Revis Volek, on 05 May 2016 - 03:27 PM, said:
and apparently turn heat into light.... or is that rubbage?
Thats quite a big difference you seem to just be sweeping under the rug there if its the differnce. Unless the Hellslinger is in fact also using this tech and PGI just interpreted it wrong or something...or its same tech just one applied to the mech itself the other to its DHS'.
No, they work by turning heat into light, that's why they glow when you're hot. That's why there's a glow.
I'm not sure why you're arguing this, or think I'm arguing with you; I'm honestly baffled.
They cool by (BATTLETECH SPACE MAGIC) turning heat into light instead of through environmental heat transfer, so their cooling ability isn't impacted by environmental heat (positively or negatively). They work as well as DHS in terms of dissipation ability.
The Hellsinger doesn't use LHS as far as I know, but it has a quirk that achieves the same immunity to external heat thing, so no, it doesn't glow. I don't really know (or particularly care, as I don't really care a lot about Battletech Fluff in terms of "How Things Work" as it's terrible; that's way too Battletech geek even for me) whether it's supposed to glow or not. It doesn't matter for the Night Gyr though.
All I ultimately care about is that the Night Gyr glows when hot, because that's awesome.
Bishop Steiner, on 05 May 2016 - 03:28 PM, said:
But hey if they do make it into a walking LiteBrite, I can't wait to kill them from extreme ranges on any night map.
I'm sad about the Archer missile bay doors, too
I often wonder if I just have very different display settings from everyone else, but I've got no problem at all seeing mechs at any distance on night maps - or really, in any circumstance at all.
I'm fine regardless, though, I don't care if the glow actually is a huge disadvantage. I'm totally ok with looking badass and being a target while I'm wrecking face. Rule of Cool supercedes
everything else in Battletech, after all. I mean, the whole game is utterly ridiculous on the face of it, but that's ok because it's so damn awesome.
cazidin, on 05 May 2016 - 03:41 PM, said:
True. In all likelihood it'll be a quirk to ignore environmental modifiers. Due to its limited critical slots it may be wise to give it an energy heat quirk and maybe some turn/accel/decel quirks because of its low speed. What do you think, Bishop?
LHS fluff quirkage aside, it'll get no other quirks, certainly not agility ones. Absolutely zero chance of that at all, nor should it.
It'll be packing firepower comparable to 100t assaults; it doesn't need anything else.