Dakota1000, on 09 May 2016 - 01:28 PM, said:
I play as a Clanner in CW but use a lot of IS mechs in quick play. I've been finding that my IS mechs preform much better than the clan ones, though the clan mechs do tend to have similar or higher damage outputs.
My IS mechs seem to be more efficient in their damage, when I look at weapon stats I can see why. The SRMs have less spread, the ballistics fire in a single slug, the laser beam durations are much shorter, quirks are thrown in to further improve those stats, I even get durability boosts on some mech variants. Ghost heat is also more forgiving allowing me to hit with alpha strikes without much worry when it would be handy to.
Basically my Atlas is walking nigh unkillable destruction, My Mauler rains death on enemies with heavy ballistics further out than a Dire Wolf and with more speed and higher mounts, My Banshee can run around with 5 large pulse lasers and cut down a third of a team with ease. All of these mechs can just cut right through enemies with ease, armor gone in a couple hits, and I end a game with 3-5 solo kills on average.
However on the Clan side I find I have to work more to poke and push and dodge and spread damage and make sure to always stay out of range of any IS mech and hope I can get my beam's full burn on a target before they can fire a shot off. If I'm going and using my Hellbringers and hitting enemies with either quad ERLLs or dual LPL dual ERML or something similar its not nearly as easy as when I am in an IS mech. Armor just falls off the thing and structure doesn't take much to finish off when going against things like IS ballistics or LPLs or even SRM bursts.
I've honestly found my triple LPL Hunchback 4p to be able to kill off Hellbringers with ease and Oxides nearby basically mean I'm a dead man if one targets me while I'm in a Hellbringer even though if I'm in an IS mech they just vaporize the moment they get in range.
I've always liked efficient killing rather than just being able to spam out damage, and that seems to be what the IS is offering now. Maybe I've signed up for the wrong side in community warfare.
What have you guys noticed when playing on both sides?
My Commando, Spider, Panther, Urbanmech, Vindicator, Trebuchet, Rifleman, Dragon, Catapults, Archers, Victors, Awesomes, etc would disagree.
Warhammer and Marauder are real good, Oxide, BK and Hoppers a bit broken, and yes the Wubshee is the Meta Assault, I suppose.
Beyond that? Can't think of any appreciably better or easier than Clan Mechs. ACH is still better than any IS Light not named Oxide, as are Jenny IIs, Stormcrow is still better than pretty much any IS Medium, TBR, did get nerfed off God Tier finally, but is still a solid Tier 1, as are the HBR and EBJ. Really the only spot I find the Clans lacking, to a degree, anyhow, is Assaults. DWF is too immobile, and the Warhawk too gimped by locked gear (though with the right builds still really good... just not Wubshee good).
As for my Centurions and Hunchbacks, I feel they give a close enough match to the upper end Clan Mediums to give you a chance to win based on builds and pilots, but ezmode? Not even close.
Dakota1000, on 09 May 2016 - 01:46 PM, said:
I find the damage not to efficient due to how spreading damage works. The Hunchie has nearly half the beam duration of the Hellbringer for maybe 1/3 less damage or so. Then with the heat generation of clan weaponry that damage wasn't all too efficient. Seems that they are only efficient in tonnage spend for the weapons to do that damage.
IS is great at sustained damage, but they are also great at sustainable high burst damage.
And IS has half the range. Maybe that's not a huge deal in face hugging comp matches, IDK. But for the rest of the population that range and extra ton, do matter. That said, the IS version is too cool running. And IMO, both do too much damage.
Mazzyplz, on 09 May 2016 - 01:51 PM, said:
some of the newer IS mechs are too durable, like the marauder.
but i disagree with OP.
i run inner sphere mechs and they are powerful, but the sheer firepower of a direwolf? we don't have that.
not even the king crab. i also run a nova, which is very fragile but hard hitting, and the mech is a beast.
i run it stock, 12 er meds. the range on er meds is better than inner sphere, and my lasers are cheaper to shoot
and if you run small lasers you do more damage as they do 5 instead of 3. the clan smalls are flat out better.
the warhawk can sustain ppc better than my awesome or a stalker. and it's clan erppc.
the large or pulse laser of the clan mechs is just as good as the laser of the IS mechs. if you hold the clan beam as long
it delivers just the same damage.
of course clan ballistics are less great.
inner sphere has less spread damage and like 3% more armor, but inner sphere also has weaker light mech chassis (plural) in general and worse small and medium lasers.
also - if you like the hunchback so much the clans also get a hunchback right? so there's no grounds to complain that your hunchback outdoes your clan mechs. in fact the clan hunchback can be slightly more efficient due to clan weaponry
My HBK 4G rather wishes it could pack 2x Clan UAC10s. The spread is so short as to be a non issue in most scenarios.