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So, Kodiak: Spirit Bear Probably A Good Buy, Collectors Pack, Bad Buy.


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#41 LT. HARDCASE

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Posted 13 May 2016 - 05:04 PM

View PostFrosty Brand, on 13 May 2016 - 04:48 PM, said:

Will i did for the marauder... And phx... Though I'm tempted to cancel and get vindicators if they are half way less sucky after the re-size... Unless phx comes in first then i have to pick up them later... Hmmm.... Which is dripping first again? I have to many 70s as it is too but can't sell... Not after the wang-cident....and my Zeus is mah babby... Hard to run other Mechs then my babby...
I seem to have an issue here... Damn cw weight limits all out of whack...

The resize ain't saving the Vindis, not from their anemic hardpoints, and low engine caps. The Phawx will reduce them to dust.

Edited by LT. HARDCASE, 13 May 2016 - 05:05 PM.


#42 Wintersdark

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Posted 13 May 2016 - 05:19 PM

View PostRoadkill, on 13 May 2016 - 03:54 PM, said:

I tend to get the Collector's pack for that reason. I also like having the warhorns though I don't really credit them with much value. The 30% c-bill boost and the extra premium time are worth $10 to me.

That changes when the (S) variant is poor, as is now the case with the Kodiak. I don't really regret getting the Collector's pack, but I probably wouldn't have if I'd known what we know now.

To me, the 3 and SB are clearly the best. I'm leaning toward the 4 for 3rd place just because my Orion IIC-C with dual CUAC/10 in one location was such a beast - and on the KDK-4 you can back that up with 4E and 2M.

The 2 seems weak. (I basically never use jump jets, so they're of no value in my eyes.) If it had one more ballistic in the same torso it'd be awesome... but no such luck.

The 1 and 5 both already suffered from the same problem, which is that you can't really use that many energy hardpoints without most of them being small. Despite its XL400 and MASC, the Kodiak isn't fast so small lasers (and SPL) are risky. Compound that with a complete lack of quirks and they're just bad. You have to get in close to use all your energy hardpoints, but you have no maneuverability quirks to make brawling reasonable. <facepalm>


Yeah... Honestly, IMHO the only use for all those E hardpoints is 6ERSL in the otherwise throwaway arms, but without quirks the 400xl is only twisting at slightly slower than an Atlas with a 300 rated engine. That's damn slow, which will severely hamper th3 1 and 5 at brawling.

That leaves standard laser vomit builds, which is doable but... Blah. Seems a waste.

I'm really looking forward to the 4. Twin 10's, and at cockpit height, it's awesome.

#43 Bishop Steiner

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Posted 13 May 2016 - 05:29 PM

View PostWintersdark, on 13 May 2016 - 05:19 PM, said:

Yeah... Honestly, IMHO the only use for all those E hardpoints is 6ERSL in the otherwise throwaway arms, but without quirks the 400xl is only twisting at slightly slower than an Atlas with a 300 rated engine. That's damn slow, which will severely hamper th3 1 and 5 at brawling.

That leaves standard laser vomit builds, which is doable but... Blah. Seems a waste.

I'm really looking forward to the 4. Twin 10's, and at cockpit height, it's awesome.

the KDK 3 should be able to mount a pair ABOVE cockpit height. So there. (if you watched the texture mapping and such, the secondary ballistic goes above the primary)

of course, having to jimmy in MGs underneath to hold em up is kind of lame.

Remind me why we can't assign hardpoints, again?

#44 Wintersdark

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Posted 13 May 2016 - 06:15 PM

View PostBishop Steiner, on 13 May 2016 - 05:29 PM, said:

the KDK 3 should be able to mount a pair ABOVE cockpit height. So there. (if you watched the texture mapping and such, the secondary ballistic goes above the primary)

of course, having to jimmy in MGs underneath to hold em up is kind of lame.

Remind me why we can't assign hardpoints, again?
well, also, the KDK3 gets 4 10's. Non negotiable :) so that leaves the 4 as my 2xuac10 beasty :)

#45 Wintersdark

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Posted 13 May 2016 - 06:25 PM

Though I may go 2xuac10 and 2xlbx10 just for style and GH avoidance.

