Jump to content

Why Is The Mc So Low


104 replies to this topic

#1 Stealth Raptor

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 466 posts
  • LocationLenexa, Kansas

Posted 21 April 2016 - 10:16 AM

I am sure the question on everyone's mind is how come the mc we make is so low? is the economy bad on these planets? is PGI just that stingy in handing out MC?

Don't worry my friends, investigative reporter ]NS[Stealth Raptor is on the case! after doing some digging into the matter, and hitting the ground on the planets to figure out where it is coming from, i think i have found out what is going on my friends. behold, the great MC initiative:

Posted Image

Edited by Stealth Raptor, 21 April 2016 - 10:23 AM.


#2 Chemistrius

    Member

  • PipPip
  • The Decimator
  • The Decimator
  • 47 posts

Posted 21 April 2016 - 10:19 AM

It'd be wrong for a unit to be able to purchase more than a mech bay per month

#3 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 21 April 2016 - 10:20 AM

When some units have like 40 planets it'll add up by the end of the season me thinks.

editL i just read they capped it at 30 per phase. So dunno why that is good or how making them more than 5mc would matter much either...

Edited by Ghogiel, 21 April 2016 - 10:22 AM.


#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 21 April 2016 - 10:22 AM

View PostGhogiel, on 21 April 2016 - 10:20 AM, said:

When some units have like 40 planets it'll add up by the end of the season me thinks


It's capped @ 30MC per cycle (6 planets worth, 90 MC per day - 3 cycles per day).

Don't spend it all on one shot camos, ya hear?

Edited by Deathlike, 21 April 2016 - 10:22 AM.


#5 crustydog

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationCanada

Posted 21 April 2016 - 10:25 AM

I think somebody donated 1 MC to my personal account.

That's kinda nice:)

#6 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 21 April 2016 - 10:27 AM

View PostDeathlike, on 21 April 2016 - 10:22 AM, said:


It's capped @ 30MC per cycle (6 planets worth, 90 MC per day - 3 cycles per day).

Don't spend it all on one shot camos, ya hear?

Yeah. But even if it was made it say 10mc per planet per phase, you'd just hit the cap faster and the planet would be depleted in like a week anyway.

#7 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 April 2016 - 10:30 AM

View PostDeathlike, on 21 April 2016 - 10:22 AM, said:


It's capped @ 30MC per cycle (6 planets worth, 90 MC per day - 3 cycles per day).

Don't spend it all on one shot camos, ya hear?

Which in turn, every week that is 630 MC.

So every two weeks you get 1260 MC, which is little over the amount of 1250 MC you can buy for about $7.

So that's just one unit. Think about how many units there are overall. I'll throw a number out there, 20 units earning 90 MC every day, that's 1800 MC each day they give out to those who own planets with the max amount of MC earned each day.

So.... that's a lot they're giving out I'd say. and If you just give all the earnings to one person, which some units may do, they can buy hero mechs, Perma paints, paint jobs, and bundles.

#8 Windscape

    Member

  • PipPipPipPipPipPipPip
  • CS 2021 Silver Champ
  • CS 2021 Silver Champ
  • 757 posts

Posted 21 April 2016 - 10:32 AM

PGI just cant just give away all the monies, right?

View PostScout Derek, on 21 April 2016 - 10:30 AM, said:

Which in turn, every week that is 630 MC.

So every two weeks you get 1260 MC, which is little over the amount of 1250 MC you can buy for about $7.

So that's just one unit. Think about how many units there are overall. I'll throw a number out there, 20 units earning 90 MC every day, that's 1800 MC each day they give out to those who own planets with the max amount of MC earned each day.

So.... that's a lot they're giving out I'd say. and If you just give all the earnings to one person, which some units may do, they can buy hero mechs, Perma paints, paint jobs, and bundles.


thats a lotta mons... i need to get playing!

#9 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 April 2016 - 10:33 AM

View PostWindscape, on 21 April 2016 - 10:32 AM, said:

PGI just cant just give away all the monies, right?

If they did then that would make MC inflated.
I don't think they want to hurt their profit that helps fund their game, would you?

#10 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 21 April 2016 - 10:33 AM

View PostGhogiel, on 21 April 2016 - 10:27 AM, said:

Yeah. But even if it was made it say 10mc per planet per phase, you'd just hit the cap faster and the planet would be depleted in like a week anyway.


Not if you raised the cap proportionately to the increase per planet.

10mc per planet = 180mc per day.
50mc per planet = 900mc per day.

#11 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 21 April 2016 - 10:37 AM

View PostScout Derek, on 21 April 2016 - 10:33 AM, said:

If they did then that would make MC inflated.
I don't think they want to hurt their profit that helps fund their game, would you?


Night's Scorn has roughly 120 players currently. 90MC per day divided evenly among our unit would be roughly 0.75MC per player per day. At this rate it would take each player exactly 400 days to earn enough MC to purchase a single mechbay. Why bother having MC rewards if they are literally going to to throw pennies at us.

#12 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 21 April 2016 - 10:39 AM

View PostScout Derek, on 21 April 2016 - 10:30 AM, said:

Which in turn, every week that is 630 MC.

So every two weeks you get 1260 MC, which is little over the amount of 1250 MC you can buy for about $7.

So that's just one unit. Think about how many units there are overall. I'll throw a number out there, 20 units earning 90 MC every day, that's 1800 MC each day they give out to those who own planets with the max amount of MC earned each day.

So.... that's a lot they're giving out I'd say. and If you just give all the earnings to one person, which some units may do, they can buy hero mechs, Perma paints, paint jobs, and bundles.


You're not even considering the size of the unit trying to accomplish this feat.

