Jazzbandit1313, on 26 April 2016 - 08:42 PM, said:
The tier system was implemented quite some time ago if I remember correctly. I haven't moved up by a decent amount at all, maybe a few pixels or so. However, my statistics have only been improving, things like K/D, W/L.
Something else to note, and I think anyone in low-mid tier two will agree, is that the builds being run and the play-style being used is utter meta crap and it pisses the living hell out of me.
In 13/15 of my matches tonight, I had at least 30-40% or more of my armor stripped off from 600M out or further. Yes, you could use the argument that I'm a dumb player who doesn't know how to use cover. But no, not valid. Anyone that's played a game with me or watch me play knows that I know better than to peek a stalker with 6ERLL at 800M or something like that.
Three things that are problematic in my eyes:
The more competitive the games get due to the tier system, the more meta people will be loading their mechs with (I.E. gauss, erll, erppc, lpl, lrm) and the more saturated the tier will become with meta vomit builds that rely on perks that amplify damage at extreme ranges, while I'm sitting behind a rock with my SRM's and AC/20's, bored as the rock I'm standing behind.
Map design nowadays, such as Plexus, encourage peek and alpha gameplay that ruins the game for a lot of people. How do you think a new player feels, peeking out from a corner to fire at the enemy and getting 25% of his armor bursted off before he can even begin backing his mech up?
The obvious part here is the standard "Super low TTK and Convergence make this game crap", to which I would agree to some extent, sadly. low TTK, as a result of various balancing 'fixes' and the absolutely broken convergence mechanic only encourage people to run these bursty, peekaboo builds that are killing brawling as a style of play. This wouldn't be so bad if PGI gave some buffs to the brawlers and the ways in which they cover from the rain or vomit, but we haven't seen a significant boost to brawler's power since Ilya Muromets, in my opinion.
Do I think the game sucks? No. I love MWO and I've been playing for over three years now, and I won't stop anytime soon. I do however feel as though some changes need to be made to the long range/peekaboo/alpha-only style of gameplay that is, at least in tier two, ruining the game for me and many others from what I've witnessed.
Hell, even if you don't re-balance anything PGI, at least give me the god damn option to lower my tier.
I would gladly manually lower myself to tier 3 or 4 to experience more brawls and balanced, mixed-loadout gameplay, because that's what made me fall in love with this game.
Thoughts?
******************************* Adding this to make my point more clear:
And let's be clear, I really don't care about tier or rank in any video game for that matter. I am a Nova 4 in CSGO, which isn't a particularly high rank, but I don't pay attention to it because I have fun in the matches I'm placed in.
My point isn't "Wah Wah I wanna be tier 1 PGI change the game for me", it's "I'm having a kinda crappy experience and I think it has mostly to do with the tier system and the ways in which it brings out the most meta/frustrating parts of the game"
you are not alone. nothing has really changed in this game... a lot of old school players are quitting and getting bored because nothing has really changed... the meta...the game play.... the game is still pretty much the same thing from years ago. a lot of players just playing mwo out of nostalgia, the players who dont care about lore are sick of the meta and stale repetitive play. all these people who spend hundreds on mechs could easily demand some kind of change but they dont care because they arnt gamers,, they old doods getting off on nostalgia who cant really compete unless meta is easy mode. nothing is on the radar for real change.. u just gonna have to like it or dry up while they polish up cw ,could take another 100 years.