#46 Zen Idiot

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Posted 13 May 2016 - 06:28 PM

is the '1' and '3' not having quirks a typo? all the others have the exact same quirks.. and these 2 get nothing? for why?

#47 Silas7

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Posted 13 May 2016 - 06:34 PM

because of the hardpoints they get and take a look at the stock alpha rating.

#48 Wintersdark

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Posted 13 May 2016 - 06:51 PM

View PostZen Idiot, on 13 May 2016 - 06:28 PM, said:

is the '1' and '3' not having quirks a typo? all the others have the exact same quirks.. and these 2 get nothing? for why?
1 and 5 get nothing. 3 gets quirks.

And because of hardpoint count apparently, particularly E hardpoints.

#49 WarZ

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Posted 13 May 2016 - 07:04 PM

Anyone who regrets buying a pack or level ... you dont have to regret.

Just request a refund. Complete refund.

It's what I did. And I'm so much happier :)

#50 Wintersdark

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Posted 13 May 2016 - 07:16 PM

View PostWarZ, on 13 May 2016 - 07:04 PM, said:

Anyone who regrets buying a pack or level ... you dont have to regret.

Just request a refund. Complete refund.

It's what I did. And I'm so much happier :)
Why would one get a complete refund? The Kodiak's are all awesome, and while the 1 and 5 didn't get quirky buffage and where already somewhat inferior, the 2,3,4 and SB are all looking excellent.

#51 Valdarion Silarius

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Posted 13 May 2016 - 07:17 PM

Bishop, why u give PGI your hard earned monies?

On a serious note, I'll patiently wait for the IIC's that I've wanted with the possibility of the Firemoth and Mad Cat MK2 when the timeline jump happens (if that ever happens at this rate).

I'm still waiting for my executioner to be buffed before I field clan assaults again. I'm not gonna hold my breathe if the requirkening doesn't fix all of the initial problems with hitboxes and such.

Edited by Arnold The Governator, 13 May 2016 - 07:18 PM.


#52 Kaveli

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Posted 13 May 2016 - 07:48 PM

You know the kdk 1 might be fine since it has the most hard points compared to the others? Those quirks on the others kinda make sense since laser vomit is extremely powerful and this mech is kinda set up to be pretty tough. Also the quirks on the others are mostly just cherry on top quirks that most players wouldn't notice. I'd probably notice the turn rate and acel decel but that's it. Builds and play styles are going to be the real determinate of strength of chassis not a couple minor quirks.

If you bought the collectors you're not screwed or got a bad deal but you probably should not have expected much in quirks on the 9 energy 100 ton clan mech. Heck, I didn't think they get any quirks at all! So I'm guessing in testing they saw a performance difference on the variants that had more brawling hard points.

#53 Bishop Steiner

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Posted 13 May 2016 - 08:02 PM

View PostArnold The Governator, on 13 May 2016 - 07:17 PM, said:

Bishop, why u give PGI your hard earned monies?

On a serious note, I'll patiently wait for the IIC's that I've wanted with the possibility of the Firemoth and Mad Cat MK2 when the timeline jump happens (if that ever happens at this rate).

I'm still waiting for my executioner to be buffed before I field clan assaults again. I'm not gonna hold my breathe if the requirkening doesn't fix all of the initial problems with hitboxes and such.

It's alex's fault. The artz were too enticing. But I only gave em my $20 dollars.. (and tbh, this one might have been a gift... hard to keep track have won several in contests, and been gifted a few by ilikerice, and other folk... have tried to return that spirit when I can).

The Spirit Bear? Will depend how much I enjoy the others as I grind em. I don't really make too good of use of MASC yet, so while I see it's potential, I gotta be realistic with my play style. Or assign a better hotkey.

View PostKaveli, on 13 May 2016 - 07:48 PM, said:

You know the kdk 1 might be fine since it has the most hard points compared to the others? Those quirks on the others kinda make sense since laser vomit is extremely powerful and this mech is kinda set up to be pretty tough. Also the quirks on the others are mostly just cherry on top quirks that most players wouldn't notice. I'd probably notice the turn rate and acel decel but that's it. Builds and play styles are going to be the real determinate of strength of chassis not a couple minor quirks.

If you bought the collectors you're not screwed or got a bad deal but you probably should not have expected much in quirks on the 9 energy 100 ton clan mech. Heck, I didn't think they get any quirks at all! So I'm guessing in testing they saw a performance difference on the variants that had more brawling hard points.

