Mystere, on 05 May 2016 - 07:34 AM, said:
I see most close games more as Pyrrhic victories and well executed ambushes resulting in a massacre as good games. It could have been a 12-0 but with most of the other team missing limbs and and close to death. In other words, it is not the final score that defines a good game for me.
Unfortunately, in most cases, the team doing the stomping rarely has more than a handful that are not fresh. Usually means that 4 or more on the losing team did almost no damage before dying. A full Lance of players was ineffective. That is not a good game. Means matchmaker failed to do its job to make even teams. It means matchmaker is acting more like the old Elo system to make a team it thinks can win, and one it thinks will lose. People who post GG in those cases are either insulting the other team, or are not being at all sympathetic to the pissed off CARRY HARDER players on the stomped side. Whenever I'm on the stomping side, I usually post "Another fine Elo mess" to show that I know how the CARRY HARDER players on the other side are feeling. I've been there.
Now, I'm not talking about group queue. Too many variables about mechs and the makeup of the groups. Stomps will happen. But, solo PUG queue should rarely see games like that if it is working correctly. It s not, and I've started recording them for YouTube.
Plus, I feel just the opposite. Close games are more fun for me than stomps. I enjoy the challenge of a good match up.