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#41 xTrident

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Posted 26 April 2016 - 05:24 AM

I agree with everyone and their opinions on why this game is "boring".

But I want to add that you also have players like me and my buddies that lose so frequently, rarely stomp the other team that just winning is still enough for us to have fun and continue playing the game. IMO that's pretty sad. And I don't consider any one of us bad players it all cycles back around to the stupid PSR/tier system in place combined with the fact that even grouping up two players means you'll be fighting other groups. And most of the time it looks like you're fighting other grouped units, not just a bunch of pals hopping on for some mech battling fun.

If what someone said about the PSR grouping elite players together making the snowball effect more likely to happen.... I ask - How is that better then? Naturally the people on the losing end of a stomp hate it and we see plenty of complaining in the forums about it. But to add to that, we also see plenty of players that win that way stating it's boring and they don't care for it either.

Edited by xTrident, 26 April 2016 - 05:52 AM.


#42 xTrident

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Posted 26 April 2016 - 05:29 AM

View PostJun Watarase, on 26 April 2016 - 05:21 AM, said:

Heat penalties wouldnt discourage long range alpha strikes...if anything it would ENCOURAGE them, since brawling with short ranged, high heat weapons would be sucidal.

People would just boat cool long ranged weapons...like 4x AC5s, dual gauss, etc, etc...heat penalties would do NOTHING to discourage people boating those and hiding at long ranged.


At least they're ammo based though. The penalty is limited amount of shots. So shooting at range the risk is not hitting your target that far out (depending on how far we're talking). I could see plenty of players staying out in the open in an effort to have the enemy waste their ammo.

Edited by xTrident, 26 April 2016 - 05:29 AM.


#43 adamts01

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Posted 26 April 2016 - 05:44 AM

None of this matters. It's the same argument and same game since beta. That's why OP and I have stopped financing this game. Either PGI has built the game they imagined and are stringing us along or they're uncapable up building that game and are stringing us along. One thing I'm fairly certain of is that the core experience of this game will never evolve.

#44 xTrident

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Posted 26 April 2016 - 05:45 AM

View Postadamts01, on 26 April 2016 - 05:44 AM, said:

None of this matters. It's the same argument and same game since beta. That's why OP and I have stopped financing this game. Either PGI has built the game they imagined and are stringing us along or they're uncapable up building that game and are stringing us along. One thing I'm fairly certain of is that the core experience of this game will never evolve.


Honest opinion - I don't think they're capable.

#45 iLLcapitan

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Posted 26 April 2016 - 05:52 AM

Lovely threat, we definitly need more of these.

#46 Narcissistic Martyr

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Posted 26 April 2016 - 06:38 AM

View PostKhereg, on 26 April 2016 - 05:05 AM, said:


It really won't. Turn based tabletop game with randomized shooting accuracy does not translate into balance in a real-time game with large variations in individual skill.


Odd then that the most balanced and fun matches I've had were at stock mech monday events...

View PostMister D, on 26 April 2016 - 01:58 AM, said:


Problem is.. I can't find anything else worth playing either.



Acquire the 1998 remake of battlezone. FPS/RTS hybrid that's essentially 'Murica vs Commies in space in hover tanks? Yes please.

Plus the re-re mastered edition is only $20 on steam.

Edited by Narcissistic Martyr, 26 April 2016 - 06:41 AM.


#47 Khereg

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Posted 26 April 2016 - 06:58 AM

View PostNarcissistic Martyr, on 26 April 2016 - 06:38 AM, said:


Odd then that the most balanced and fun matches I've had were at stock mech monday events...



Playing somewhat rarely against your similarly skilled buddies and all for the lulz, I'd wager. Balance is easy when epeens aren't in play, teamwork lacks, and no one is taking it very seriously.

If you enforced this rule on the general population, without the ability to customize loadouts, the playerbase would quickly identify the "best" stock mechs and they would become the new meta. There would be virtually no variety in the game and there would still be a lot of lopsided matches.

Edited to add: Also, PGI would sell about 1/100th the mechs they do today, effectively killing the game.

Edited by Khereg, 26 April 2016 - 07:03 AM.


#48 Mystere

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Posted 26 April 2016 - 07:05 AM

View PostKillian De Morte, on 25 April 2016 - 03:08 PM, said:

I think I need to take a break from MWO

The "thinking man's shooter" - how we looked down on those other twitch FPS one-shot-kill games.

Where people run around at break neck speed and turning a corner can get you killed with a couple of insta-shots. Then resurrection to a spawn point to run off and get shot again.

