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#61 xTrident

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Posted 26 April 2016 - 08:09 AM

View PostDaZur, on 26 April 2016 - 07:39 AM, said:

Going out on a limb here but.... Any chance those you who are bored of MWO have t made it that way for yourself?

If I were to bend to the meta and run nothing but the intelligencia vetted mechs and builds, I'm pretty sure I'd be bored sensless.

For me MWO is much of what you make it. I constantly try new tactics and use mechs and configurations in different ways...

I'd love for MWO to be deeper / richer but at the end of the day if I don't seek out new ways to play the game, IMHO I'm just as guilty of complacency as PGI.

Like today's youth I fear to many players expect their toys to play with them and not the other way around...


I'm one of those players that played for a while a few years ago, got bored with it as well as disgusted with the constant stomps my buddies and I were receiving just trying to play for fun. So we stopped playing for about a year. Finally decide to give it a go again and right away what I found out was I couldn't stand using AC20's anymore and lasers is where it's at now. Before my break I was a big ballistics user. Now the only ballistic weapon I care for us the UAC5 on a Jager... That's literally it. Aside from getting heavy into lasers I also like the SRM's.

You talk about trying to do different things including but not limited to builds, tactics/strategies in the game. If I don't run lasers, specifically LPL at this point my damage output is very poor. I've tried LRM's and I'm simply terrible with them and I feel like it's a double negative for the team. I hide back and am not a target to help spread damage for the team all the while I'm doing little damage because I suck with LRM's. The AC20 simply doesn't have the same useful feel it did before for me. I've got an LBX AC10 build for my DDC that I initially liked pretty well coupled with SRM's, well now that doesn't seem as effective. AC2's require so many hits to do any real damage. I just feel about worthless with ballistic weapons at this point so I don't use them. It's certainly not about a lack of effort in order to try and mix it up.

As for tactics/strategies during a match... That's extremely difficult to do as one person against 12 enemies. Primarily using lights this past month I've been focusing hard on trying to hit the enemy from the back, or scout, or pull them away, or hit their base, or capture points etc, etc... Most of the time it feels it's all for not. It got so bad for me at one point that I told myself - **** it, let's just run right in the middle of the enemy team, shoot as much as I can and hope I do a little bit of damage and move on to the next match as soon as possible. I wasn't making any money trying to play smart using strategy to the best of my ability because my team was getting beaten so badly all the time (as was I). So instead I went for quantity over quality.

When it comes right down to it, just what is there for the individual player to make this game more than what it is? Even with the game modes MWO breaks down to skirmish gameplay most of the time in my experience. That's all it is. The mech customization and playing with loadouts is fun for a little bit as well... Until you realize so many things don't work and you're very limited in what will be effective. And that goes for the mechs as well. Right now I think I have roughly ten different mechs to choose from (actual different mechs, not the same mech with different variants). Just two of them do I actually consider worthy of taking into battle. And you know... I've played them all!

Edited by xTrident, 26 April 2016 - 08:10 AM.


#62 Bud Crue

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Posted 26 April 2016 - 08:11 AM

Despite the snark in many post above I think most of you are making good points. That said, for me, my boredom, or perhaps my irritation with the game is derived from the game's inherent contradiction in how it functions as a game and as a business.

What I mean by that is:
What drives the funding of the game? Answer: Primarily, mech packs. Every month or so we get more mechs, more variety, more choices of what to play. This should be a good thing to fight boredom right?

Now consider the actual game. The meta drives players who want to be competitive to one or two basic play styles and just as few mechs. The game modes encourage specialization, which also tends to provide an advantage to a select few mechs.

Together we have a game that is based on providing players with near unlimited variety of mechs that will always be increasing in numbers and choices, and game play that near demands we don't use that variety. This may not be a recipe for boredom per se, but it sure as hell irritates me.

#63 xTrident

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Posted 26 April 2016 - 08:20 AM

View Postoneda, on 26 April 2016 - 08:02 AM, said:

Respawn isn't the evil thing you guys make it out to be.

It could be a strategic and limited resource that would allow a team to choose wether to (let's say in assault mode) make a 12 man push towards the enemy base or for example send a few mechs to a certain strategic capture point at the far side of the map.

Maybe a small drop ship pad with a control tower. If you capture that point your team can call in 2 mechs or maybe a lance as reinforcements once you lost a certain amount of mechs.

There could be multiple of those capture points.

One provides reinforcements. The other could provide repairs for a few mechs or other valuable resources.

If implemented correctly this would introduce another dimension to gameplay. You would actually fight over real resources not some flag with no meaning besides points attached to it.

