oldradagast, on 01 May 2016 - 07:29 AM, said:
Fair enough:
- Ghost Heat and all "hard limit" systems fail because the meta simple turns into "boat the most long-range precision weapons you can boat that keeps you just under the bad-stuff-happens limit and win." Witness the current laser vomit meta, and whatever new mechanic they introduce that sounds like it will be based on the raw damage you deal. If that is how power draw will work - X damage fired at once and bad stuff happens to you - the meta will immediately switch to doing X-1 pinpoint damage at once at long ranges. Bam - new stagnant meta instantly defined.
- All accuracy penalty systems based only on heat level fail because of the Gauss Rifle, one of the most powerful long-range precision weapons in the game... and it basically produces no heat. So, yes, making a system that puts in some sort of cone of fire, damage scatter, or whatever based only on heat level could work... but you'd still need some sort of goofy special case for the Gauss rifle. That's why an across-the-board cone of fire works better in a way - no special cases needed.
True any mechanic that mitigates or circumvents X meta will shift focus onto Y meta. COF is no different. In theory, Power Draw, if done well, will effectively limit max damage for alpha strikes AND cap DPS AND affect every weapon fairly across the board but we only have theories of how it'll be implemented, if at all.
Alan Davion, on 01 May 2016 - 08:08 AM, said:
You're taking my words out of context.
I NEVER said that a cone of fire system would depend on the mech you were aiming at. I have never said that in all the posts I've made about a CoF system.
I have always advocated for a constant CoF system, regardless of what mech you are using or aiming at.
Go back a couple pages and you should find the post where I advocated for a 5-pixel deviation CoF system.
In fact I think I told you to do that already.
A 5 pixel CoF would pretty much be about the size of the circle in your targeting reticule, that's not a huge CoF, and I've also advocated for it to be tied into the range mechanics.
If you're shooting at something at or inside optimum range for your weapons, you have no CoF, if you're shooting beyond optimum range, you'll start getting deviation. For example, let's take a Medium Laser.
270 Meters optimum range, 540 meters max range. At 270 meters, you have no CoF deviation. At 540 meters you would have the maximum 5-pixel deviation. That is not a huge penalty, and depending on the mech you're shooting at, you're likely to hit the part of the mech you were aiming at to begin with. Let's say an Atlas or an Awesome CT hitbox.
Now a Locust on the other hand, yes, that's likely to be that much harder to hit because of one, how fast the little f***er is, and how small it is. You wouldn't want to engage that mech beyond optimum range for your weapons.
So. Your proposal is a negligibly small COF? Why bother then, exactly?
Edited by cazidin, 01 May 2016 - 09:35 AM.