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Supply Caches...huh?


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#21 LordMelvin

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Posted 09 May 2016 - 04:58 PM

A chance at earning paint or camo would be cool, although it'll likely be RNF based so you'll get 14 Steiner Blues or 65 Hellbringer Sherman's when all you have it Atlases.

Of course it'll be 300MC for a key which will make the rewards worthless.

Edited by LordMelvin, 09 May 2016 - 04:59 PM.


#22 Wiley Coyote

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Posted 09 May 2016 - 04:58 PM

So will the crate be a tiny, blend-into-the-background, ECM shrouded box that you have to trip over to find or a big, flashy, Looney Tunes-esque box that can be seen from orbit?

#23 TheKIps

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Posted 09 May 2016 - 05:01 PM

View PostNaduk, on 09 May 2016 - 04:56 PM, said:

interesting

i wonder how this will play out

it could be a interesting way to give out / keep rare, things like ER mlas for IS

or it could be a total disaster like guild wars black lion chests and contain nothing of value at all

No it is a terrible thing, its bad in MTG, its bad in Hearthstone, its bad in Dota2, its bad in CSGO.

its a horrible tactic. If youre doing it for cosmetics i think its "borderline" ok, but for gear/game play changing items its horrible.

youre advocating a system where you spend real money for a "chance" to get an item. you want an ER Med las and you have a clan box? but said clan box only has a 10% chance to give your the med las, you are advocating horrible gambling.

#24 Rampancy

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Posted 09 May 2016 - 05:01 PM

Ya'll are too uptight. Ain't nothing wrong with a little bit of minigame.

#25 1453 R

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Posted 09 May 2016 - 05:05 PM

C'mon, guys.

Yeah, it's kinda random as hell, and I'll admit to a "where did this idea come from? o_O" reaction when I was reading it...but first of all, the game is woefully short on the micro side of microtransactions. If they want to set up a penny-packet loot crate system to try and encourage people to work up some MC, let 'em try.

Admittedly, the implementation seems...weird. I get why the player who finds it doesn't necessarily get to keep it, so as to avoid Idiot Charges to the nearest crate, but the system just seems incredibly wonky and arbitrary. You get either a one in twelve or a one in six chance of scoring a loot crate that may or may not contain worthwhile things, and which will not necessarily give you the worthwhile things inside it if you open it, but only if someone else on your team finds the box and captures it before the enemy team does.

I'm ambivalent, I suppose. On the one hand, the feature is essentially harmless. Outside of the dev time used to implement it (awesome resource utilization, guys), they don't really do anything that'll disrupt the game too much. On the other hand...the whole thing seems so random and arbitrary as to be little better than a post-match lottery that picks one of 24 players to receive a Goodie Box.

There's got to be better ways to do both loot crates and actually-micro microtransactions than this. Maybe players above a certain match score get a chance of rolling a loot crate, independently of the game? At least then your method of obtaining loot cratery is Being Credit to Team rather than hoping someone else on your team finds the box and then gets shafted on the post-game roll.

I dunno. There's a lot of legitimately cool stuff in the Triple Roadmap, and frankly I'm not nearly so "PGI PLZ NO" over this as other folks. It just...doesn't seem very MechWarrior-ish, I suppose?

#26 TheKIps

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Posted 09 May 2016 - 05:06 PM

View PostRampancyTW, on 09 May 2016 - 05:01 PM, said:

Ya'll are too uptight. Ain't nothing wrong with a little bit of minigame.

you are okay with PGI incentivising players to leave the group and run off on their own?

This is going to degrade public games even more, deathballing leads to the vast majority of victories and teams that lose are teams that get caught alone, or feed into the kill zone in ones and twos.

This is telling players to spread out, the lights are going to leave the group and leave the slower mediums, heavies and assaults down on firepower.

#27 oldradagast

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Posted 09 May 2016 - 05:07 PM

So... it's like a permanent squirrel that people can chase, right?

Now, when that assault mech goes blundering off alone, he has a reason to do so, I guess...

Silliness. If they wanted to add more interesting salvage, just have a small chance per game that you recover an intact "whatever" from one of the mechs on the other team you helped destroy. That would make more sense than the Power Up Fairy magically seeding the realms with treasure chests that need MC lockpicks to open.

#28 TercieI

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Posted 09 May 2016 - 05:08 PM

View PostRampancyTW, on 09 May 2016 - 05:01 PM, said:

Ya'll are too uptight. Ain't nothing wrong with a little bit of minigame.


I actually don't hate the "hey, you might stumble on this" thing tat the random who gets it allows, it's the goofy pay-for-maybe I don't love.

#29 TheKIps

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Posted 09 May 2016 - 05:10 PM

View Postoldradagast, on 09 May 2016 - 05:07 PM, said:

So... it's like a permanent squirrel that people can chase, right?

Now, when that assault mech goes blundering off alone, he has a reason to do so, I guess...

Silliness. If they wanted to add more interesting salvage, just have a small chance per game that you recover an intact "whatever" from one of the mechs on the other team you helped destroy. That would make more sense than the Power Up Fairy magically seeding the realms with treasure chests that need MC lockpicks to open.


