As some others have said, the reason why matches are over so quickly is that there are not viable objectives other than killing the enemy team in this game. In order to solve this maps need to be bigger and objectives need to be designed to make teams utilize large geographic areas on the map. If objectives and map design make deathballing ineffective, then you will see TTK go down.
Regarding torso twisting vs legging, that's really missing the boat on survivability. 90% of survivability in this game is positioning, maneuver, awareness and decision making. TTK goes way down if you combine all four.
You have to position well, you have to be dynamic in moving from good position to good position, you have to be aware of where people are, both teams, on the map. Then you have to put it all together by making decisions that ANTICIPATE moves of the other team.
You spot lights moving sort of towards your Dire from 800m out? The time to move is NOW not 20 sec later when they are 400 m away and you are SOL.
You see enemy team looking like it's coming over the ridge line in front of you in about 20 seconds? The time to backup to the next set of hills is NOW not 10 sec later when it's too late.
You get into the low ground on tourmaline and it looks like the enemy team is getting ready to bottle you in? The time to get agitated and aggressive in your breakout is NOW not when you are down 3 mechs.
How are they going to blast your leg if your legs are behind a hill?
How are they going to 12 v 1 you if you are not where they expect you to be?
How are they taking you down quickly if you are behind terrain?
How is their twitch aim skills going to save them if you are in the superior overlook spot?
If you want a longer more meaningful game, get pgi to make it have more meaningful objectives. Because beating each other around with nerfed weapons that do jack all for 20min is going to be pretty damn boring too.
If you want to extend TTK for yourself, don't point to a sjr/emp/228 match and say see, TTK too short. You're not playing a full 12man comp team 99% of the time. Look to your own decisions and tactics.
Edited by JigglyMoobs, 08 May 2016 - 12:20 PM.































