Daycrist Bloodfang, on 22 May 2016 - 06:30 PM, said:
Actually Clan DHS do not have near the capacity as IS DHS
IS DHS CAP 1.5 with .14 dissapation
Clan DHS CAP 1.1 with .15 dissapation
The math I did included the differences. All 'Mechs have a 50 base cap with a 250+ engine. Now multiply whatever the faction DHS cap is times the number of extra heatsinks, and you get my numbers for heat cap. Those numbers favor the Clan side, now account for the better dissipation on the Clan side.
Clans still come out ahead, which is why PGI nerfed the cap in the first place.
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Clan variants also have more range. In the case of LPL, a lot more range (~64% more). The heat is intended to be a soft limiter, making the longer ranged weapons harder to use effectively up close and forcing to either take a gun better suited for that range or try to stay outside of that bracket. All longer range energy weapons generate more heat, it's a rule that is universally true within MWO.
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Clan LPL 13 Dmg at 1.12 duration (about twice the burn time) with a 3.25 cooldown the only benefit is the almost 2 times optimal range over IS varient
Damage is why you get longer durations. 7 damage over 1.15 seconds is better than 5 damage over 0.9 seconds on the ML. 6 damage over 0.75 seconds is exactly identical to 4 damage over 0.5 seconds for SPL. 6 damage over 0.6 seconds for MPL is better than 8 over 0.85, but neither gun sees much use at the upper levels. 5 damage over 1 second is far and away superior to 3 damage over 0.75 seconds for SL. 11 damage over 1.5 seconds is more than 9 over 1.25, and again neither is good.
Given that in almost all of the Clan weapons have naturally better damage per tick, and given that total cycle time is mostly irrelevant for lasers, it's really not a huge sin that the LPL gets to be really good at its short range. The LPL could perhaps use a marginally longer burn, but the cLPL and LPL are one of the best cases of balance between tech factions. They both excel within their brackets; but they do not directly compete.
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And some of those quirks need to be reigned in, while others need to be rolled into the weapon stats themselves.
Edited by Yeonne Greene, 22 May 2016 - 08:05 PM.