Malleus011, on 22 April 2016 - 08:38 AM, said:
I do think we need to phase out non-CW matches, and put everything 'on the map' without ruining the casual gamer experience.
Kesmai did this 25 years ago with Multiplayer Online Battletech. If we had a PvE mode that worked alongside the current PvP it would be more possible. MPBT was all 4v4 PvE cooperative but for Solaris.
I don't think we will ever see an integrated PvE mode like that you find in Armored Warfare, for example, and that's a shame. But one could make a case for integrating the Quickplay mode with FW by having the quick battles happening on a contested FW world. But that would mean that QP would end up being Clan vs IS all the time, and that isn't truly viable with the Clan tech advantages. The fix is Clan tech for everyone (and then you get Atlases with Clan XL engines) and there is a great desire for that not to happen. Sooo...I would suggest a jump to Operation "Bulldog," and a quantum leap in IS tech base, which would maintain the Clan v IS flavor, yet let the IS be competitive on the battlefield.
MPBT was set at the end of the Third Succession War. If PGI had done this, balance would be a whole lot easier. But people dig the Clans. They want them and they will pay to have them. And they want all that the Clans are, which means all that technical goodness. I say un-nerf the Clans. But also, un-nerf the IS by feeding them with the technology they developed to destroy Clan Smoke Jaguar in the invasion of Huntress.
Edited by Chados, 24 April 2016 - 06:27 AM.