Quicksilver Kalasa, on 26 April 2016 - 09:29 AM, said:
Easier said than done, skirmish mode allows the enemy to setup on a strong defensible position, and objectives with random spawns sounds like a recipe for disaster.
You're going to have that in any game where respawns are allowed. The reason it can work though, is because the team that is currently winning/ahead will have to continuously fight off healthy mechs. Eventually the other team will have some sort of success. I'm not saying they'll win, but they should at least get some kills and possibly not feel as God damn useless as the curb stomp matches.
Of course if one team is simply much better it won't matter, which is something else you'll always run into in other games. But I've used the Gears of War King of the Ring example in the past. Five vs. five victory by capturing and holding the ring for a certain amount of time. Yes, you'll always have one team that starts out strong because frankly you have to. Someone has to capture it first. The difference in Gears of War and MWO when it comes to a team holding their position is you "heal" up after a couple seconds in Gears of War. So if you respawn you're always fighting someone at the same health as you. Wouldn't be that way in MWO.
But par for the course in Gears of War (a game I've always enjoyed playing multiplayer) is the team that has control of the ring would change many times over the course of a match. But like I said - simply going up against a better team meant you lost regardless. That kind of **** is always going to happen so it's a moot point to say respawns wouldn't matter because stomps will still happen. Of course they will, that's part of gaming.
In what way would respawns with objectives be a disaster?
Edited by xTrident, 26 April 2016 - 09:43 AM.