

Bored Now....
#1
Posted 25 April 2016 - 03:08 PM
The "thinking man's shooter" - how we looked down on those other twitch FPS one-shot-kill games.
Where people run around at break neck speed and turning a corner can get you killed with a couple of insta-shots. Then resurrection to a spawn point to run off and get shot again.
Thanks now to Alpha-Strike Deathball Warrior with Power creep, laser-vomit and all but the slowest fatties running at 100kph+ that is pretty much what we are playing now.
All that is missing is an in-game re-spawn timer on the Pug Q.
and no you cants have my stuff - I may well be back.
#2
Posted 25 April 2016 - 03:36 PM
#3
Posted 25 April 2016 - 03:45 PM
Granted I spent years enjoying it, but just seems like I spent a long time waiting for something that just isnt going to happen.
#4
Posted 25 April 2016 - 03:53 PM
Doesn't matter where customization could be interjected, it just needs to be interjected somewhere. Sorry but decals isn't it. "Oh look I can put the PGI symbol anywhere I want on my mech in any color". No thanks.
#6
Posted 25 April 2016 - 03:57 PM
Killian De Morte, on 25 April 2016 - 03:08 PM, said:
Where people run around at break neck speed and turning a corner can get you killed with a couple of insta-shots. Then resurrection to a spawn point to run off and get shot again.
Thanks now to Alpha-Strike Deathball Warrior with Power creep, laser-vomit and all but the slowest fatties running at 100kph+ that is pretty much what we are playing now.
Go play CS:GO for a bit and get a good taste of what a real twitch shooter feels like.
I'll agree with you when the day comes I feel it's necessary to chug an energy drink and spend 30+ minutes snapshotting targets in testing grounds just to have a chance to survive in public queue.
#7
Posted 25 April 2016 - 03:57 PM
33% RPG
33% FPS
33% Mech Sim
In my opinion it is closer to:
70% FPS
20% Mech Sim
10% RPG
The more time I spend on this forum, the more disenchanted I become.
#8
Posted 25 April 2016 - 03:58 PM
#9
Posted 25 April 2016 - 04:42 PM
Killian De Morte, on 25 April 2016 - 03:08 PM, said:
The "thinking man's shooter" - how we looked down on those other twitch FPS one-shot-kill games.
Where people run around at break neck speed and turning a corner can get you killed with a couple of insta-shots. Then resurrection to a spawn point to run off and get shot again.
Thanks now to Alpha-Strike Deathball Warrior with Power creep, laser-vomit and all but the slowest fatties running at 100kph+ that is pretty much what we are playing now.
All that is missing is an in-game re-spawn timer on the Pug Q.
and no you cants have my stuff - I may well be back.
Please add respawn
#11
Posted 25 April 2016 - 04:51 PM
Coolant, on 25 April 2016 - 04:42 PM, said:
Please add respawn
I sincerely hope you're joking (Hard to tell nowadays). This would totally take the "Thinking man's shooter" aspect out of this game (i.e. no repercussions for your actions).
Edited by Matt2496, 25 April 2016 - 04:59 PM.
#12
Posted 25 April 2016 - 05:13 PM
Matt2496, on 25 April 2016 - 04:51 PM, said:
There are those of us that don't care much about the lore, yet hate 1st Person shooters. We came from the previous title in the franchise, MW4:Mercs. In that game the majority of servers on the Zone and after Mektek started hosting servers were respawn. Over the nearly 7 years of playing that game I would estimate I played 95% Respawn games by choice. I even hosted a Respawn server. In the couple of units I belonged to the majority, afaik, preferred Respawn. That is what we are used to and that is what we enjoy.
Edited by Coolant, 25 April 2016 - 05:18 PM.
#14
Posted 25 April 2016 - 05:24 PM
#15
Posted 25 April 2016 - 05:53 PM
Next step is to cut their funding completely so they get what they deserve.
Edited by GRiPSViGiL, 25 April 2016 - 05:54 PM.
#16
Posted 25 April 2016 - 06:08 PM
#17
Posted 25 April 2016 - 06:13 PM
Matt2496, on 25 April 2016 - 04:51 PM, said:
The presence of a respawn mechanic does not mean there are no repercussions for your actions. Being removed from the immediate fight has massive repercussions for your team. If there's a ticket system, it means one less respawn for everybody on your team.
And that's just the tip of the iceberg.
That said, the game modes have to be designed to support it.
#18
Posted 25 April 2016 - 06:15 PM
Mickey Knoxx, on 25 April 2016 - 03:45 PM, said:
Granted I spent years enjoying it, but just seems like I spent a long time waiting for something that just isnt going to happen.
This, took my break recently and came back for phase 3, pretty disappointed that the same **** that was a problem before is STILL not even on the RADAR for fixing. Lasers still king, all other weapons still **** in comparison. I guess i just wish that the grand i dopped on this game had actually gone to making it better.
#19
Posted 25 April 2016 - 06:24 PM
zagibu, on 25 April 2016 - 03:58 PM, said:
No malicious intent intended but seriously... No shite sherlock?
You say this like it's an epiphany. The same could be said of virtually an IP to date. The IP is what draws most players to a title with but a small percentage drawn to the nuance of the content.
#20
Posted 25 April 2016 - 06:38 PM
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