It seems to me that PGI tried to make a game mode where there would be something like role warfare and you could finally win a match by scouting. And that shows they're listening to feedback from the players, I think. However... I don't think they actually accomplished what they wanted to.
Long story short, it seems to me that the best way to win 4v4 is by killing the enemy robots again. Like Skirmish, like Domination, like Conquest, like Assault. Killing enemy robots is safest route to victory. Let's break it down, maybe there's something I have misunderstood and you can explain it to me.
- If you defend and you cap intel points, you trigger enemy extraction. If they get one mech on the square, they get the intel points they've captured. If the defenders trigger the extraction and the extraction point is somewhere that is hard to see (e.g. on the border of the map, behind a mountain) then you probably won't know where to go. In otherwords, defenders should probably always focus on kills, not try to trigger extraction.
- If you attack and you cap intel points, you trigger your own extraction. However... if you spread out, you risk losing mechs because the defenders will most likely be hunting you. And after you kill the enemy mechs, you have ~2 minutes to pick up intel anyway, with no risk. So why not just kill enemy mechs right away?
Edited by Alistair Winter, 19 April 2016 - 01:41 PM.