It is well known that this game is currently set in 3051 and mech selection out to about 3053. Set during the Clan Invasion of the Innersphere, with the current date in game 5/1/3051, a year to the official Battle of Tukayyid date (5/1/3052). After this what happens?......
The Inner Sphere and the Clans have been battling for almost 3 brutal years. With the climatic battle of Tukayyid finally able to stop the onslaught of the Clans and a supposedly 15 year fragile peace is now in effect. Peace has finally came to the Innersphere, but for how long?
10 years later…...Though the Clans have held their end of the truce up and have refrained from attacking the Innersphere and as several Drums of war can be heard throughout the Inner Sphere once again…..Though weakened by internal conflicts, Annihilation of an entire clan, or change in political stances have greatly affected their ability or desire to renew an offensive into the Innersphere, the threat they pose is still quite formidable, maybe even desireable…
New and Reworked Factions!
Wardens: Recent years have seen coming and going of Clans switching their political stances, once a crusader lead Clans, Clan Ghost Bear now finds themselves now with their own spot in the Innersphere and has switched Warden minded stance after their migration to the Innersphere and creation of the Ghost Bear Dominion. Along with allies now in other Wardens such as Clan Diamond Shark and Clan Snow Raven the Dominion though small and young has a formidable force with in and at their back if any tries to challenge the Vicious Bear. (Ghost Bear Dominion, Clan Diamond Shark, Clan Snow Raven.)
Crusaders: Once a staunch Warden, infighting between Clan Wolf and Jade Falcon has allowed for new Leadership to take the place of the once Warden minded Khan Ulric and Natasha Kerensky after their deaths during the Refusal War, is replaced by the staunchly Crusader aligned Vlad Ward . Jade Falcon as well has found themselves now with new leader ship at the deaths of both Khans at the hands of Vlad Ward, who avenged his former Khans' death by a dishonorable trap set by saKhan Vandervahn Chistu. Although still aligned as Crusaders, the fighting forces of Clan Jade Falcon, along with Clan Wolf have been greatly diminished, reportedly draining the remaining Brian Cache's. Other Crusader Minded Clans have also found themselves trying to make a mark in the Innersphere these are reportedly most note worthy are Clans Ice Hellion, Hells Horses, and Steel Viper.) Though the infighting has affected greatly the Crusaders, they still possess the ability to launch an offensive few could match. (Clan Wolf, Clan Jade Falcon, Clan Ice Hellion, Clan Hells Horses, Clan Steel Viper)
Concord of Kapetyn: Though the Alliance is a fragile one between the three great houses in the past few years, there has been renewed desire and expression set forth in the past decade by the Leaders of house Marik and House Liao to strength the ties. With House Kurita now as well finding a new Alliance with an unlikely faction the new Kapetyn alliance seems to be largest of its kind in the Innersphere, specially with a new addition to the Alliance...Clan Nova Cat, long been in the shadow of the mighty and brutal Smoke Jaguar are now free of their oppressive behavior. For Pledging allegiance to the reformation of the Star League, the Clan is abjured from the others in the home worlds and heavily participates in Operation Bulldog and the Trial of Annihilation of the Smoke Jaguars finds themselves in need of a new home. For this they find refuge in the Draconis Combine and find an Alliance with Kurita profitable for both factions. Now a staunch ally of house Kurita they are pledged to defend the Innersphere from any aggressor, even their old clan allies. (Marik, Liao, Kurita, Clan Nova Cat)
Lyran Alliance: The Lyran Alliance is a fairly new name for an old territory. Originally the Lyran Commonwealth, and later the Federated Commonwealth with the merging of territories with house Davion. Recent years have seen the houses split back into 2 separate territories. Now lead by the ever power hungry Katrina Steiner (aka Katherine Steiner-Davion). The once some what peaceful nation towards its once ally now finds themselves at odds with them and possible inevitable conflict. Though not all assets to this Alliance are aligned with Katrina, many still support the Lyran Alaince in its existence and pledge to protect them from foreign and possible inward enemies... Clan Wolf though almost torn in half by the War of Refusal and new Political alignment to Crusader. There were still Wardens who survived. Lead by Khan Phelan Ward with other Warden minded warriors they fled to Lyran Space and the and finding a home on the world of the Kell Hounds and old home world of Phelan, on Arc-Royal, they find themselves Abjured from the Clan council and home worlds and now in an Alliance with the Federated Commonwealth for their own survival and to follow in the Warden mentality of continuing to protect the Innersphere... (Stiener, Clan Wolf-in-Exile)