Actually thats a pretty sane idea. If they wanted to keep the "MC to use" idea, (because theyre doing this as a cash-grab) they could still charge for Salvage Keys/ Salvage Teams.

#30 Bilbo

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Posted 09 May 2016 - 05:13 PM

View PostTheKIps, on 09 May 2016 - 05:06 PM, said:


you are okay with PGI incentivising players to leave the group and run off on their own?

This is going to degrade public games even more, deathballing leads to the vast majority of victories and teams that lose are teams that get caught alone, or feed into the kill zone in ones and twos.

This is telling players to spread out, the lights are going to leave the group and leave the slower mediums, heavies and assaults down on firepower.

I'd actually be in favor of a mechanic that encouraged people to run off and leave the group. This, as described, won't do that.

#31 NocturnalBeast

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Posted 09 May 2016 - 05:13 PM

I love everything in the patch notes except for "Supply Caches" a.k.a. "Lockboxes". Yes, I know that lockboxes are standard FTP fare, but I was hoping that PGI would pass on lock boxes and " gold" ammo. Now, this addition is not game-breaking in any way, as long as they don't spam faction chat or whatever when anyone opens a "Supply Cache" like in Neverwinter, though, so I will not quit the game over it.

Edited by Ed Steele, 09 May 2016 - 05:14 PM.


#32 Cabbage Merchant

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Posted 09 May 2016 - 05:15 PM

View PostDakota1000, on 09 May 2016 - 04:48 PM, said:

Kinda sucks that they are just randomly placed and would lead to wondering around. They could just do something like give salvage to the winning team. The player that gets it could sell it for cbills or spend MC to get their engineers to make that salvage into something or some system like that.



I like the way you think!

#33 Thunder Child

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Posted 09 May 2016 - 05:20 PM

What I'd like to know is how they managed to fit the Dire Wolf into the box in the first place.

Because if it's anything like Neverwinter, the only other FTP Lockbox title I play, they'll have a 0.01% chance of rewarding a Legendary Mount..... uh.... I mean Hero Mech. That way all the Punters spend HUGE volumes of MC on the chance at a Gold Plated Daishi.

#34 p4r4g0n

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Posted 09 May 2016 - 05:21 PM

Either give me what is in the box or not but having to deal with a RNG to *maybe* get what I actually want from the box and pay actual cash to roll the dice for it is ********. I have hated this concept in every iteration I have ever seen in every game that had it.

If I wanted to gamble, I would just go to an online casino or something.

The only thing I am pretty sure about is that PGI is not stupid enough to allow unique OP stuff to be only available from this .... but then again, there is a first time for everything.

Edited by p4r4g0n, 09 May 2016 - 05:21 PM.


#35 Death Proof

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Posted 09 May 2016 - 05:29 PM

Depends what's in the cache.

I'll easily drop 50-150 MC if there're engines in the caches or items of equal or greater value.

#36 Death Proof

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Posted 09 May 2016 - 05:33 PM

I'd rather a proper salvage system be introduced, though...instead encouraging players to go on easter egg hunts in game modes where that sort of behavior is detrimental to team play.

It should juts be that each player on the winning team gets a salvage share at the end of the match, with the value of the salvage corresponding to their match score. The salvage shares can then be sold for CB or unlocked for MC. Get rid of the RNG crap.

#37 adamts01

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Posted 09 May 2016 - 05:48 PM

I could not be more opposed to this nonsense.

View PostTercieI, on 09 May 2016 - 04:32 PM, said:

That part makes sense, so it's "ok if I find it" but no one is motivated to abandon their team to hunt for it, but...then spend MC? Oi.
Oh they'll leave the team to die for sure.

View PostRampancyTW, on 09 May 2016 - 05:01 PM, said:

Ya'll are too uptight. Ain't nothing wrong with a little bit of minigame.
When the minigame encourages scrubbery, which is already plentiful, yes there's something wrong with it.

View PostBilbo, on 09 May 2016 - 05:13 PM, said:

I'd actually be in favor of a mechanic that encouraged people to run off and leave the group. This, as described, won't do that.
Only if it gave a benefit to the fight though. Something like finding the package will call in a Long Tom strike, or repair mechs armor by 10%. There needs to be a reason not to deathball, but this? PGI can't figure out how to get people to spread out with a decent game mode so they introduce goodies around the map..... seriously?

#38 TercieI

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Posted 09 May 2016 - 05:54 PM

View Postadamts01, on 09 May 2016 - 05:48 PM, said:

Oh they'll leave the team to die for sure.


Well, yeah. :(

#39 CycKath

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Posted 09 May 2016 - 05:58 PM

Need more detail to be able to tell if its good or bad. Honestly though I'd prefer just more general random drops for people who play rather than "FIND THE CRATE!" hunting.

#40 LordNothing

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Posted 09 May 2016 - 06:02 PM

its a slot machine.

i went to vegas once, i won a lot of money in blackjack, and blew it all in the slots. ever since then i have found gambling to be a fruitless waste of time. i could have spent that money on a prostitute

Edited by LordNothing, 09 May 2016 - 06:02 PM.






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