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Hero King Crab. What Should It Have?

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#1 Gryphorim

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Posted 23 April 2016 - 05:46 AM

I can't wait for a hero King Crab to be released, and thought I'd theorycraft a bit.

Personally, I'd like to see:
Engine: 360XL (Max 360)
LA: 2x Large Laser (3 Energy)
LT: DHS
CT: AMS, AMS Ammo (AMS)
HD: -
RT: AC10, 2x AC10 Ammo (2 Ballistic)
RA: 2x Large Laser (3 Energy)
LL: 2x JJ
RL: 2x JJ
Max JJ: 4

What would you like a hero King Crab to carry?

#2 Levi Porphyrogenitus

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Posted 23 April 2016 - 05:54 AM

RA - 4M
LA - 4M
RT - 2E
LT - 2E
CT - 1E

Base config is 8 SRM6s and 3 LPLs (one per torso). Figure out the other details base on those minimum payload requirements.

Edited by Levi Porphyrogenitus, 23 April 2016 - 02:22 PM.


#3 Helsbane

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Posted 23 April 2016 - 06:09 AM

RA - 2B 1E
RT - 2M 1E
CT - 2E
H - na
LT - 2M 1E
LA - 2B 1E

Special Warhorn - makes sound of old style cash register every time you get a kill.

Edited by Helsbane, 23 April 2016 - 06:10 AM.


#4 Zacharias McLeod

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Posted 23 April 2016 - 06:28 AM

Very easy. Give use the KGC-010.
KGC-010 This version of the King Crab was created by the Star League to be a command 'Mech and introduced alongside the original 000 model in 2743. Conceived in secret between Cosara and the Terran Hegemony, it was an attempt to produce a deadly command 'Mech by mounting a pair of newly-developed Hellstar Magna PPCs in either side torso. These PPCs were different from other models in that they did not require an outer "barrel" but instead were mounted flush with the torso, each opening surrounded by a specially-designed Holly SRM-6 launcher, while the cooling sleeves extended out the back of the 'Mech. In place of the normal autocannons the 010 model carried LB-10X cannons. The combination of the non-standard housing and odd-colored discharge of the PPCs caused many pilots to believe they were facing a brand-new weapon systems, while the spine-like protrusions of the cooling sleeves produced massive heat-diffusion waves. All told the 010 model was more than capable of taking down an Atlas, but the entire line left with Kerensky during the Exodus and even knowledge of the design's existence became lost during the Succession Wars

#5 Hit the Deck

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Posted 23 April 2016 - 06:32 AM

View PostGryphorim, on 23 April 2016 - 05:46 AM, said:

I can't wait for a hero King Crab to be released, and thought I'd theorycraft a bit.

Personally, I'd like to see:
Engine: 360XL (Max 360)
LA: 2x Large Laser (3 Energy)
LT: DHS
CT: AMS, AMS Ammo (AMS)
HD: -
RT: AC10, 2x AC10 Ammo (2 Ballistic)
RA: 2x Large Laser (3 Energy)
LL: 2x JJ
RL: 2x JJ
Max JJ: 4

What would you like a hero King Crab to carry?

This is a good start because it makes the Hero unique and different from the rest. Note that KGCs were made to blow a 'Mech in a single salvo, so the loadout should reflect that (not to be used in MWO but in a TT-like game like HBS' Battletech).

Or, what Zacharias suggested.

#6 GreenHell

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Posted 23 April 2016 - 08:30 AM

View PostZacharias McLeod, on 23 April 2016 - 06:28 AM, said:

Very easy. Give use the KGC-010.
KGC-010 This version of the King Crab was created by the Star League to be a command 'Mech and introduced alongside the original 000 model in 2743. Conceived in secret between Cosara and the Terran Hegemony, it was an attempt to produce a deadly command 'Mech by mounting a pair of newly-developed Hellstar Magna PPCs in either side torso. These PPCs were different from other models in that they did not require an outer "barrel" but instead were mounted flush with the torso, each opening surrounded by a specially-designed Holly SRM-6 launcher, while the cooling sleeves extended out the back of the 'Mech. In place of the normal autocannons the 010 model carried LB-10X cannons. The combination of the non-standard housing and odd-colored discharge of the PPCs caused many pilots to believe they were facing a brand-new weapon systems, while the spine-like protrusions of the cooling sleeves produced massive heat-diffusion waves. All told the 010 model was more than capable of taking down an Atlas, but the entire line left with Kerensky during the Exodus and even knowledge of the design's existence became lost during the Succession Wars

******* THIS! The red PPC crab!!! I don't need a hero version, just a 4th Variant of my KGC. The -010 is perfect as a 4th variant. Comon PGI, you can program a red PPC right? RIGHT?!?!?