Wasn't "expecting" quirks on any of them. I am pointing out the discrepancy between the apparent value of the Hero Upgrade and the Collectors Pack.

#54 WarZ

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Posted 13 May 2016 - 08:17 PM

View PostWintersdark, on 13 May 2016 - 07:16 PM, said:

Why would one get a complete refund? The Kodiak's are all awesome, and while the 1 and 5 didn't get quirky buffage and where already somewhat inferior, the 2,3,4 and SB are all looking excellent.


Because when you take a step back and look at where the game is going, the poor implementation of so many half-arsed features, and the absolutely glacial development pace ... it was a no brainer to vote with my wallet. As far as I can tell the game is bleeding players (has for a long time, those it can actually retain for more than a month at least), and is essentially heavily pressing on the base group of die hards to keep feeding them money. That can only last so long. I honestly feel deep down this game is closed by the end of this year, beginning of next. I can no longer give them money for the bare minimum of effort they put into the game. They chosen to maximize profits by maintaining a skeleton crew for development. Its beyond obvious they dont have the manpower to actually manage and develop the game.

Besides I've already contributed quite well. Now they need to fix and balance this game properly, and earn that money I've spent.

#55 xXBagheeraXx

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Posted 13 May 2016 - 08:25 PM

only issues I see.

I dont like Clan UAcs. So im going to be packing a gauss with all mine.

Lack of energy hardpoints is a deal breaker. I don't like large clan weapons beyond the large laser, and 2 large lasers on the spirit bear will just be laughable. Me and CLPL dont get along at all.

#56 davoodoo

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Posted 13 May 2016 - 10:06 PM

Looking at quirks 2 variants i was most intereseted in will be most useless ones, nice.

3 energy harpoints vs structure quirks, ye pgi thats pretty easy choice.

#57 Bishop Steiner

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Posted 13 May 2016 - 10:20 PM

View PostxXBagheeraXx, on 13 May 2016 - 08:25 PM, said:

only issues I see.

I dont like Clan UAcs. So im going to be packing a gauss with all mine.

Lack of energy hardpoints is a deal breaker. I don't like large clan weapons beyond the large laser, and 2 large lasers on the spirit bear will just be laughable. Me and CLPL dont get along at all.

not an issue for me. C-UAC10 is the best ballistic in the entire game. (Not counting overquirked exceptions). I can't wait to rain Mass Dakka, though my plan is a Dual UAC10 in on torso, and a UAC20 in the other. Haven't settled on the Energy Weapons yet. Probably hit smurfy for an hour or two when they post on tuesday.

I like that the Primary 3 and the SB have different enough aspect to really let you run each differently. Last mech I bought that really exemplified that well, overall was the Warhammer.

#58 Corrado

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Posted 13 May 2016 - 10:41 PM

View PostxXBagheeraXx, on 13 May 2016 - 08:25 PM, said:

only issues I see.

I dont like Clan UAcs. So im going to be packing a gauss with all mine.

Lack of energy hardpoints is a deal breaker. I don't like large clan weapons beyond the large laser, and 2 large lasers on the spirit bear will just be laughable. Me and CLPL dont get along at all.


What about a KDK-3 with 4xLBX10 + 4xCERML? or 4xLBX5 + 2LPL + 2CERML?

#59 theta123

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Posted 14 May 2016 - 12:00 AM

View PostCorrado, on 13 May 2016 - 10:41 PM, said:


What about a KDK-3 with 4xLBX10 + 4xCERML? or 4xLBX5 + 2LPL + 2CERML?

You can try it out on the direwolf, 4xLBX10 is power but with the direwolf, the problem was getting into range. With the kodiak, that might change alot of things now.

#60 Corrado

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Posted 14 May 2016 - 12:23 AM

View Posttheta123, on 14 May 2016 - 12:00 AM, said:

You can try it out on the direwolf, 4xLBX10 is power but with the direwolf, the problem was getting into range. With the kodiak, that might change alot of things now.


exactly. KDK-3 with mobility quirks, a faster XL (325 or 350) and doesnt look like a truck's front. i can speculate LBX brawling could be viable.

if not, i'll just stay away with CUACs and CERMLs





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