Bishop Steiner, on 11 April 2016 - 10:19 PM, said:
And not working mw mechanic and liter any further. I would probably stop playing for real if they made is XL into bulkier clan XL, and I bet a decent chunk of the trending bitter vets would to, since generally TT lore fluff people = a goodly chunk of your local whale population.
Fortunately I really don't foresee Russ ever doing that.
I'm a whale and i rather would like to turn rules down that had their sense in TT but that are complete horrendous in MWO.
One of those things is the XL engine - together with the armor and structure distribution.
First the mistake is not PGIs alone. Bad things did already happened before - say in the 90s. When you see that legs and side torsos have the same structural points - and torso is divided by rear and front you have to ask yourself why so?
Even the legs got a lower probability to get hit when rolling dice.
THe reason is simple in the real BattleTech universe without those clowns called Clams legs were more important. A Mech without legs can't fight effective.
Well with XL fusion suddenly the side torso becomes more important.
Importance is H-CT-Legs for STD engine its H-CT-ST-LEGs for XL engines.
So Side Torsos should get a buff all over the board, make it with quirks or shove of all the underlying dice rolling mechanics