When you even divide it by the # of active players in a unit playing CW, that actual value diminishes so quickly.

Edited by Deathlike, 21 April 2016 - 10:40 AM.


#13 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 21 April 2016 - 10:40 AM

It's like that because PGI, namely Russ doesn't like big bad units and the only purpose for a cap is so those big units can't get rewarded for taking too many planets (namely MS). A unit with 20 planets to their name gets rewarded the same as a unit with 6 planets to their name, equalty ™.

The only victim to this is any form of competition whatsoever that planetary rewards could have given.

Edited by DarklightCA, 21 April 2016 - 10:42 AM.


#14 Chemistrius

    Member

  • PipPip
  • The Decimator
  • The Decimator
  • 47 posts

Posted 21 April 2016 - 10:41 AM

View Postpwnface, on 21 April 2016 - 10:37 AM, said:


Night's Scorn has roughly 120 players currently. 90MC per day divided evenly among our unit would be roughly 0.75MC per player per day. At this rate it would take each player exactly 400 days to earn enough MC to purchase a single mechbay. Why bother having MC rewards if they are literally going to to throw pennies at us.

Hot pennies, ones that have been heated up by lighters...like at seedy strip clubs (Not that I've ever seen such a thing).

#15 Windscape

    Member

  • PipPipPipPipPipPipPip
  • CS 2021 Silver Champ
  • CS 2021 Silver Champ
  • 757 posts

Posted 21 April 2016 - 10:42 AM

so what this means is that only units like Kcom will make more than pennies, because they take multiple planets with only 20 or so members i think

#16 Chemistrius

    Member

  • PipPip
  • The Decimator
  • The Decimator
  • 47 posts

Posted 21 April 2016 - 10:44 AM

View PostWindscape, on 21 April 2016 - 10:42 AM, said:

so what this means is that only units like Kcom will make more than pennies, because they take multiple planets with only 20 or so members i think

90MC/day for 45ish players is sill just pennies IMHO
(assuming they can get the "rolling 6 planets" going on, which seems likely enough)

Edited by Chemistrius, 21 April 2016 - 10:45 AM.


#17 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 21 April 2016 - 10:46 AM

View PostDarklightCA, on 21 April 2016 - 10:40 AM, said:

It's like that because PGI, namely Paul doesn't like big bad units and the only purpose for a cap is so those big units can't get rewarded for taking too many planets (namely MS). A unit with 20 planets to their name gets rewarded the same as a unit with 6 planets to their name, equalty ™.

The only victim to this is any form of competition whatsoever that planetary rewards could have given.


I think the limit on planetary earnings needs to be scrapped.

MC rewards should start off at 20MC per phase per planet and start to diminish the more planets you own.

Maybe the first 5 planets will pay out at 20MC per phase,
the next 5 planets would pay out 15MC per phase,
next 5 would pay 10MC per phase.

A unit owning 15 planets would earn...

100MC
75MC
50MC
for a total of 225MC per phase.

Each additional planet would add 10mc per phase.

View PostWindscape, on 21 April 2016 - 10:42 AM, said:

so what this means is that only units like Kcom will make more than pennies, because they take multiple planets with only 20 or so members i think


How many planets does KCOM have currently? Take a look.

#18 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 April 2016 - 10:50 AM

View Postpwnface, on 21 April 2016 - 10:37 AM, said:


Night's Scorn has roughly 120 players currently. 90MC per day divided evenly among our unit would be roughly 0.75MC per player per day. At this rate it would take each player exactly 400 days to earn enough MC to purchase a single mechbay. Why bother having MC rewards if they are literally going to to throw pennies at us.

Then maybe they should include a new calculation for all this then, for both large, and small.

Something like this :

90MC X (Total amount of players/30) + 100MC (If unit size is larger than or equal to 100 Members) + 90MC (original amount)

That's just an example. If I really wanted to integrate how well it was, I'd include Overall Tier unit bonus, Planet's owned bonus, and battles won/loss bonus/reduction.

View PostDeathlike, on 21 April 2016 - 10:39 AM, said:


You're not even considering the size of the unit trying to accomplish this feat.

When you even divide it by the # of active players in a unit playing CW, that actual value diminishes so quickly.

That's why I gave an example, 20 units. If I wanted to account everyone I'd have to ask PGI for the data, which is a no no.

Edited by Scout Derek, 21 April 2016 - 10:57 AM.


#19 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 21 April 2016 - 10:53 AM

View PostScout Derek, on 21 April 2016 - 10:50 AM, said:

That's why I gave an example, 20 units. If I wanted to account everyone I'd have to ask PGI for the data, which is a no no.


My point was that the payout is dumb.

5MC is shared among the unit, it's not 5MC per player in the unit.

I don't even know what the average MC a player gets during an event, but even 150MC for a 50% off Mechbay after an event is far more valuable than whatever PGI is throwing as an incentive for a unit.

Literally, the current value for capping planets in CW is a total and utter joke.

Edited by Deathlike, 21 April 2016 - 10:53 AM.


#20 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 21 April 2016 - 10:54 AM

View Postpwnface, on 21 April 2016 - 10:37 AM, said:


Night's Scorn has roughly 120 players currently. 90MC per day divided evenly among our unit would be roughly 0.75MC per player per day. At this rate it would take each player exactly 400 days to earn enough MC to purchase a single mechbay. Why bother having MC rewards if they are literally going to to throw pennies at us.

While it might need the max 180mc cap increased or something because it is a touch low, I sure hope they don't bump it to the silly numbers of 50mc per planet for 900mc a day !

The best case scenario would be that this franchises smaller more hardcore and competeive units due to the MC going further across 20 players than 100s.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users