If Ghost Heat 2.0 has an absolute trigger point for "bad stuff" to happen to the user, the meta will simply be a small reshuffle of what we currently have: find the most amount of pinpoint, long range damage you can deal that keeps you under the "bad stuff" limit, and then win games as you mow down "stupid noobs" and play peek-a-boo from behind rocks with other, nearly identical meta-builds.
PGI doesn't get it; worse, I fear that with "power draw" we'll see a nasty nerf to all the high-alpha but low effectiveness builds, like mixed AC+ SRM brawlers. They are nowhere near meta, but they have high alpha numbers (and short range and huge damage scatter) and are often the only viable builds for some chassis (Atlas, I'm looking at you.)
Until PGI is willing to do something useful about the long-range, pinpoint meta, we can expect nothing but endless, slow waves of band-aid "solutions" that really fix nothing.
Aresye, on 01 May 2016 - 11:26 PM, said:
Now you know why the idea is popular amongst those who never bothered to learn those skills.
Power Draw is not popular among ANYONE at this point, especially since nobody knows the details of the system. Thus, going only by PGI's track record, people are rightly concerned.
Or is your post yet another groundless attempt to pick a fight by assuming that anybody who understands the problems created by the current pinpoint, long-range meta is "a dumb noob who can't aim or twist" - I think we know the answer to that..
Edited by oldradagast, 02 May 2016 - 03:20 AM.