DaZur, on 26 April 2016 - 07:39 AM, said:
If I were to bend to the meta and run nothing but the intelligencia vetted mechs and builds, I'm pretty sure I'd be bored sensless.
For me MWO is much of what you make it. I constantly try new tactics and use mechs and configurations in different ways...
I'd love for MWO to be deeper / richer but at the end of the day if I don't seek out new ways to play the game, IMHO I'm just as guilty of complacency as PGI.
Like today's youth I fear to many players expect their toys to play with them and not the other way around...
I'm one of those players that played for a while a few years ago, got bored with it as well as disgusted with the constant stomps my buddies and I were receiving just trying to play for fun. So we stopped playing for about a year. Finally decide to give it a go again and right away what I found out was I couldn't stand using AC20's anymore and lasers is where it's at now. Before my break I was a big ballistics user. Now the only ballistic weapon I care for us the UAC5 on a Jager... That's literally it. Aside from getting heavy into lasers I also like the SRM's.
You talk about trying to do different things including but not limited to builds, tactics/strategies in the game. If I don't run lasers, specifically LPL at this point my damage output is very poor. I've tried LRM's and I'm simply terrible with them and I feel like it's a double negative for the team. I hide back and am not a target to help spread damage for the team all the while I'm doing little damage because I suck with LRM's. The AC20 simply doesn't have the same useful feel it did before for me. I've got an LBX AC10 build for my DDC that I initially liked pretty well coupled with SRM's, well now that doesn't seem as effective. AC2's require so many hits to do any real damage. I just feel about worthless with ballistic weapons at this point so I don't use them. It's certainly not about a lack of effort in order to try and mix it up.
As for tactics/strategies during a match... That's extremely difficult to do as one person against 12 enemies. Primarily using lights this past month I've been focusing hard on trying to hit the enemy from the back, or scout, or pull them away, or hit their base, or capture points etc, etc... Most of the time it feels it's all for not. It got so bad for me at one point that I told myself - **** it, let's just run right in the middle of the enemy team, shoot as much as I can and hope I do a little bit of damage and move on to the next match as soon as possible. I wasn't making any money trying to play smart using strategy to the best of my ability because my team was getting beaten so badly all the time (as was I). So instead I went for quantity over quality.
When it comes right down to it, just what is there for the individual player to make this game more than what it is? Even with the game modes MWO breaks down to skirmish gameplay most of the time in my experience. That's all it is. The mech customization and playing with loadouts is fun for a little bit as well... Until you realize so many things don't work and you're very limited in what will be effective. And that goes for the mechs as well. Right now I think I have roughly ten different mechs to choose from (actual different mechs, not the same mech with different variants). Just two of them do I actually consider worthy of taking into battle. And you know... I've played them all!
Edited by xTrident, 26 April 2016 - 08:10 AM.





















