Yeonne Greene, on 30 April 2016 - 01:06 PM, said:
Personally, I still think the direction for this game should have been more Planetside and less Counter-Strike.
Preach it, brother. This match-drop 12v12 things are killing us. When you have a match maker that's dependent on a large population in order to get decent fairness, but you have a niche game with stooping numbers, it's not ganna work.
This has been something I've been repeating for
a little over a year now.
... Here's a little more
comprehensive post...
I was thinking about creating a thread that outlines exact details for a while now for the new community warfare and merger of solo/group queue... but now that I finally hear that Russ doesn't care much about feature suggestions, well I guess it's a complete waste of time.
Further more, PGI keeps cuttting up the community (solo queue, group queue, SOLO CW queue, and Unit queue), well no wonder CW is dead and solo queue matches aren't fair. Literally, there's no logic here, and a complete misunderstanding on PGI's part about the size of the community vs population demand of their features. And the proof was in the pudding when they didn't have enough numbers to support solo and unit CW queues.
I'm sure Russ's defensive statement would be, "We just had to test the waters to see how it would play out."
Here's some advice, "Do some basic math and research and you could have spent that time on implementing something that mattered."
A while ago, Russ said that IGP didn't want CW to happen, and honestly, I think IGP had a point for once...
I feel bad that I wasted time on this as well, only to hear that the hours of time I've spent into creating and discussing this idea is simply thrown into the waste bin.
Fix the FCKNG skill tree so it's fun.
Seriously, is feedback@mwomercs.com just a "compliment" box to boost their ego?
Edited by MoonUnitBeta, 30 April 2016 - 01:28 PM.