#7 Metus regem

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Posted 23 April 2016 - 08:35 AM

View PostGreenHell, on 23 April 2016 - 08:30 AM, said:

******* THIS! The red PPC crab!!! I don't need a hero version, just a 4th Variant of my KGC. The -010 is perfect as a 4th variant. Comon PGI, you can program a red PPC right? RIGHT?!?!?


Don't forget the special SRM launchers that fire in a pattern around the PPC's....

#8 Narcissistic Martyr

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Posted 23 April 2016 - 08:39 AM

Hero king crab should be similar to the the standard crab (energy arms, CT, and head) and the hero crab should have 2 ballistics arms and the CT and head lasers.

#9 2fast2stompy

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Posted 23 April 2016 - 08:43 AM

View PostZacharias McLeod, on 23 April 2016 - 06:28 AM, said:

All told the 010 model was more than capable of taking down an Atlas, but the entire line left with Kerensky during the Exodus and even knowledge of the design's existence became lost during the Succession Wars

More like King Clam, amirite?
...Clam Crab?
...guys?
Posted Image

Edited by 2fast2stompy, 23 April 2016 - 08:44 AM.


#10 SteelBruiser

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Posted 23 April 2016 - 08:47 AM

Armor that doesn't require 2 tons or more of AMS ammo or it melts like butter under a clan missile barrage. Posted Image

#11 Beaching Betty

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Posted 23 April 2016 - 08:53 AM

Ez.

6x AC20

#12 Zacharias McLeod

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Posted 23 April 2016 - 08:59 AM

View Post2fast2stompy, on 23 April 2016 - 08:43 AM, said:

More like King Clam, amirite?
...Clam Crab?
...guys?
Posted Image

No the clans never made use of the King Crab 010.

So it is stil an IS-Mech and not a Clan Mech.

And yes it use only IS-Tech.

The designe was only lost in time in IS space.

Edited by Zacharias McLeod, 23 April 2016 - 09:01 AM.


#13 Bishop Steiner

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Posted 23 April 2016 - 09:11 AM

View PostLevi Porphyrogenitus, on 23 April 2016 - 05:54 AM, said:

RA - 4M
LA - 4M
RT - 2E
LT - 2E
CT - 1E

Base config is 8 ASRM6s and 3 LPLs (one per torso). Figure out the other details base on those minimum payload requirements.

you do recall aSRM6 take up 3 crits each... so 4 of them would not fit? On the other hand, 4xSRM4 would do as much functional (aka useful) damage for half the weight and 2/3 the crits.

Also no way 4 missile hardpoints per arm would fit in current geo, which means "tumor launchers", no thanks!

Edited by Bishop Steiner, 23 April 2016 - 09:21 AM.


#14 2fast2stompy

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Posted 23 April 2016 - 09:16 AM

View PostZacharias McLeod, on 23 April 2016 - 08:59 AM, said:

No the clans never made use of the King Crab 010.

So it is stil an IS-Mech and not a Clan Mech.

And yes it use only IS-Tech.

The designe was only lost in time in IS space.

No, it's a joke... because clams and crabs... and it left with kerensky... it's really funny, I swear

#15 Zacharias McLeod

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Posted 23 April 2016 - 09:21 AM

View Post2fast2stompy, on 23 April 2016 - 09:16 AM, said:

No, it's a joke... because clams and crabs... and it left with kerensky... it's really funny, I swear

I know it was a joke but stupidly I missed the point. Posted Image

#16 FLG 01

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Posted 23 April 2016 - 09:24 AM

View PostZacharias McLeod, on 23 April 2016 - 08:59 AM, said:

No the clans never made use of the King Crab 010.

So it is stil an IS-Mech and not a Clan Mech.

And yes it use only IS-Tech.

The designe was only lost in time in IS space.


Despite the original post being a joke about clam and clan, I think the question of availability is quite interesting nonetheless because it is not all that easy. The tech base is indeed IS and thus in game it would go to the IS. And in fact, I would like to see that variant and the Clanbuster variant, too.

While it is true that the KGC-010 was extinct by 3050, the same is true for a lot other variants we have in game.
We also have a lot Mechs available for the IS in game which were actually collecting dust in Clan caches by 3050, including a King Crab variant. See here:
http://mwomercs.com/...21#entry5120121

So MWO's point of view, the KGC-010 should not be off-limits.