Thanks now to Alpha-Strike Deathball Warrior with Power creep, laser-vomit and all but the slowest fatties running at 100kph+ that is pretty much what we are playing now.
All that is missing is an in-game re-spawn timer on the Pug Q.


and no you cants have my stuff - I may well be back.


Well, the focus is now eSports.

#49 Mystere

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Posted 26 April 2016 - 07:10 AM

View PostbLeeat, on 25 April 2016 - 06:38 PM, said:

still waiting for this game to pop off ...


I think you meant "pop an artery and die". Posted Image

#50 Narcissistic Martyr

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Posted 26 April 2016 - 07:14 AM

View PostKhereg, on 26 April 2016 - 06:58 AM, said:


Playing somewhat rarely against your similarly skilled buddies and all for the lulz, I'd wager. Balance is easy when epeens aren't in play, teamwork lacks, and no one is taking it very seriously.

If you enforced this rule on the general population, without the ability to customize loadouts, the playerbase would quickly identify the "best" stock mechs and they would become the new meta. There would be virtually no variety in the game and there would still be a lot of lopsided matches.

Edited to add: Also, PGI would sell about 1/100th the mechs they do today, effectively killing the game.


Ah... good point...

Awesome 8Q is one of the few really honestly good stock mechs. (Not even kidding)

Perhaps we need a random 3025 stock mech mode then that's balanced with some sort of... I dunno... battle value type thing...

#51 Gas Guzzler

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Posted 26 April 2016 - 07:21 AM

I can't roll my eyes hard enough at most of you in this thread.

If you think this game is a mindless twitch insta-gib shooter, then I don't think you actually know how to play the game.

View PostMystere, on 26 April 2016 - 07:05 AM, said:


Well, the focus is now eSports.


Yes, and there is more thinking from one person involved in a competitive drop than there is in 20 entire solo queue matches.

View PostBonjo, on 25 April 2016 - 09:41 PM, said:

Ok, I'll bite. Let's say the Kool Aid is real and that stomps are a product of closely matched skill because the snowball turned into a giant snowman. According to that theory, all the blowouts in sports could be assumed to be because of closely matched teams?


Is there focus fire leading to snowballing in sports?

This analogy is not even close to applicable.

#52 Gas Guzzler

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Posted 26 April 2016 - 07:26 AM

View PostKillian De Morte, on 26 April 2016 - 04:47 AM, said:


My boredom stems from the fact that there is no strategy - The idea of "role" warfare is a joke.


This is such ******** though.

If you really want to succeed, you spend hours determining drop decks and strategies based on the specific map, restrictions, and win conditions.

Scouting is incredibly important.

Using brawlers to grab the attention of the enemy to let a couple of Maulers to DPS them down is huge.

Having an overwatch sniper can be useful as well on some maps.

Role warfare is alive, you just don't see it in the solo derp queue because no one is using teamwork, and everyone just brings whatever mechs they want, picked without knowing what map you are on, which makes things gravitate towards mid range effective builds like lasers.

#53 Mystere

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Posted 26 April 2016 - 07:31 AM

View PostGas Guzzler, on 26 April 2016 - 07:21 AM, said:

Yes, and there is more thinking from one person involved in a competitive drop than there is in 20 entire solo queue matches.


I'm not going to disagree that there is more thinking involved in any competitive drop compared to a solo fight. But then the question is: how much more?

I associate "thinking" with "variety" and "innovation". As such, just how much variety and innovation is there as opposed to mere copy-pasta load outs and tactics?

Edited by Mystere, 26 April 2016 - 07:31 AM.


#54 Gas Guzzler

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Posted 26 April 2016 - 07:32 AM

View PostNarcissistic Martyr, on 26 April 2016 - 07:14 AM, said:

Perhaps we need a random 3025 stock mech mode then that's balanced with some sort of... I dunno... battle value type thing...


Sucks to be the guy that gets the short battle value stick...


I'm all for having a stock mode in private matches, that would be fun, but I'm not having any fantasies of perfect balance if everyone is restricted to stock mechs.

#55 Quicksilver Aberration

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Posted 26 April 2016 - 07:36 AM

View PostMystere, on 26 April 2016 - 07:31 AM, said:

As such, just how much variety and innovation is there as opposed to mere copy-pasta load outs and tactics?

Good teams are always looking for something new to give them the advantage over a team in regards to loadouts and strats. There is a reason that the same players have been at the top despite meta shifts.

Edited by Quicksilver Kalasa, 26 April 2016 - 07:36 AM.


#56 Mystere

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Posted 26 April 2016 - 07:39 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 07:36 AM, said:

The topmost Good teams are always looking for something new to give them the advantage over a team in regards to loadouts and strats. There is a reason that the same players have been at the top despite meta shifts.