You could give those valuable capture points some defenses. Turrets or even a few npc mechs so a team cant just send a single locust or 2 lights to gain said resource. A team would have to send a considerable amount of mechs to capture that point and weaken a defense against a 12 man push. It would be high risk high reward. There are ways to balance this. If lets say a team is already up 4 mechs the capture phase could be very long, even with three mechs trying to capture it.

If a team is down 6 mechs the capture phase would be much shorter.

I think this could be a lot of fun. Even CW could be partly changed and made more interesting and dynamic with those kind of things.


I actually think a constant respawn mode for some of these game modes - such as Assault and Conquest in particular - would be pretty awesome. If not, what's the problem with at least giving it a shot? Make the point of these game modes to actually complete them. With respawns you'd have to. And just think how much fun it could be. Tides could be turned in a match with respanws because the team that starts losing mechs will have fresh ones coming into their place. There would be more fighting, more kills, more damage etc...

The biggest issue would be spawn camping which is not something I'm going to go into detail on how I believe it could be accounted for. But I'm sure they could come up with some decent idea. Okay, one idea - random or different spawn locations. I have played games that do that, AND IT WORKS! It's built into the game where it accounts for where the enemy is and doesn't spawn you right next to them to get killed.

I'd love a respawn mode myself though. If it sucked they could take it back out or just give the players the option.

#64 Jaeger Gonzo

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Posted 26 April 2016 - 08:23 AM

View PostKhereg, on 26 April 2016 - 06:58 AM, said:


Playing somewhat rarely against your similarly skilled buddies and all for the lulz, I'd wager. Balance is easy when epeens aren't in play, teamwork lacks, and no one is taking it very seriously.

If you enforced this rule on the general population, without the ability to customize loadouts, the playerbase would quickly identify the "best" stock mechs and they would become the new meta. There would be virtually no variety in the game and there would still be a lot of lopsided matches.

Edited to add: Also, PGI would sell about 1/100th the mechs they do today, effectively killing the game.

We don`t want to erase Full Custom. How did you came to that? Even I don`t want that. Besides at this point is just not possible anymore. But I believe Stock Mode should have its place in MWO, as in all other previous titles.
As for balance. You really don`t need to worry about. Its good. Stock Mode what would need are just very minor tweaks for perfection. We played this for years now, we really know what we are talking about. The thing was tested extensively, so we know that this would work better then expected, you may not believe it, but that`s the true about it.
As for sells, I think is exactly opposite. PGI would sell a lot more if Stock Mode would be present.


We already got respawn mode. Is called CW.

Edited by Jaeger Gonzo, 26 April 2016 - 08:29 AM.


#65 Quicksilver Aberration

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Posted 26 April 2016 - 08:28 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:23 AM, said:

Stock Mode what would need are just very minor tweaks for perfection.

Fixing stock mechs like the Cicada would need more than "minor" tweaks, sorry stock mode would be broken more than the current game.

#66 Jaeger Gonzo

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Posted 26 April 2016 - 08:32 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 08:28 AM, said:

Fixing stock mechs like the Cicada would need more than "minor" tweaks, sorry stock mode would be broken more than the current game.

What do you want from Cicada? I have seen it playing with us, as any other.
Its fine mech in Stock.
You probably did`t played with us too much, did`t you?

Edited by Jaeger Gonzo, 26 April 2016 - 08:34 AM.


#67 Gas Guzzler

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Posted 26 April 2016 - 08:37 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:32 AM, said:

What do you want from Cicada? I have seen it playing with us, as any other.
Its fine mech in Stock.
You probably did`t played with us too much, did`t you?


http://mwo.smurfy-ne...170c062368565af

#68 Quicksilver Aberration

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Posted 26 April 2016 - 08:37 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:32 AM, said:

What do you want from Cicada? I have seen it playing with us, as any other.
Its fine mech in Stock.
You probably did`t played with us too much, did`t you?

I don't need to play with you to know how terrible it is, even in stock mode.

#69 Jaeger Gonzo

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Posted 26 April 2016 - 08:42 AM

And? Is the fastest mech in the game. With skill you can do just fine.
3C is probably more desirable, as ultimate troll mech, that is capable to out play basically everything other.

View PostQuicksilver Kalasa, on 26 April 2016 - 08:37 AM, said:

I don't need to play with you to know how terrible it is, even in stock mode.

You just don`t know what you are talking about. While we know.

#70 Quicksilver Aberration

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Posted 26 April 2016 - 08:43 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:40 AM, said:

And? Is the fastest mech in the game.

Speed doesn't redeem having only two medium lasers and no armor.

Edited by Quicksilver Kalasa, 26 April 2016 - 08:44 AM.


#71 Jaeger Gonzo

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Posted 26 April 2016 - 08:45 AM

I see you like Vindicators. That is actually a very good strong mek in Stock Mode.
You can`t fit your Full Custom MWO experience in to Stock Mode.
In Stock, MWO is like totally other game that you used to know.

