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Clan Streak Boats - Scouting Missions - Really?


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#61 Seal Farmer

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Posted 19 April 2016 - 08:34 PM

View PostSplashDown, on 19 April 2016 - 04:13 PM, said:

wow clan has alrdy been nberded to death ..gets like 1 good mech per weight catagory IS gets mega buffed and still the IS tears flow down faces cuz ppl would rather cry for easy mode rather than have to use their brain for something other than a papper weight.
IS gets plenty of mechs able to defeat clan mechs easily....IF you dont have the brain power to figure it out thats you're problem.

OK you pick any IS mech up to 55 tons and lets try a 1v1 versus my streak Crow, random map.
Up for it.

#62 Gyrok

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Posted 19 April 2016 - 08:57 PM

View PostSeal Farmer, on 19 April 2016 - 08:34 PM, said:

OK you pick any IS mech up to 55 tons and lets try a 1v1 versus my streak Crow, random map.
Up for it.


Sure...the entire map is the engagement range....still want to take that bet?

How about now?

Now?

What about now?

This one?

Last one I swear...

Edited by Gyrok, 19 April 2016 - 09:11 PM.


#63 Black Ivan

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Posted 19 April 2016 - 10:42 PM

55 tons for scouting is just too high 45 or even 40 tons would have been apropriate

#64 Barantor

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Posted 19 April 2016 - 11:15 PM

View PostBlack Ivan, on 19 April 2016 - 10:42 PM, said:

55 tons for scouting is just too high 45 or even 40 tons would have been apropriate


I think one of the heaviest scouts (not the charger) was the Phoenix Hawk yeah? So it would make sense around 45 tons.

#65 Chuck Jager

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Posted 19 April 2016 - 11:17 PM

The biggest problem is that mediums are the counter for lights (theoretically), and I know certain folks in my unit who will always want to bring a light. I am more afraid of their choice in mechs than my enemy.

I think the "rule of thumb" here is go 55tons or go home (with exceptions for specific mechs/loadouts and player skills)

As an above poster said 40-45 tons is more balanced for mixing with lights. 55 tons just punishes folks for believing that scouting is the objective and lights are scouts. Kinda like lights who think they need to cap modes during a whole conquest match.

#66 627

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Posted 19 April 2016 - 11:26 PM

dropping the limit to 50 tons will only result in hunchback IICs wit 4xSSRM6 and some lasers. Won't change much.

The counter to this is obviously don't bring light mechs against clans in Scout mode!

To be true, IS vs IS is the same, coming with less than 45 tons is gimping yourself.

#67 Black Ivan

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Posted 19 April 2016 - 11:29 PM

Yep, Phoenix Hawk was a heavy scout, beyond that no scouts until much later.

Seems ike scout mode wll be medium 4vs4 arena

Edited by Black Ivan, 19 April 2016 - 11:30 PM.


#68 PyckenZot

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Posted 19 April 2016 - 11:34 PM

View PostSoggyGorilla, on 19 April 2016 - 11:32 AM, said:

how is a 55 ton storm crow with 5 x 6 SSRM a scouting mech?
do they put any thought in to the development of this game?
guess its time for me start trolling.


My first impressions were that I was dominating IS drops with my streakcrow drops yesterday. But I only did a few drops. Checking others discussions since, it seems IS is adapting and starts fielding Griffins. Whom are eating the Crows,...

#69 DovisKhan

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Posted 19 April 2016 - 11:34 PM

View PostMechregSurn, on 19 April 2016 - 12:16 PM, said:

You can be absolutely sure this 55 ton limit was to allow the clans another advantage. ACH and stormcrow vs what?


Hunchback 4SP - the only medium mech with a 75 tonner structure

Kintaro

Shadow Hawk

Edited by DovisKhan, 19 April 2016 - 11:41 PM.


#70 Droolcup Commando

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Posted 19 April 2016 - 11:34 PM

i only played 1 scouting mission so far and i ran an Arctic Cheetah (we were playing the hunt for the other scouts version.) i basically just ran around gathering Intel points until the enemy came nearby.

i believe there was a blackjack, a griffin, and a couple others i cant recall versus my cheetah, a shadowcat, a crow and i think maybe another cheetah... we only lost 1 mech to a dropship laser before we killed the enemy team off.

take from that what you will, but until i play the mode a lot more i cant really say if its imbalanced or not yet.

