 JigglyMoobs, on 10 May 2016 - 07:05 PM, said:
JigglyMoobs, on 10 May 2016 - 07:05 PM, said:
I'd like that feature right now with the FW wait times. They should give you a real life pillow for use during match making.

Not to mention that it sucks.
Here's an idea for increasing TTK that might not be horrible (haven't made up my mind whether it is or is not).
A couple of people suggested increasing internals and armor. I think that's going in the right direction but still might be a bit much. So, instead of increasing internals and armor all the way, how about finding a way to make the engine and perhaps the legs harder to take out?
Basically, right now people go for fast kills either by removing the legs or drilling the CT or ST (on XL mechs). Consequently, when you die, you tend to still have some weapons and other components left.
Thus, the sequence of destruction often goes like this:
Armor striped -> couple of component crits -> dead
What if you made engines and legs hardier and tried to tilt the sequence like this:
Armor striped -> component lost -> component lost -> component lost -> engine capability degraded -> dead.
TTK would drag out longer, but people will still be doing meaningful damage to you. Also, the game tactics would tilt towards either going for cockpit shots or stripping weapons. The former takes more skill, the latter takes more time, but neither would be boring, and it won't feel like we are playing with nerf bats.
In those respects I think this is a good idea.
But here's the bad part: almost every mech might have to be tweaked and re-balanced, hit reg issues with lights would also throw a major wrench into things, so there's a lot of possibilities for upsetting the game balance.
Interesting.
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