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#21 Bonjo

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Posted 25 April 2016 - 06:48 PM

I am in agreement with OP. I grew bored with this game back in 12/14 and took a break until last month. Not much new on the PC games radar, so I decided to come back and see what has changed. Other than Clan warfare and more mechs, not much. The new ranking tier system is bad idea gone horribly wrong. For those that just want to level mechs and have a good, close fight are now in for a lopsided curb stomping. There are very few games that are closer than 12-6. Many times I see 12-3 or worse, making it not much fun for either side I would think. Things are so outta whack people don't even know how to play Alpine or the hot as hell map anymore and those games turn out be free for alls no matter what mode.

Im sure some elite player will grace us with their presence and say "get better" or "quit sucking", but that just solidifies what is wrong with this game. The skill level between top tier and mediocre players is so vast that obvious disconnect should b apparent. The players that play just for fun like myself are leaving and with them goes the cash they spend to keep this Titanic afloat. I found it humorous that the recent support offering for 10 bucks is really nothing more than a shady attempt to cover PGI's 100k purse attempt at legitimizing this train wreck. Unfortunately, this is the only game of its kind on the market... even more disappointing is the squandering of a once great license.

#22 Aresye

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Posted 25 April 2016 - 08:21 PM

View PostBonjo, on 25 April 2016 - 06:48 PM, said:

I am in agreement with OP. I grew bored with this game back in 12/14 and took a break until last month. Not much new on the PC games radar, so I decided to come back and see what has changed. Other than Clan warfare and more mechs, not much. The new ranking tier system is bad idea gone horribly wrong. For those that just want to level mechs and have a good, close fight are now in for a lopsided curb stomping. There are very few games that are closer than 12-6. Many times I see 12-3 or worse, making it not much fun for either side I would think.

This myth needs to die.

The closer Elo/PSR is between both teams, the higher the likelihood that the game will end in a stomp for either side, because of the snowball effect.

Russ himself even stated during one of the town halls, that the biggest lopsided stomps are generally between the teams of the smallest PSR deviation.

Myth, die please.

#23 Bonjo

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Posted 25 April 2016 - 09:41 PM

Ok, I'll bite. Let's say the Kool Aid is real and that stomps are a product of closely matched skill because the snowball turned into a giant snowman. According to that theory, all the blowouts in sports could be assumed to be because of closely matched teams? Something tells me this logic is inherently flawed. Furthermore, lets say you're right and blame the lopsided games on closely matched teams. How does that make it fun for the person that is in a losing rotation? Hell, I lose considerably more games than I win and my tier ranking keeps going up...wierd. Games are meant to be fun, which is relative I know. However, as I said before the skill levels have wide gaps that make the enjoyment of this game predominately more about being good than being average. Considering the majority of the players would probably fall into the average category, it would make sense to even out the matchmaking system. If population is a problem as it relates to matchmaking, then it may be a good idea to fix some of the broken things to give people a reason to stay and or come back. So, while the myth has some relativity in a Stephen Hawking sort of way, it cannot even remotely explain the mismatches when it comes to skill, mech load outs and distributions of chassis types.

#24 Kotzi

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Posted 25 April 2016 - 10:24 PM

View PostMatt2496, on 25 April 2016 - 04:51 PM, said:

I sincerely hope you're joking (Hard to tell nowadays). This would totally take the "Thinking man's shooter" aspect out of this game (i.e. no repercussions for your actions).

Like what we have now?

#25 Khobai

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Posted 25 April 2016 - 10:28 PM

Quote

The game should be and seemed to be originally advertised as:

33% RPG
33% FPS
33% Mech Sim


game was never advertised as an RPG. not once. it was advertised as a thinking mans shooter and a battletech game.

it should ideally be 50% FPS and 50% mech sim.

the mech sim elements are definitely lacking. Specifically role warfare and information warfare. Assault mechs should not die in 2 seconds and be uselessly slow. And light mechs should be engaging in information warfare not running around doing the same dps as some assault mechs (oxide im looking at you).

right now we have call of duty with mechs and thats not what the game should be.