#71 bad arcade kitty

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Posted 19 April 2016 - 11:40 PM

well, if isphere begins to field 50-55 tonners it will likely mean that scr should use something else instead of streaks but it will also mean that the only mechs in the scouting missions it's the heaviest mediums

#72 DovisKhan

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Posted 19 April 2016 - 11:42 PM

It's actually good they made it 55 tons



Because if it was Lights only, you'd either bring Jenner IIC, ACH or Oxide, rest can go home, now there is much more variety

#73 Kmieciu

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Posted 20 April 2016 - 12:34 AM

View PostGyrok, on 19 April 2016 - 05:53 PM, said:


Streak crows have been left alone because a BJ1X laughs in their face and takes a side torso before they get a streak volley off...


Why bother with a side torso? Just go for the CT while they wait for the lock ;-)

View PostDovisKhan, on 19 April 2016 - 11:34 PM, said:

Hunchback 4SP - the only medium mech with a 75 tonner structure


Recently I lost a 1vs1 duel while piloting a HBK-4SP. The results screen showed other guy had to deal over 500 damage in order to bring me down...

PS. An MPL STD engine Crab is also a very tough nut to crack, while being fast and pinpoint.

Edited by Kmieciu, 20 April 2016 - 12:50 AM.


#74 Xhaleon

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Posted 20 April 2016 - 12:41 AM

Open up the matchmaking so that units can purchase up to two extra player slots for their side.

220 tons maximum by default (55x4), either keep this or reduce by 10 tons for each additional unit player joining. The result is that people will have the choice to deploy 4x 55 tonners or a 5x to 6x mix of lights and mediums.

Four Streakcrows shouldn't be too bad of a matchup against six Lights.

Edited by Xhaleon, 20 April 2016 - 12:41 AM.


#75 Dee Eight

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Posted 20 April 2016 - 01:09 AM

I just played one... whole match lasted 100 seconds... they dropped...ran across the map...killed us all. Honestly what is the point to phase 3 if its just to screw over IS players? Unless they make it so ONLY the inner sphere side gets the long tom... this is going to be a short invasion. We were all in 50 tonners... I took Yen Lo Wang, there were two crabs and an enforcer vs 4 Crows. I think I got 3 shots off with the AC20.

Edited by Dee Eight, 20 April 2016 - 01:10 AM.


#76 Random Carnage

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Posted 20 April 2016 - 01:23 AM

View PostxWiredx, on 19 April 2016 - 12:20 PM, said:

I'm sure if there is a big deal, we'll start forum raging about it by this time tomorrow.

Fixed.

#77 Chuck Jager

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Posted 20 April 2016 - 01:24 AM

View PostDee Eight, on 20 April 2016 - 01:09 AM, said:

I just played one... whole match lasted 100 seconds... they dropped...ran across the map...killed us all. Honestly what is the point to phase 3 if its just to screw over IS players? Unless they make it so ONLY the inner sphere side gets the long tom... this is going to be a short invasion. We were all in 50 tonners... I took Yen Lo Wang, there were two crabs and an enforcer vs 4 Crows. I think I got 3 shots off with the AC20.

It is not Clan vs IS. There are other posts were folks are talking about the griffins boating srms.
the types of players who would choose Yen Lo Wang, there were two crabs and an enforcer should almost always lose to a comp team with an organized optimized deck.
There is no such thing as a MM for CW. If you do not compete at a high level, you are gimping yourself and your team by not bringing MAX tonnage. This may work to a degree in CW or group Q, because the tonnage is across 12 players not 4. Yes there are ways to win, but I would bet on 70-90% of the time the team that has less than 20tons will lose if they do not have a specific plan and are on a private TS channel. This is different in 1v1, but not 4v4.

If it was the difference between heavies and assaults this may be different. I think PGI is probably betting on the fact that if they made it only 50-55 tonners the player base would be more upset. Maybe do it like group Q and make it a total of 160-180 tons so the heavier the mediums the lower the remaining tonnage.

#78 Dee Eight

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Posted 20 April 2016 - 01:33 AM

Except if PGI doesn't keep the type of players who would choose YLW, Crabs or Enforcers in mind... then what exactly is the point to having those mechs in the game at all ? Making the game "un fun" just drives players away.

#79 theta123

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Posted 20 April 2016 - 01:33 AM

View PostMechregSurn, on 19 April 2016 - 12:16 PM, said:

You can be absolutely sure this 55 ton limit was to allow the clans another advantage. ACH and stormcrow vs what?

My Griffins, who just nailed the floor with 2 streak crows in a single match. Yes its a game mode more suited for Clan mechs
But ONLY in the combat way. When i went data collecting, an ACH never expected to face a 6 MPL, 18 DHS, XL 325 Sparky to cut a hole in his side torso with one placed shot

Edited by theta123, 20 April 2016 - 01:33 AM.


#80 bad arcade kitty

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Posted 20 April 2016 - 01:35 AM

what's wrong with enforcers anyway? pretty sure a ll armed enforcer has a pretty good chance vs a streakcrow





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