Jump to content

Behold! The Nightstar! (Victory Achieved!) #nightstar2017

BattleMechs

1016 replies to this topic

#541 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 20 December 2016 - 11:29 PM

Anyone out there with some editing skills able to put Ebon Jag arms on a MadIIC? I want to get an idea of how wide the Nightstar would be in game.

#542 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 02 January 2017 - 12:46 PM

Alright guys it's 2017. I'd like to ask everyone that likes the Nightstar or wants it in game to tweet Russ or just post your support and hopefully we'll get the Nightstar in 2017!

#543 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 03 January 2017 - 03:59 AM

still looks like a fat EBJ to me.

#544 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 03 January 2017 - 07:25 PM

View PostLily from animove, on 03 January 2017 - 03:59 AM, said:

still looks like a fat EBJ to me.


In a general sense, sure but it'd still be a great addition for the IS.

#545 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 05 January 2017 - 01:35 AM

Come and support the Nightstar guys.
https://mwomercs.com...mechs-for-2017/

#546 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 06 January 2017 - 04:51 AM

Let's talk about what would be the most likely/ideal inflation the Nighstar could get. Obviously for the sake of build variety the Nightstar could use some inflation.

By: Hit the Deck
Posted Image

NSR-9J: Add 1 B per arm and 2 E in the RT for a total of 10 hardpoints. This variant needs something to make it special and having the most HPs would do that.

NSR-9FC: Add 1 E per arm and 1 E in the RT for 9 HPs. This is the big engine variant (400 engine cap easy), using ballistics and a big engine is difficult so lets make this one the more energy focused variant.

NSR-9SS: This variant has JJ but also does not have hand or lower arm actuators so I'd want this to be the ballistic focused variant. Give this variant 2 more ballistics per arm for 10 in total. I don't want to make this one too much but I'd really like to take advantage of it not having hands or LAA.

NSR-XM: This was created by FLG 01 but it has great potential for loadouts. This variant has 6 ballistics, 3 per arm and 4 energy, 1 per arm, 1 in the head, 1 in the RT. It has a big engine but I'd assume it doesn't have hands at the least to be able to really use 4 HPs per arm.

Posted Image

Edited by TheArisen, 06 January 2017 - 04:59 AM.


#547 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 06 January 2017 - 04:14 PM

Much depends on what you are going to do with it. Even though it is terribly boring since it has become the meta (again?), ER-PPC and Gauss is what this Mech is made for with its torso shape and quirks (as far as one can predict them based on the lore and stock). Stay at long range, poke and be gone, twist the torso slightly to roll off the damage (easily done at range). You really would not need much of an inflation for it.

The exception I could imagine is going dual AC/20 and a number of ML or MPL, while using an STD engine. You would not need more than six though.
I would love some inflation of the ballistics on the -XM. I mean, just think about twelve MGs in the arms and your energy weapons. That would be fun!

Actually, considering it probably does not need a great inflation, I am not worried about PGI and what they may do... Posted Image

#548 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 07 January 2017 - 12:49 AM

View PostFLG 01, on 06 January 2017 - 04:14 PM, said:

Much depends on what you are going to do with it. Even though it is terribly boring since it has become the meta (again?), ER-PPC and Gauss is what this Mech is made for with its torso shape and quirks (as far as one can predict them based on the lore and stock). Stay at long range, poke and be gone, twist the torso slightly to roll off the damage (easily done at range). You really would not need much of an inflation for it.

The exception I could imagine is going dual AC/20 and a number of ML or MPL, while using an STD engine. You would not need more than six though.
I would love some inflation of the ballistics on the -XM. I mean, just think about twelve MGs in the arms and your energy weapons. That would be fun!

Actually, considering it probably does not need a great inflation, I am not worried about PGI and what they may do... Posted Image


The funny thing is only the 9J has gauss rifles stock. As for inflation. I think the primary purpose for it on this mech is to encourage or at least enable builds not focused on gauss. Of course the NSR would be the IS's double gauss assault and that's good but more HPs allow more builds.

#549 DRACULATHEHUN

    Member

  • Pip
  • Ace Of Spades
  • 10 posts

Posted 09 January 2017 - 07:09 PM

I like this and it looks like it'd be a great thing to shoot at/shoot from because it's actually shaped so much different than a normal human body. Reminds me of the Uziel.

#550 Stelar 7

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 315 posts

Posted 09 January 2017 - 08:14 PM

I heartily endorse this product and or service.

#551 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 09 January 2017 - 08:29 PM

View PostDRACULATHEHUN, on 09 January 2017 - 07:09 PM, said:

I like this and it looks like it'd be a great thing to shoot at/shoot from because it's actually shaped so much different than a normal human body. Reminds me of the Uziel.


It's definitely a sexy mech.

I'm wondering if it's hitboxes might make you waddle like a Stalker or Marauder. Without Alex's rendition it's hard to guess.

#552 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 09 January 2017 - 08:32 PM

View PostTheArisen, on 09 January 2017 - 08:29 PM, said:

It's definitely a sexy mech.

