Quicksilver Kalasa, on 05 May 2016 - 09:27 AM, said:
I wont argue about having a bunch of useless mechs/variants (though with over 300 variants, its nearly impossible to get them to be all usable). As for 1-dimensional gameplay, maybe if you are playing solo queue, yeah, that's always going to be a problem.
Nearly impossible to get them all usable, I agree, but currently less than half are utilized on a regular basis. And I wasnt referring to Quickplay dropping - it was a reference to CW and how the QKD-4G was running 2-3 slots in most IS dropdecks, just like the Thunderbolt 5SS/9SE/9S before it: One dimension gameplay. It wasnt nearly as popular in Quickplay matches so it wasnt as big an issue, but there were still plenty of them to go around.
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Ummmm, the AC5/UAC5 are solid choices currently, much better than they would be with TT DPS value.....
The AC2 is bad, but would be much worse if it is was forced to have a DPS of 0.2.......
The UAC5 is a solid choice with or without quirks, whereas the AC5 is a happenstance weapon that needs quirks to compete, just like the AC2. At least if the AC2 fired like a chaingun it'd be a good novelty weapon

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That's fine and all, but you keep using this 10 second idea from TT as your example. You could've just said reduce the AC20's damage to 1/4th and speed up the cooldown by 4x. Either way, getting rid of PPFLD doesn't improve variants or gameplay, making them equally viable should be the goal, and right now DPS and alpha based variants are almost equally useful, almost.
Example needs context, that's all. PPFLD wouldnt be going away, it would be getting reduced. There's literally no difference between how they'd essentially function under that system - You push the button, the damage gets dealt up-front with pinpoint accuracy, you just need to push the button more and maintain a steady aim to get
full damage... It would still be separate from Lasers in functionality and massive alphas (Which are an issue) get spread out a bit. Again, it's just an idea.
That an Atlas-S can put out 71 damage per alpha is an issue... But I'm not against it, or any Mech, having high Alpha Damage or DPS
relative to others; I'd find it entirely acceptable if, for example, the Atlas-S did 35 Damage per Alpha instead, and an FS9-A did 16 Damage per Alpha instead of 32.
Fixing broken Mechs/Variants (Like the SDR-5K) would likely happen from that, assuming Machine Guns get unborked in the process, but it's an example just as I can tell you the Myst Lynx might actually get played more since one of the reasons it's disliked is it's easily disarmed by the sheer amount of damage flying around right now... And Lights/Mediums/Assaults in general might actually see an increase in numbers as their respective attributes (High Speed, Total Armor, etc.) become more appealing... But who knows.