I Zeratul I, on 02 May 2016 - 05:05 AM, said:
Step #1 to fixing any system is being able to define in specific, non vague, terms what is broken.
I'm doubtful anyone can do that.
The underlying issue is still convergence. Currently with Ghost Heat smaller weapons are better because you have more.
Without Ghost Heat more range = bigger weapons are more important.
The goal is to deal as much damage as possible as fast as possible into a single location.
The Heatsystem and the bad translated armor distribution only support this play style.
Thx to the community i also have a name now: Massed Convergence or why 12 ER-Small Laser are better than a single ER-PPC. Without Ghost Heat its just again sniper Convergence.
But in the end its just the amount of time that is needed to put a specific threshold of damage into a single location.
Spread, GhostHeat, Power Draw, enforced Chain, lower damage more Shots....whatever just have the goal to increase the time.
arivio, on 02 May 2016 - 05:18 AM, said:
So baddies will punish players with good aim?
CT is oneshot, baddie hit LT, dice say CT. gg
this would happen with a simple CoF - right.
But a proper CoF <> Random... a proper CoF will result in a reasonable pattern, something i could deal with. For example i know that my shots hit wide left i can aim for wide right to hit dead center
Oh before the rose-colored glasses come back: In CB with convergence delay i lined up a shot with 2 ERPPC and a Gauss.... (yes this Atlas was hot) and all my shots crossed before the target and didn't hit. Even when you think and say you want such a system - i don't believe you. Everything that is random is bad
Edited by Karl Streiger, 02 May 2016 - 05:33 AM.