Edited by Khobai, 25 April 2016 - 10:33 PM.


#26 LordNothing

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Posted 25 April 2016 - 10:44 PM

i think "thinking mans shooter" is the biggest misnomer in the gaming world. i see very little thinking from devs and players alike. even going with the old skool stand in "action game" doesn't fit either since everyone's idea of action is sitting in a ditch doing nothing. what about "mech sim"? that worked quite well for mechwarrior 2, but with how dumbed down everything is you cant really call it a sim. "fps" but is it really? only if you take the name literally i suppose, but fpses are supposed to be fast paced twitchy things. so what should we call it? i know lets call it "the only modern-ish mechwarrior game that you can play right now". because thats what it really is. doesnt that sound exciting?

View PostJaeger Gonzo, on 25 April 2016 - 03:36 PM, said:

Yes, we indeed need 3025 Stock Mode.


i dont think having less stuff is the answer.

Edited by LordNothing, 25 April 2016 - 10:57 PM.


#27 SmoothCriminal

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Posted 26 April 2016 - 01:29 AM

The more I look at it the more I see Solaris as being the best thing here. It would be the area all the e-sports/twitch/vanilla/cod gameplay could go - and then a faction based, RPG faithful, long run, deep, heavy customisation mode could survive outside of this.

#28 TheLuc

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Posted 26 April 2016 - 01:51 AM

View PostSmoothCriminal, on 26 April 2016 - 01:29 AM, said:

The more I look at it the more I see Solaris as being the best thing here. It would be the area all the e-sports/twitch/vanilla/cod gameplay could go - and then a faction based, RPG faithful, long run, deep, heavy customisation mode could survive outside of this.


The E-Sport obsession is another mistake, all it does is hurting the game as a whole, it wont bring us more players.

PVE, coop, missions and other stuff than mechs, then the player base will grow.

#29 Cyborne Elemental

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Posted 26 April 2016 - 01:58 AM

I've been bored of this game for months.

Problem is.. I can't find anything else worth playing either.

Almost all my favorite Indy games that I play are either stalled in development, or are encountering bugs which render them near unplayable.

For me.. between Domination, and map voting.. its difficult to play anymore.
There is no surprise left, every 19 of 20 games is nothing but spinwheel nascar derpfest on the same 2-3 maps over and over again.

That or throw yourself into horrible position Map bias and get stomped while everyone else play peekaboo.

I can honestly say that I miss the days of TerraTherma or Caustic being a real threat, and the surprise when you dropped on them, at least it kept things interesting instead of the same old doldrum over and over.

Its maps with no balance, or lopsided balance.
Its about a voting system that leaves a quarter of the maps in the game almost completely unplayed.
Its still only 65%(ish) of the weapons actually being useful or close to being balanced, limiting viable choice.
Its about mech variant viability after all this time, some are still crazy good vs crazy bad even in their own weight classes.
Its also about powercreep. (tossing in clans in a 12v12 environment was a shitstorm waiting to happen)

Edited by Mister D, 26 April 2016 - 04:58 AM.


#30 adamts01

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Posted 26 April 2016 - 01:59 AM

View PostNarcissistic Martyr, on 25 April 2016 - 05:21 PM, said:


yup. It's the one mode that could deliver the balance and strategy mwo needs.

Shame we'll never get it.

View PostJaeger Gonzo, on 25 April 2016 - 03:36 PM, said:

Yes, we indeed need 3025 Stock Mode.
Except there are stock laser vomit mechs.... Which is absolutely all we'd see because ballistic and missile mechs don't carry nearly enough ammo.

View PostMatt2496, on 25 April 2016 - 04:51 PM, said:


I sincerely hope you're joking (Hard to tell nowadays). This would totally take the "Thinking man's shooter" aspect out of this game (i.e. no repercussions for your actions).
I replaced MWO with Squad. I felt the same way until I started playing that game, it's ticket based. It honestly has the "Lance Vs lance", many smaller engagements at once yet all coordinated thing that I always wanted from mwo. It runs on private servers and has a much better community because the punks shape up or get booted. It's in Alpha and has some glitchy stuff but it absolutely filled that large scale battle craving mwo left me with.

