Khobai, on 21 April 2016 - 10:20 AM, said:
Umm theres different variants of the Atlas you know. I wasnt using the Atlas-S in my comparison
Indeed, you were conveniently referencing Atlas variants and builds nobody uses with frequency (Which has nothing to do with the Oxide). The AS7-S and D-DC are the two most popular, both having higher DPS than an Oxide by a fair margin and double its Alpha power. What you did is like comparing a JR7-D or F variant to an AS7-S but in reverse; Nobody plays D or F as regularly and they are not considered the better or best Jenner variants - The Oxide is.
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So yes the Oxide does DPS that rivals certain variants of assault mechs
less than what an oxide does, thats for sure.
Sure, Assaults with bad builds, Assaults loaded out for total Alpha damage as opposed to straight DPS and Assaults people don't really play... Again, for reasons having nothing to do with Oxides. DPS =/= High Alpha.
It has an average alpha for a combat Light that requires extremely close maneuvering, is imprecise and ammo-dependent. It doesnt have JJs or ECM. It's very good at capitalizing on people's mistakes, just as the primary variants of FS9s, ACHs and even LCTs are. They're specified combat Lights, it's what they do. They dont do it faster than other, heavier Mechs, indeed noticeably slower depending on how good they are, their target is and what Mech they're dealing with... I suspect this has a lot more to do with people just not liking getting killed by something they deeply feel is inferior to them and take whatever nonsensical steps they can to ensure these ridiculous, impudent Lights are made to be exactly that.
I kill Oxides in my FS9s and Locusts, so from my perspective this is entirely an attempt at requesting the game be made easier to accommodate personal shortcomings and has been mirrored ad nauseam every time a Light manages to set itself apart and rise from a mucky stigmatic swamp of the belief that Lights should be largely ineffectual and inferior to every other weight class including their own.
At the end of the day bad players will still die to better ones entirely absent of relevance as to which Mechs were used. People chose the Oxide and Jenner IIC this time around, despite the fact an Arctic Cheetah and even a Spider are harder to kill, that a Locust and Firestarter will kill them much faster, etc. Always complaining about something for the most minuscule of reasons using shoddy arguments and rationale. Le sigh.
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commando for president 2016 make mechwarrior great again
Locust master race.
Ultimax, on 21 April 2016 - 01:40 PM, said:
It's a compound effect.
Structure (all over the entire mech) + Accel/Decel + Turn Rate Quirk + Being a small target, 139kph.
On top of all of that, it's most likely putting out higher DPS than the vast majority of mechs shooting at it.
I agree the effect is compounded in terms of its survivability, but is it really so much harder to kill than any other Light? No. It's actually quite a bit easier to kill anyway largely due to the huge CT and that it's not a small target compared to ACH, Spider or Locust.
It does have a relatively high DPS compared to other Mechs, but DPS is a bit tricky in that, like all damage, it's not being utilized unless you're actually firing... Not only firing, but firing off cooldown and hitting every shot with every missile exactly where they want it to go. It's not precise damage unless they're within 70 meters and it's still not that accurate... Which balances things out quite well. Other Lights can and do kill you faster.
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You're spending so much time defending this mech when it's pretty unanimously considered overpowered by most comp players.
Wouldnt those be the same players responsible for the botched 'Tier' system used to ruin the original Quirk implementation? Yes, yes they would be. Just because they're competitive doesnt make them the most intelligent or qualified persons to discuss anything, nor their opinions matter. That people think it does is the same thought process behind Lights not being allowed to be 'good'.
Edited by DrxAbstract, 21 April 2016 - 10:36 PM.