW game where you did 3000 dmg and god 20 kills but didn't have premium on or don't run it, I never see a reason to use this.
So yeah, PGI if you read this how about cut that price to 10mc per buy out and you will see it used.
Edit: It has been stated below that this is not a cheap substitute for premium time, witch in fact it is not, not only that but even at the suggested 10mc per it still is ~6x worse , I would like to call upon the fact that this game fails terribly at the FTP micro transaction concept as even the developers state that the biggest chunk of income are packages witch by price point are anything but micro and are in the range of AAA game dlc's or mini expansions.
This was the perfect chance to change that and introduce a low pricepoint way to gradually spend the accumulated MC for reasonable ( I remind about 6x worse than the 1 day package value ) gains, but nop it was not to be.
Edited by Nik Reaper, 07 April 2016 - 01:44 PM.