So Russ Said In The Town Hall That Pve Will Be Standalone. What Could That Mean?
#1
Posted 08 April 2016 - 09:46 AM
So... a separate game entirely? But he has said it would be co-op as well as singleplayer, I thought. It would seem odd to make two multiplayer games using the same assets.
So did he mean none of our mechs, or XP will transfer between the modes? We'll have to buy and level everything twice?
I know nobody knows, I'm just wondering what people think could happen.
#2
Posted 08 April 2016 - 09:49 AM
Felio, on 08 April 2016 - 09:46 AM, said:
So... a separate game entirely? But he has said it would be co-op as well as singleplayer, I thought. It would seem odd to make two multiplayer games using the same assets.
So did he mean none of our mechs, or XP will transfer between the modes? We'll have to buy and level everything twice?
I know nobody knows, I'm just wondering what people think could happen.
Probably a typical, and acceptable, true salvage system or in game market thing, like other Mechwarrior titles. Nothing inherently wrong with that. Detached from our PvP progress, since it would have zero bearing on that.
#3
Posted 08 April 2016 - 09:58 AM
Pariah Devalis, on 08 April 2016 - 09:49 AM, said:
Probably a typical, and acceptable, true salvage system or in game market thing, like other Mechwarrior titles. Nothing inherently wrong with that. Detached from our PvP progress, since it would have zero bearing on that.
My experience with previous titles is very, very limited. So like, to get a 'mech you could either salvage it from the battlefield or buy it?
Is this so you can't get a mech co-op side and make it awesome, then come to PvP and wreck face? Are we really concerned about that? It's so much more about the pilot than the mech, and they don't take that long to "level up" anyway...
#4
Posted 08 April 2016 - 10:00 AM
#5
Posted 08 April 2016 - 10:05 AM
Felio, on 08 April 2016 - 09:58 AM, said:
Some MW games have salvage based on what appeared in the mission and whether or not it actually was salvageable ( random chance based on damage ) , some have salvage guaranteed if you take out certain mechs, regardless of how you do it. Bonus objectives occasionally give equipment too. Some games you can sell salvage and buy equipment and mechs, some games you can't, that depends largely on whether it would make sense or not.
#6
Posted 08 April 2016 - 10:13 AM
Lostdragon, on 08 April 2016 - 10:00 AM, said:
At first my brain dismissed that as the usual hate speech, but it probably means exactly that, doesn't it?
#7
Posted 08 April 2016 - 10:15 AM
Satan n stuff, on 08 April 2016 - 10:05 AM, said:
To expand upon that, will we have access to mix tech in PVE? For example, we disable a Mad Cat and from the wreckage we salvage 2 Clan ER Medium Lasers. In this theoretical scenario would we be able to equip those ER ML on an IS chassis for PVE?
#8
Posted 08 April 2016 - 10:25 AM
#9
Posted 08 April 2016 - 10:27 AM
That would be cheap and cheesy.
"Mission 1: Here is your first Mech, rookie. It's not the biggest or baddest Mech around, but you'll soon learn how to use it to great effect. Your objective Mechwarrior is to begin our campaign against the vile-"
"WAIT A SECOND! *caching caching* Okay, Sir. I'm ready."
"Wait, I didn't even finish briefing you yet... And where the hell did that Mauler come from?!"
"Oh, I bought it with MC."
"But we don't have any Maulers on this planet!!"
"Hey, I said I just bought it, didn't I?"
#10
Posted 08 April 2016 - 10:38 AM
Edited by Sjorpha, 08 April 2016 - 10:38 AM.
#11
Posted 08 April 2016 - 10:55 AM
This and will Aerotech ever be added.
Edited by Johnny Z, 08 April 2016 - 10:55 AM.
#12
Posted 08 April 2016 - 10:59 AM
I Zeratul I, on 08 April 2016 - 10:25 AM, said:
In the town hall before this one, Russ gave a target time of the end of 2016. He has shied away from talking any more about that target, so it might not happen, but I don't think it will be more than a year from now. I think they will start work on it as soon as CW Phase 3 is live and tuned a bit.
Prosperity Park, on 08 April 2016 - 10:27 AM, said:
I guess, but not because buying mechs would make the campaign easier. They will have to sell something for it, and it'll most likely be mechs.
I don't think leveling something in one mode and using it in another is a big concern. At least it isn't to me. The game is so much more about the pilot than the mech, and buying and leveling a mech doesn't take that long anyway. It's not like leveling a MMORPG character over hundreds of hours on a PvE server and moving it to a PvP server.
They just don't want us to take our stable of paid-for robots into a new mode without paying extra. Heaven forbid they add value to a purchase.
#13
Posted 08 April 2016 - 11:18 AM
Or stand on its own you don’t have to be connected to the net
Like your PC is standalone you only connect to the internet when you want
An old Arcade game is a standalone game
#14
Posted 08 April 2016 - 12:08 PM
For instance they start u in a raven but on replay u could pick any light mech from your stable. What else would be cool is alternate banter dialouge(?) from the instructor
Say ur sittin in a artic cheater
"Not sure where u got that POS but pretty sure it was built by a capellan. Don't know why the Draconian empire would allow trash like that in the ranks of the second sword of light"
I think i got the politics right, right?
#15
Posted 08 April 2016 - 12:20 PM
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it usually wasnt random. it was based on whether or not the item was destroyed.
if the enemy mechs engine exploded you couldnt salvage the mech.
if the weapon was critted out you couldnt salvage the weapon.
#16
Posted 08 April 2016 - 12:27 PM
I am already laughing while thinking about that
#17
Posted 08 April 2016 - 12:28 PM
cazidin, on 08 April 2016 - 10:15 AM, said:
To expand upon that, will we have access to mix tech in PVE? For example, we disable a Mad Cat and from the wreckage we salvage 2 Clan ER Medium Lasers. In this theoretical scenario would we be able to equip those ER ML on an IS chassis for PVE?
That was possible in older games. I don't think PGI would do that however. I could be wrong though. They might allow it in a single-player game.
#18
Posted 08 April 2016 - 12:42 PM
Daelen Rottiger, on 08 April 2016 - 12:27 PM, said:
I am already laughing while thinking about that
I doubt they will develop it themselves. Probably provide the art assets that already exist, but let a low key studio make the game.
#19
Posted 08 April 2016 - 12:59 PM
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That would make me really look forward to PvE, could become a decent game if done so.
#20
Posted 08 April 2016 - 01:04 PM
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