MischiefSC, on 04 May 2016 - 04:10 PM, said:
Again though, more of the point I made prior - if you removed most the restrictions and dropped on, say, canyon/swamp/forest/polar, even tourmaline, wouldn't it be a pretty laser heavy deck?
Canyon you will typically have SRM lights, lasers or SRMs on mediums, typically lasers on heavies and then AC5 Maulers for assaults I would say is the most common.. It kind of depends on how much tonnage is allowed.
Swamp is a heavy brawl map, you will definitely see tons of SRMs, some will mix some lasers in to go for mid range support, but definitely lots of SRMs and brawly lasers.
Forest, I haven't played as much, but it seems like brawling can be very effective there as well since there is a lot of cover. On conquest I'm not sure that there is a great place to set up with lasers and range. Of course its a map where you can probably mix some laser vomit in because there is the opportunity for some mid range engagements.
Polar on light weight drops is full brawl. On heavier wait drops you will probably see Maulers and lasers, with SRM lights.
Tourmaline has a pretty strong mixed brawl and mid range game. You can try to do an ER LL line but it doesn't work as well as it used to. Definitely expect Maulers, fire support dakka mechs, etc. On high tonnage matches, there is more of a long range game, because assaults are slower and have to traverse great distance to get into brawling range, so longer range stuff (Gauss, ERLL) happens.
I don't know, you get it all in pretty equal portion there. Except LRMs.