CD LoreHammer Lord, on 28 April 2016 - 08:54 AM, said:
So much this!

So much BS. Most of us are not asking for 12+ tons of free space with full armor. What we want is something that can handle decent loadouts. The problem is simple:
With the current system, you have no idea what map (CW and Quick Play) and mode (Quick Play only) you are going to drop on.
So any DECENT player would know to take a loadout that would work ON ANY MAP OR MODE. The only suggestions I've hear so far to use the 8.5 to 9 tons (if you want to strip an arm) is mid-or-short-range-lazor-meta-vomit, or close range brawl. Nothing where you can mix a loadout effectively. The closest I can come to match what I can do in a CDA is 4 ERML, 4 ERSL. ERML for ranged attacks, ERSL for the lights chewing on me. But, I'm going to run pretty hot with only 2 extra heat sinks. Not a loadout I'd want on Caustic or Terra Therma.
Now, if it had 10-11 free tons, or convert 4 of the locked JJ to two locked heat sinks in the engine, we are talking a more viable loadout for any map/mode. 4 JJ are still pretty viable on most maps. If you want the feeling of flying through the air, just drop some weapons and add 4 JJ.
It's called having choices. Minor changes like that won't make a mech OP or add to the power creep. It will make it more desirable.
But, I know this is going to get shot down. So, I'll keep my money. Keep listening to the "inner circle" right up until they leave to play the BattleTech kickstarter.