#72 Jaeger Gonzo

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Posted 26 April 2016 - 08:49 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 08:43 AM, said:

Speed doesn't redeem having only two medium lasers and no armor.

There is really no point to talk about Stock Mode balance with you, if you never experienced Stock game play. You just don`t have a clue what you trying to talk about. Stock Mode has very different game play, then Full Custom.

#73 Quicksilver Aberration

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Posted 26 April 2016 - 08:53 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:49 AM, said:

There is really no point to talk about Stock Mode balance with you, if you never experienced Stock game play. You just don`t have a clue what you trying to talk about. Stock Mode has very different game play, then Full Custom.

I played stock mode in MW4 days (in a mod with corrected stock loadouts), I'm very well aware of how many terrible things exist, and I can already tell you one of the mechs immediately flocked to, are mechs like the BK-6B-KNT, not the Cicada.

Now I'm sure you will respond that MW4 stock mode != MWO stock mode and you are right, they are not quite the same, but many things still apply between the two.

Edited by Quicksilver Kalasa, 26 April 2016 - 08:53 AM.


#74 mogs01gt

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Posted 26 April 2016 - 08:53 AM

View PostAresye, on 25 April 2016 - 08:21 PM, said:

This myth needs to die.
The closer Elo/PSR is between both teams, the higher the likelihood that the game will end in a stomp for either side, because of the snowball effect.
Russ himself even stated during one of the town halls, that the biggest lopsided stomps are generally between the teams of the smallest PSR deviation.
Myth, die please.

This is 100% and this phenomenon is part of lore as well. I dont remember which novel it was in but it stems from the facts that equally balanced teams lose mechs at the same rate and when one side starts to lose more, it snowballs.

Found the real life "law"
https://en.wikipedia.org/wiki/Lanchester's_laws

Edited by mogs01gt, 26 April 2016 - 09:02 AM.


#75 Dingo Cerrera

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Posted 26 April 2016 - 08:55 AM

3025 Stock Mode? Hell Yeah!!! I'd buy it!!!! longing for it since the beginning.

#76 xTrident

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Posted 26 April 2016 - 08:56 AM

View PostJaeger Gonzo, on 26 April 2016 - 08:23 AM, said:

We don`t want to erase Full Custom. How did you came to that? Even I don`t want that. Besides at this point is just not possible anymore. But I believe Stock Mode should have its place in MWO, as in all other previous titles.
As for balance. You really don`t need to worry about. Its good. Stock Mode what would need are just very minor tweaks for perfection. We played this for years now, we really know what we are talking about. The thing was tested extensively, so we know that this would work better then expected, you may not believe it, but that`s the true about it.
As for sells, I think is exactly opposite. PGI would sell a lot more if Stock Mode would be present.


We already got respawn mode. Is called CW.



CW is not what I consider a respawn mode...... I played it one time, it was terrible. It quickly turned into skirmish mode with four respawns... Yay, fun....

#77 Quicksilver Aberration

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Posted 26 April 2016 - 08:59 AM

View PostxTrident, on 26 April 2016 - 08:56 AM, said:

CW is not what I consider a respawn mode...... I played it one time, it was terrible. It quickly turned into skirmish mode with four respawns... Yay, fun....

Which is exactly what respawn mode would be when players are timid, the team that is more coordinated will be able to push the enemy back to their spawns and begin camping. Respawn mode is not resistant to snowballs, it just snowballs differently.

#78 Jaeger Gonzo

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Posted 26 April 2016 - 09:00 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 08:53 AM, said:

I played stock mode in MW4 days (in a mod with corrected stock loadouts), I'm very well aware of how many terrible things exist, and I can already tell you one of the mechs immediately flocked to, are mechs like the BK-6B-KNT, not the Cicada.

Now I'm sure you will respond that MW4 stock mode != MWO stock mode and you are right, they are not quite the same, but many things still apply between the two.

We speak about 3025 Stock Mode. Hearing that, you probably played this in a very wrong way, mixing all techs and eras. No wonder that you think about it now like this. If you mix Shermans and T-34 with Leopards you would feel the same. Again you have no clue what we are talking about.

#79 xTrident

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Posted 26 April 2016 - 09:03 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 08:59 AM, said:

Which is exactly what respawn mode would be when players are timid, the team that is more coordinated will be able to push the enemy back to their spawns and begin camping. Respawn mode is not resistant to snowballs, it just snowballs differently.


Uh huh... But I specifically mentioned camping when I talked about a respawn mode and that it's an issue that needs addressing. And I mentioned random respawns, or simply put - drop respawning players where the enemy isn't.

#80 Kira Onime

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Posted 26 April 2016 - 09:05 AM

git gud and play Dark/Demon Souls





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