To OP: I absolutely feel you. I started mwo right at the end if beta and stopped spending money on it a year ago. I have a glimmer of hope that CW will turn in to something with tactical variety, but I'm not counting on it. I took a 6 month break, played for 3 months, took a 3 month break and just came back to check out the new game mode. Mm sucks, and if you want to have decent teammates you have to join a good unit, then putting up with all the linear comp stuff sucks. Just take a break, and come back after a major patch and give it another light hearted shot.


#31 Galenit

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Posted 26 April 2016 - 02:51 AM

View PostKillian De Morte, on 25 April 2016 - 03:08 PM, said:

The "thinking man's shooter" - how we looked down on those other twitch FPS one-shot-kill games.

Depends on your capabilities ...
Some are able to shoot, talk and breath together,
others are only able to shoot or talk and can breath only to their mouth doing that.

I cant play mwo without a smoke, its too dumb ...

Decisions?
Take mech xp tree point 1 or point 2 first, but in the end i need to take both, there is no decision.
Take gate 1 or gate 2, do we go right or do we go left? Thats decisions and tactics for mouthbreathers!
Take dhs or keep shs? No choice here its a needed upgrade.
Take lasers, ballistics or lrms? Three choices? No only two because one is hardcountered and has some other counters too and dont miss that the other needs a lot of weight and ammo, ...
You can choose: hardcounteredweapon, heavyweapon, vomitwillwinweapon.
Thats a real decision and a great example how you dont do balancing right...

The most thinking about mwo is remembering your password for login.


They should have played Tribes2, that was a thinking mans shooter with 3 weightclasses (you could change during the match), you could choose your weaponsets, use vehicles, has great battlemaptools and commands tied to it with voiceovers and a lot more.
For the younger ones, i dont mean tribes vengance, it was dumbed down so the younger people could play it, like mwo, without the need of thinking.

Back to play Kerbal Space Program 1.1,
my connection is on vacation, until she is back, i cant play mwo.

Edited by Galenit, 26 April 2016 - 02:53 AM.


#32 Random Carnage

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Posted 26 April 2016 - 02:56 AM

When a locust can accelerate and decelerate faster than a Dire can track it at close range, the games fu*ked up.

This isn't about the Dires traverse speed, but the physics involved in the acceleration curves + and - are just stupid.

Definitely a twitch FPS. Not MechWarrior - not any more.

#33 Kotzi

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Posted 26 April 2016 - 03:47 AM

View PostRandom Carnage, on 26 April 2016 - 02:56 AM, said:

When a locust can accelerate and decelerate faster than a Dire can track it at close range, the games fu*ked up.

This isn't about the Dires traverse speed, but the physics involved in the acceleration curves + and - are just stupid.

Definitely a twitch FPS. Not MechWarrior - not any more.

Paradox. You want no twitch shooter but criticize that different Mechs play differently.

#34 STEF_

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Posted 26 April 2016 - 04:10 AM

View Postzagibu, on 25 April 2016 - 03:58 PM, said:

Well, it's deathmatch with Battlemechs. Without the license, the game would have died long ago.

OR, the license would have been taken by some more skilled dev team....

#35 Lugh

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Posted 26 April 2016 - 04:20 AM

View PostRampage, on 25 April 2016 - 03:57 PM, said:

The game should be and seemed to be originally advertised as:

33% RPG
33% FPS
33% Mech Sim

In my opinion it is closer to:

70% FPS
20% Mech Sim
10% RPG

The more time I spend on this forum, the more disenchanted I become.

Welcome Bittervet. Come cry over some Kaf and tell me of the glory days.

#36 Killian De Morte

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Posted 26 April 2016 - 04:47 AM

View PostKillian De Morte, on 25 April 2016 - 03:08 PM, said:

I think I need to take a break from MWO

The "thinking man's shooter" - how we looked down on those other twitch FPS one-shot-kill games.