Federated Suns: The Mighty nation lead by house Davion has long been considered the standard to live by in the Innersphere, in the past century the alliance between Davion and Steiner created the largest nation spanning the entire diameter of the Innersphere with combined military might of the nations and the leadership of the young Davion-Steiner Children the nation prospered and played a major roll of defending the Innersphere during the Clan invasion. The past few years though have seen shattering of this once might faction and a family split as Katirna Steiner (AKA Katherine Steiner-Davion) has once again formed a Steiner only nation and has been lead on a power hungry drive to gain more influence and territory for her new might nation. Convincing once allied soldiers to fight their own friends and brothers. The Federated Suns have been forced into a conflict to restore peace to their once brother nation. (Davion)
Though there are many conflicts that happen after the truce of Tukayyid, many could argue that there is a need for the Refusal war or Operation Bulldog with the Annihilation of the Smoke Jaguars. But I feel there is a much better date to allow for more factions but less buckets for players, along with a better map set up. . .
-New weapons and Equipment! I won’t write too much into this, many posts are up on this topic as many just want the time jump for new weapons and mechs. Who can blame them! We are running out of mechs, we are getting the same loadouts over and over and over again due to meta and how weapons have been “balanced”. A time jump could also allow for rebalancing current weapons so that they will not just be overtaken by the new systems that to bring a lot more punch to the rings and could easily invalidate current weapons, specially on the IS side of things.
-New Players! This era of the Fed-Com Civil War I selected appeals to many of the younger /mid aged (18 to 30 year olds) players whose first Mechwarrior Games would have been most likely Mechwarrior 3 and 4, and even some of the really young crowd who started off with Mechassualt. With Iconic mechs from both of these being such as the Nova Cat, Blood Asp, Mad cat Mk II, Fafnir, Sunder, and many more that are not in game right now. A simple glance on Steam at MWO and if they only know Mechassault MIGHT not know what they are looking at because of lack of favorite mech from the past (future) games! These are also many fan favorites of even the most seasoned Battletech fan, there is more money in this era, than that of what is left in this era!
I feel that the best time to Jump the Timeline Forward would be June 2017! After a truly epic month long and accurate Battle of Tukayyid in May starting on exactly May 1 3052 to the lore date. This would send this era off with a bang we move 10 years ahead to when some truly massive and great story elements are present and the Inner Sphere truly dives back into warfare with lots of Clan on Clan, IS on IS violence, and the ever present Clan on IS conflicts!
The best case to help implement this and pay for such a drastic jump is having 2 packages present at once so 8 mechs total! These being a Clan time jump package and an IS time Jump package adding a few popular mechs from the next era and each selling for the same price (somewhere between the $80 and $120 mark for the largest of the packages). This would need such a package and even maybe GOLD mechs again to help further fund the work required for EVERYTHING in coding, models, painting, ect. A trickle of 1 mech a month could create more head aches for PGI as well with say they added the Mad Cat Mk II first for the Time jump, the amount of THIS MECH IS IN WHY NOT MY NOVA CAT/FAFNIR/UZIEL/ECT ECT ECT would be brutal on the forums to say the least. They would need to offer a decent chunk of future mechs and most able to show case the new tech as well in some of the variants as well.
This was a 1st revision, its late I will edit and improve on this tomorrow and as time goes along.
Thank you
CK16
KEEP THIS ON THE FRONT PAGE
Edited by CK16, 01 May 2016 - 01:31 PM.