Lorewise you could always argue that there is the singular SL cache find (especially for the ComGuard, and ComStar resources hidden even from the Precentor Martial), or that a MechWarrior family maintained one Mech all the years albeit downgraded, etc.
It's more or less up to the GM, and since PGI is the GM and rather liberal when it comes to lore availabilities, I don't see much of a problem either, even though I could understand hardcore lore-purists being unhappy.

Edited by FLG 01, 23 April 2016 - 09:25 AM.


#17 L1f3H4ck

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Posted 23 April 2016 - 09:24 AM

No, it needs 4 large missile harpoints in each torso, an energy hardpoint in the head, and LRM cooldown, range and spread quirks.

#18 Bishop Steiner

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Posted 23 April 2016 - 09:28 AM

Say hello to the "Kaiju"

The custom ride of of Bandit King Hopper Morrison, of Morrison's Extractors infamy
Posted Image

On the top of the KGC's carapace is a pair of Donal PPCs on the RT and a Von Ryan Railgun Gauss Rifle on the left. This allows it to attack at long range from a "hull down" position, further protected by a Guardian ECM suite, making return fire difficult.

Once the enemy is worn down, Hopper closes and unleashes his lower mounted, close range fury.
In each arm is a pair of advanced tech Artemis guided SRM4, each with 25 reloads. in the CT, in the KGC's "mouth" is a pair of Medium Lasers.

View PostFLG 01, on 23 April 2016 - 09:24 AM, said:


Despite the original post being a joke about clam and clan, I think the question of availability is quite interesting nonetheless because it is not all that easy. The tech base is indeed IS and thus in game it would go to the IS. And in fact, I would like to see that variant and the Clanbuster variant, too.

While it is true that the KGC-010 was extinct by 3050, the same is true for a lot other variants we have in game.
We also have a lot Mechs available for the IS in game which were actually collecting dust in Clan caches by 3050, including a King Crab variant. See here:
http://mwomercs.com/...21#entry5120121

So MWO's point of view, the KGC-010 should not be off-limits.

Lorewise you could always argue that there is the singular SL cache find (especially for the ComGuard, and ComStar resources hidden even from the Precentor Martial), or that a MechWarrior family maintained one Mech all the years albeit downgraded, etc.
It's more or less up to the GM, and since PGI is the GM and rather liberal when it comes to lore availabilities, I don't see much of a problem either, even though I could understand hardcore lore-purists being unhappy.

Yes, it shoudl be in game available, but let's not waste a Hero slot on a stock variant, please

Edited by Bishop Steiner, 23 April 2016 - 11:12 AM.


#19 Zacharias McLeod

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Posted 23 April 2016 - 09:37 AM

View PostFLG 01, on 23 April 2016 - 09:24 AM, said:


Despite the original post being a joke about clam and clan, I think the question of availability is quite interesting nonetheless because it is not all that easy. The tech base is indeed IS and thus in game it would go to the IS. And in fact, I would like to see that variant and the Clanbuster variant, too.

While it is true that the KGC-010 was extinct by 3050, the same is true for a lot other variants we have in game.
We also have a lot Mechs available for the IS in game which were actually collecting dust in Clan caches by 3050, including a King Crab variant. See here:
http://mwomercs.com/...21#entry5120121

So MWO's point of view, the KGC-010 should not be off-limits.

Lorewise you could always argue that there is the singular SL cache find (especially for the ComGuard, and ComStar resources hidden even from the Precentor Martial), or that a MechWarrior family maintained one Mech all the years albeit downgraded, etc.
It's more or less up to the GM, and since PGI is the GM and rather liberal when it comes to lore availabilities, I don't see much of a problem either, even though I could understand hardcore lore-purists being unhappy.

Realy not a big deal.

Like you suggested, a lost SL depot wiht the blueprints of the 010 and you can bring the mech back in action.

See the Annihilator. The IS never produced them because they where lost at the end of the Amaris Civil War (End of SL) and only some blueprints could be found (not enough to build one). So the IS knows that there was a Mech called Annihilator but nobody had seen this Mech till the Wolfs Dragoons arived in the IS.

And there are other IS-Mechs lost in time. Like the Scorpion LAM http://www.sarna.net/wiki/Scorpion_LAM. Yes this was a prototype but there could be a lot more lost IS-Mechs in hidden depots.

Edited by Zacharias McLeod, 23 April 2016 - 09:40 AM.


#20 Bishop Steiner

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Posted 23 April 2016 - 10:49 AM

Posted Image





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