 Aresye, on 10 May 2016 - 11:12 AM, said:
Aresye, on 10 May 2016 - 11:12 AM, said:
Funny how back during the PPC+AC5 combo days, people were saying that PPFLD weapons were easy to use and how lasers required more skill because you have to keep your aim on target.  Now after the meta has shifted, somehow lasers are now easy to use, and PPFLD weapons are more "difficult" to use.
 
Funny how the same players and teams are still at the top despite all these changes, yet it's always because of game balance, TTK, perfect convergence, etc.  It's never because they might be "good."
We've tread this path many times before:
 
The weapon that kills you is always the one that's easiest to use.
 
The weapon that you kill other people with is always the most skillful.  
 
If you die horribly at match start TTK is too short.  If the enemy dies horribly at match start they are morons.
 
Before laser meta:  Jump jet pop-tarting with PPFLD takes no skill.  What takes skill is moving your mouse from side to side while sending scattershot weapons and lasers in the other mech's general direction.
 
After laser meta:  Lasers take no skill.  What takes skill is to send PPFLD ballistics while using jump jets.
 
Actually, on second thought, pin point component wise damage (which distinguishes MWO from every FPS twitch shooter) is bad because it takes no skill to hit components on a moving mech.  What is skillful is sending projectiles flying in the general direction of the mech.
 
Also jump jetting in general takes no skill.  What takes skill is making your mech move on the ground.  Preferably flat ground.
 
PS - LRMs always take skill because there are so many things you have to consider to get the most missiles to land on people while hiding behind other mechs/rocks/terrain just behind/way behind the front line.
 
Did I miss anything?
 
To recap:
 
The current state of MWO is horrible because it takes no skill/ is too much like CoD/ people die too fast.
 
To change things, we need to change pin point damage so that people can't simply take out components, figuring out some way of making it so that people can't die fast, take out the laser/PPFLD meta because they require no skill, take out component damage and spread it along a nice big comfy area that our mechs can withstand, make LRMs more viable because that does require skill, make jump jets not work well because poptarts are generally evil, and boost the LBX because that's a really great weapon that we should all use.  
 
Got it.  Let's make all these changes.  By this time next year we can finally have the game that everybody really wants:
 
Pillow Fight Warrior Online: BattleTech edition.
					
					
					
							Edited by JigglyMoobs, 10 May 2016 - 01:54 PM.