I'm wondering if it's hitboxes might make you waddle like a Stalker or Marauder. Without Alex's rendition it's hard to guess.


It would probably walk like an Ebon Jaguar.

#553 Josh Seles

    Member

  • PipPipPipPipPip
  • 164 posts

Posted 09 January 2017 - 11:13 PM

Well, I've cast my vote in CK16's poll in support of the Nightstar. I also have my other votes listed there too with descriptions. Only 1 Clan Omnimech in my list, but the Nightstar is the first item.

*Also of note is the NSR-9J doesn't seem to suffer from low-slung arms, so the Nightstar could possibly be better at dual Gauss than even the King Crab, which is even heavier, admittedly not by much. From the picture on Sarna, all the weapon mounts would be around cockpit height.

*edit, added on

Edited by Josh Seles, 09 January 2017 - 11:25 PM.


#554 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 10 January 2017 - 01:34 AM

View PostYeonne Greene, on 09 January 2017 - 08:32 PM, said:


It would probably walk like an Ebon Jaguar.


Well I was talking about spreading DMG but I agree it'd run like an EBJ..

#555 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 10 January 2017 - 01:42 AM

View PostJosh Seles, on 09 January 2017 - 11:13 PM, said:

Well, I've cast my vote in CK16's poll in support of the Nightstar. I also have my other votes listed there too with descriptions. Only 1 Clan Omnimech in my list, but the Nightstar is the first item.

*Also of note is the NSR-9J doesn't seem to suffer from low-slung arms, so the Nightstar could possibly be better at dual Gauss than even the King Crab, which is even heavier, admittedly not by much. From the picture on Sarna, all the weapon mounts would be around cockpit height.

*edit, added on


Your votes are appreciated. :)

The NSR would easily be a better gauss carrier. All the weapons are cockpit height in all the artwork & minis. The biggest issue it'd face is convergence, especially at shorter range.

#556 POOTYTANGASAUR

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 595 posts
  • LocationPennsylvania

Posted 10 January 2017 - 02:33 PM

Give a variant 2 ballistic in each arm and give one variant a side torso ballistic and I am game.
IS needs a super heavy ballistic assault other than mauler. 3 unrestricted ballistics sounds good enough to me.
I am thinking ac20, 2 ac10 lol. Then the 2 ballistic each arm variant 4 uac5 with xl engine. Give me right now.

#557 Edward Hazen

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 255 posts

Posted 10 January 2017 - 02:52 PM

The mech was not able to be produced from the start of the first secession war until around 3057 because the factory the mech was produced at had been destroyed and the only two engineers who knew the plans were killed. As someone who works in engineering, it is amazing to me that there were no backups of the design documentation available or that no one was capable of reverse-engineering the mech. Yes, I know that in lore the 1st seccession war was all-out with bio warfare and whole planets nuked to rubble, but it is still hard to believe.

#558 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 10 January 2017 - 03:52 PM

View PostS0ulReapr, on 10 January 2017 - 02:52 PM, said:

The mech was not able to be produced from the start of the first secession war until around 3057 because the factory the mech was produced at had been destroyed and the only two engineers who knew the plans were killed. As someone who works in engineering, it is amazing to me that there were no backups of the design documentation available or that no one was capable of reverse-engineering the mech. Yes, I know that in lore the 1st seccession war was all-out with bio warfare and whole planets nuked to rubble, but it is still hard to believe.


Right? You'd think ComStar at the least would've reverse engineered it and made a factory for such a powerful mech.

View PostPOOTYTANGASAUR, on 10 January 2017 - 02:33 PM, said:

Give a variant 2 ballistic in each arm and give one variant a side torso ballistic and I am game.
IS needs a super heavy ballistic assault other than mauler. 3 unrestricted ballistics sounds good enough to me.
I am thinking ac20, 2 ac10 lol. Then the 2 ballistic each arm variant 4 uac5 with xl engine. Give me right now.


I am a bit partial to the Xaver Murr variant FLG created but perhaps a hero variant could have a torso mounted ballistic.

#559 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 10 January 2017 - 05:37 PM

View PostS0ulReapr, on 10 January 2017 - 02:52 PM, said:

The mech was not able to be produced from the start of the first secession war until around 3057 because the factory the mech was produced at had been destroyed and the only two engineers who knew the plans were killed. As someone who works in engineering, it is amazing to me that there were no backups of the design documentation available or that no one was capable of reverse-engineering the mech. Yes, I know that in lore the 1st seccession war was all-out with bio warfare and whole planets nuked to rubble, but it is still hard to believe.


As someone who also works in engineering, it should scare you even more to know that key design details are often stored only in the heads of people working on the project even today. I mean, even in the real world we are having to reverse-engineer the F1 engines from the Saturn V rocket to figure out exactly why they worked as well as they did.

#560 LanXang

    Member

  • PipPip
  • The Patron
  • The Patron
  • 21 posts

Posted 10 January 2017 - 06:01 PM

That first pic by Bishop Steiner...I would probably never use another mech if this came out. It looks awesome, and can do dual gauss. Seems a bit slow, but if you can put a large engine in it to get it above 60KPH it might be tolerable.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users