Mavairo, on 08 May 2016 - 07:20 PM, said:
TTK is too low in this game.
I'm sorry but if you think 5 second life spans under fire is OK under focus fire, you should go play Call of Duty and every other twitch shooter on the market.
These are supposed to be impressive warmachines, capable of absorbing a great deal of punishment.
There are games that are much more successful than MWO is player count wise, that have much longer TTKs.
In CoD your lifespan is 5 seconds with 1 person shooting you not 10 seconds with 6 or 12.
Mavairo, on 08 May 2016 - 07:52 PM, said:
That's not the only time people die in five seconds and we both know it.
All it takes is one aggressive team to push the corner, the ridge and to be the first guy they see. You're going to be insta gibbed if you are in anything less than assault mech.
I've been on both sides of the coin more than enough to know that gameplay is more complex than that. And I think or hope you have to, and have the ability to be honest with yourself.
You have no chance to defend yourself, you're just Done.
Then you get to sit, and wait for the match to be over if you want to use that mech again.
All it takes is to be on the wrong side of a corner, at the wrong moment and that's it.
You can be nestled, in cover, with your team, ready for the enemy, or conversely if you're the first guy in a coordinated push, the target gets called, and your mech is drilled into non existence in one salvo.
And that's as it should be, or do you think only a minute long group hug with all 12 mechs would be sufficient to send you to the great beyond?
It seems to me when people say: TTK is too short, it's really more accurate to say that "TTK-me is too short" because there sure are a lot of other people that don't feel at all like TTK is too short. For me, I live in most fights for what generally feels like a long time, unless I make MISTAKES or team makes MISTAKES that cannot be recovered from.
Well, I'm okay with being punished for MISTAKEs, because that gives this game an element of DANGER.
Now, PGI could push TTK out to so long that it really would take a minute long 12 man group hug to send you to the great beyond. But then, where is the DANGER in this game? Where is the RISK? Without RISK, do you really get as much REWARD?
And what happens to strategy and tactics if you push TTK out to minute intervals for focus fire? Where would the payoff be for the perfect flank? What could a group of lights do to disrupt the enemy rear? What does it matter if you sneak up on the enemy team in the perfect position if it takes so long to accomplish any significant damage that the enemy team could simply correct any mistake by repositioning?
So in stead of having snipers, ambushers, brawlers, sneak attacks, all out pushes, hide and poke, and the great variety of strategies and tactics, all we will ever have are brawls. Brawls at long range. Brawls at medium range. Brawls at short range. Just slowly bashing each other over the head until one mech breaks. Effectively, we'll go from armored warfare with big robots, to medieval melee with big robots.
Tactical complexity dumbed down. Excitement dumbed down. Mech variety dumbed down. Role warfare dumbed down. Infor warfare dumbed down. Strategies dumbed down.
And for what? So that people don't use the right tactics to prolong TTK can avoid paying for their mistakes?
MWO achieves some balance between thinking and fighting that's very different from the typical FPS. If you don't acknowledge that you're being disingenuous.
Ok, it's still not different enough for you. Let's make TTK longer to make it even more different. The problem with changinig one thing like TTK is that the balance we enjoy in this game is tied to many different aspects. If you make TTK significantly longer are we then going to change every other thing that the longer TTK breaks, and how long is that gonna take?
Oh, and those fast 12v12 competitive matches, do you think those guys sitting there playing are thinking, TTK too short, or are they enjoying the game?
Edited by JigglyMoobs, 08 May 2016 - 08:27 PM.