Where people run around at break neck speed and turning a corner can get you killed with a couple of insta-shots. Then resurrection to a spawn point to run off and get shot again.

Thanks now to Alpha-Strike Deathball Warrior with Power creep, laser-vomit and all but the slowest fatties running at 100kph+ that is pretty much what we are playing now.
All that is missing is an in-game re-spawn timer on the Pug Q.


and no you cants have my stuff - I may well be back.


My boredom stems from the fact that there is no strategy - The idea of "role" warfare is a joke.

The Tabletop Game this is based on ( and yes I stll have my original boxed copy ) was about positioning, range, risk & reward, heat management, Line of sight, Use of Terrain, last-ditch Death-from-above, different Mechs for different jobs, deploying to a tonnage limit for the mission.

The perfect MWO would present all this in a dynamic, realltime arena. Using the role of scout/brawler/support to win the day on something more than a "kill everything" objective. Tweaked for modern aspects and playability - I am not some "LORE ONLY" geek.

Instead we get a small metagame selection of mechs with super-quirks or the tonnage to boat stupidly high quantities of weapons. Everyone has literally "tons" of mechs that never get played 'cause they arent "viable" and the ones you do play will become non-viable when the next meta-mechs are released for cash.

The "perfect" mech for most is something that runs at 170kph and can carry 24 spl and 4 ERLL and 6 ERPPC and have 400 double heatsinks and have 3000 points of armour and 14 jumpjets and double quirks for all the payloads - oh and chuck in some ECM as well.

Give a distinct light/medium/heavy/Assault speed zones to seperate and give more options for strategy/positioning

Have heat build-up severely degrade performance over a scale from 60% to 100% rather than the all or nothing it is now.
So you have to manage your huge payload rather than alpha strike to 70% heat, hide & repeat. Less peeka-boo alpha if at 70% heat your reverse gear drops to 10% max speed, your HUD goes glitchy and there is a 20% chance the ammo in your legs will cook-off and blow you up.

In fact while at it - have a % chance that going 90 to 100% heat on a laser boat may actually take one or more lasers off-line for 60 seconds til they are cool enough to use again.

Strategy - Risk and Reward - Consequences. Put the thinking back into this shooter.

Edited by Killian De Morte, 26 April 2016 - 04:54 AM.


#37 Y E O N N E

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Posted 26 April 2016 - 04:55 AM

View PostBonjo, on 25 April 2016 - 09:41 PM, said:

Ok, I'll bite. Let's say the Kool Aid is real and that stomps are a product of closely matched skill because the snowball turned into a giant snowman. According to that theory, all the blowouts in sports could be assumed to be because of closely matched teams? Something tells me this logic is inherently flawed.


The logic is flawed. Most sports don't have mechanics that diminish your own ability to score every time the enemy scores against you. MWO does.

#38 Khereg

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Posted 26 April 2016 - 05:01 AM

View PostBonjo, on 25 April 2016 - 09:41 PM, said:

Ok, I'll bite. Let's say the Kool Aid is real and that stomps are a product of closely matched skill because the snowball turned into a giant snowman. According to that theory, all the blowouts in sports could be assumed to be because of closely matched teams?



I didn't realize other sports removed players from the field as one team gained an advantage.

But I've been ready for Rollerball for almost 40 years now, so I say bring it.

#39 Khereg

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Posted 26 April 2016 - 05:05 AM

View PostNarcissistic Martyr, on 25 April 2016 - 05:21 PM, said:


yup. It's the one mode that could deliver the balance and strategy mwo needs.



It really won't. Turn based tabletop game with randomized shooting accuracy does not translate into balance in a real-time game with large variations in individual skill.

Edited by Khereg, 26 April 2016 - 05:16 AM.


#40 Jun Watarase

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Posted 26 April 2016 - 05:21 AM

Heat penalties wouldnt discourage long range alpha strikes...if anything it would ENCOURAGE them, since brawling with short ranged, high heat weapons would be sucidal.

People would just boat cool long ranged weapons...like 4x AC5s, dual gauss, etc, etc...heat penalties would do NOTHING to discourage people boating those and hiding at long ranged.





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