FTFY.

#57 DaZur

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Posted 26 April 2016 - 07:39 AM

Going out on a limb here but.... Any chance those you who are bored of MWO have t made it that way for yourself?

If I were to bend to the meta and run nothing but the intelligencia vetted mechs and builds, I'm pretty sure I'd be bored sensless.

For me MWO is much of what you make it. I constantly try new tactics and use mechs and configurations in different ways...

I'd love for MWO to be deeper / richer but at the end of the day if I don't seek out new ways to play the game, IMHO I'm just as guilty of complacency as PGI.

Like today's youth I fear to many players expect their toys to play with them and not the other way around...

#58 Gas Guzzler

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Posted 26 April 2016 - 07:42 AM

View PostMystere, on 26 April 2016 - 07:31 AM, said:


I'm not going to disagree that there is more thinking involved in any competitive drop compared to a solo fight. But then the question is: how much more?

I associate "thinking" with "variety" and "innovation". As such, just how much variety and innovation is there as opposed to mere copy-pasta load outs and tactics?


You'd be surprised at how little "copy and pasting" is done when it comes to loadouts. Naturally they gravitate towards similar builds when a certain role is desired but thats about it.

How much more? Like I said, hours discussing strategies and loadouts for 5 drops, vs dropping into a match by yourself getting in a death ball and nascaring. There is even some thinking involved in that situation though if you breakaway from the death ball and try to get good trading angles, but most don't bother with that, too much thinking. Obviously some teams that have been doing it for a while already have a good idea of what works and what doesn't which makes it easier. Leagues like MRBC have restrictions, such as only one duplicate chassis and such, which really help variety, but even without that, on different maps and tonnage requirements you will see different strategies employed, a lot of brawling, with some longer range stuff. Go take a look at the screenshots of matches on the MRBC website, there is definitely variety there, and you can typically tell what the team is doing (brawling, ranging, mixed) based on the mechs chosen, because different mechs have different ROLES. I know, shocking right?

View PostMystere, on 26 April 2016 - 07:39 AM, said:


FTFY.


That's not true. I wouldn't consider Night's Scorn a "topmost" team, but we always look for something different to give us an edge, sometimes it works, other times it doesn't.

Quicksilver is correct, I would say that a pretty sizable percentage of teams are like that, not just the top.

#59 LowSubmarino

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Posted 26 April 2016 - 08:02 AM

Respawn isn't the evil thing you guys make it out to be.

It could be a strategic and limited resource that would allow a team to choose wether to (let's say in assault mode) make a 12 man push towards the enemy base or for example send a few mechs to a certain strategic capture point at the far side of the map.

Maybe a small drop ship pad with a control tower. If you capture that point your team can call in 2 mechs or maybe a lance as reinforcements once you lost a certain amount of mechs.

There could be multiple of those capture points.

One provides reinforcements. The other could provide repairs for a few mechs or other valuable resources.

If implemented correctly this would introduce another dimension to gameplay. You would actually fight over real resources not some flag with no meaning besides points attached to it.

You could give those valuable capture points some defenses. Turrets or even a few npc mechs so a team cant just send a single locust or 2 lights to gain said resource. A team would have to send a considerable amount of mechs to capture that point and weaken a defense against a 12 man push. It would be high risk high reward. There are ways to balance this. If lets say a team is already up 4 mechs the capture phase could be very long, even with three mechs trying to capture it.

If a team is down 6 mechs the capture phase would be much shorter.

I think this could be a lot of fun. Even CW could be partly changed and made more interesting and dynamic with those kind of things.

#60 Mystere

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Posted 26 April 2016 - 08:04 AM

View PostDaZur, on 26 April 2016 - 07:39 AM, said:

Going out on a limb here but.... Any chance those you who are bored of MWO have t made it that way for yourself?

If I were to bend to the meta and run nothing but the intelligencia vetted mechs and builds, I'm pretty sure I'd be bored sensless.

For me MWO is much of what you make it. I constantly try new tactics and use mechs and configurations in different ways...

I'd love for MWO to be deeper / richer but at the end of the day if I don't seek out new ways to play the game, IMHO I'm just as guilty of complacency as PGI.

Like today's youth I fear to many players expect their toys to play with them and not the other way around...


In my case, the problem is the very slow pace of release of new features (as opposed to PokeMechs and alleged "fixes").

The lack of a "Last Man Standing" event on the upcoming public tournament does not help either. Not having one, but having team matches, in an alledged Battletech game just does not feel right.

Edited by Mystere, 26 April 2016 - 08:13 AM.






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