 Widowmaker1981, on 10 May 2016 - 08:36 AM, said:
Widowmaker1981, on 10 May 2016 - 08:36 AM, said:
 
Wait, so you think limiting lasers to a 30 point max alpha, but allowing ACs to do whatever they like wont just force every single build to be Dakka? You can get up to 20 point dakka ALPHAS (more when considering Clan Dakka), which you can then spam for almost no heat faster than once per second. How are hot lasers going to cope when they cant out alpha the dakka? Hint: they aren't. To make up for their heat and long cooldown lasers MUST be able to put out a considerably larger burst than dakka, or its just crap in comparison (unless you are terrible and can only hit with hitscan weapons.. )
I never said that it wouldn't force them to run dakka. Stop putting words in my mouth.
 
Consider this: Ballistics are heavy and ammunition limited. They also have projectile velocities and bullet drop. They are a lot more difficult to use than lasers. They don't need a limiter in the form of a reactor power draw. In addition, it doesn't make any realistic sense to give them one. They're 
ballistics. I don't have to hook a battery up to my rifle when I fire it. I just lever a round into the chamber and squeeze the trigger. 
 
If the power draw is implemented like I suggest, then PGI can remove ballistic quirks from the game. That would counterbalance the dakka you so fear. Ballistics right now, have very impressive quirks on a lot of Mechs to eliminate or decrease their projectile drop, to boost their firing rates and ranges, and to decrease the heat they generate or their UAC jam chance. If these are all removed, then ballistics go back to being slower, more ponderous weapons that take a certain degree of skill to use. The Clans may be able to boat them more effectively, but it's still very easy to spread the damage. The IS may have their pinpoint still, but they have to juggle the fast projectile drop, the likes of which does not hinder the Clans. 
 
Under your system, the AC/20 + 3MLs HBK-4G would bite the dust. That's actually a very reasonable build for that Mech and not one that needs nerfing. The AC/20 has a very slow rate of fire without quirks. Having 35 points of damage would make it one of the most powerful Mediums on the IS side, but it would sacrifice a great amount of speed to do so, settling for that Standard 200 or 220. It's a trade-off, but it fills a niche roll perfectly. My system would enable it to fill that niche roll, while bringing other Mechs more in line with it. Centurions would still be quick skirmishers. Shadowhawks would start reappearing with SRM or ballisitic loadouts. We would start seeing more Trebs and Enforcers while Blackjacks would decrease a little. Light Mechs would become a bit more uniform in terms of firepower, and would be forced into a scout role instead of a brawling role. SRM based Lights would not disappear though, as they likely would under your system. Under my system, Dragons, Quickdraws, and Cataphracts would flourish again, on par with the current chassis. 
 
You can't just make a broad, sweeping change like "limit all alphas regardless of weapon type," and then expect that the game will be able to absorb that and be okay. You have to consider the consequences.
 
Under my system, a BLR-1G would be able to run 2xAC/5s with 6 MLs. Let power draw act like heat, in the sense that your Mech shuts down if you exceed your limit. If energy-based alphas are limited to 30 points, then I cannot fire all 6 MLs at once. I have to stagger fire them, with my rate of fire dependent on my BLRs power draw recharge. That means that, even though I have a 40 point alpha, I am likely only putting out about 30 or 35 points of damage at one time. That's very reasonable.
 
My HBK-4G example can put out 35 points of damage without running over its power draw. Over time, like with heat, it may peak to the point where I have to start chain-firing my lasers. However, the HBK would be able to be the cool running, slow, powerful Medium that it was meant to be. 
 
Mechs like the Jager, which do boat ballistics, wouldn't fire as fast as they do now, or as accurately, without their quirks. UAC Jagers would jam much more frequently. However, they would still see a small resurgence since they would be a cool-running alternative to the TDR-5SS. 
 
That's my point; let power draw affect only those weapons that need to draw power, and remove all the ballistics quirks. Decrease missile quirks somewhat, but do leave a few; hit reg on them is so buggy still that some residual quirks are needed for balancing. Run this on the PTS and see what the community says. Simple.
 CD LoreHammer Lord, on 10 May 2016 - 08:57 AM, said:
CD LoreHammer Lord, on 10 May 2016 - 08:57 AM, said:
Screw it.  Just double armor and internals again (for a total of x4) and be done with it.  It's another simple band-aid half-assed solution that I'm pretty sure PGI can appreciate.
Actually, that wouldn't be all that bad and may be the best solution (K.I.S.S. Method). Pilots would sacrifice tonnage for armor, which would decrease alphas while increasing their hitpoints. TTK goes up, problem solved!