Ultimax, on 20 April 2016 - 08:49 AM, said:
What they should do is reduce the Missile CD and Missile heat quirks.
It's a Jenner, without JJs, so I'm fine with the extra agility and bonus structure it has - it just shouldn't also have 16+DPS while running relatively cool.
Or they can keep the high firepower, but remove the structure and agility so the mech doesn't stand up to as much firepower.
I know I'm wasting time even replying to you, but my own comp team's light pilots are the ones saying the mech needs nerfs.
Not our assaults, not our heavies, our light pilots.
This is because they are objective and not biased, like some posters...
And I am sure your comp pilots run them in packs. In packs Oxides can devastate any mech. In packs, direwolves can devastate any mechs. In packs Hunchbacks can devastate any mechs. However run solo, skill on skill, a good assault pilot will win the majority of the time. As demonstrated in multiple videos, the key problem is severe lack of sitiuational awareness. The OXIDE dies very easily when it gets in front of an assault. It is still a walking CT on legs with a whopping +11 to its CT and +8 to its ST's you folks make it sound like it got +30 to each. That is literally 2 ML's worth of extra damage it can take.
I can not argue that the OXIDE is the king of Jenners right now, it is. I can not argue that the OXIDE is not one of the preimiere lights right now, it is. However is is far from OP when you go against people who actually know how to fight it. The problem is even in Tier 1 90% of the player are so concentrated on their front, they forget they have an arse.
Give the Other Jenners some structure quirks (Which they desperately need) and you will not see so many Oxides. I still stay the Jenner D is just as good a knife fighter as the Oxide is. It just can't take an extra lick
I mean seriously 2 extra ML's worth of damage is all it can take in its torso's now.
Mole, on 20 April 2016 - 12:37 PM, said:
I'm not here to argue that the Oxide isn't OP, it definitely kinda is, but I am here to say that people need to stop saying that it even wins fights vs. any other light 'mech in the game. As a light pilot, that is simply not true. I do not fear getting into light duels with Oxides in any of my light 'mechs with the exception of my Adder and my Kit Fox since they behave a little more like a medium in the respect of how easy it is to..
Neither do I, any light mech with ML's are even SPL's can give the Oxide a run for its money. Once the range increases to 100+ meters the missiles do spread a bit and not as concentrated, under 100 though or closer, it is deadly.
Edited by Darian DelFord, 20 April 2016 - 01:41 PM.