Well, Crap. I Just Found Out The Kodiak's Hitboxes
#41
Posted 14 May 2016 - 01:16 PM
#42
Posted 14 May 2016 - 01:18 PM
Ultimax, on 14 May 2016 - 01:02 PM, said:
They are, because they are consistently at least 6 months behind where the meta is shifting, which is bizarre as they're the ones introducing the mechs and quirks that shift it.
I think what happens is Our Balance Overlord finally logs in to a live game or three and gets face rolled, then trys to punish the Mech that did the face rolling on him....
#43
Posted 14 May 2016 - 01:20 PM
Mcgral18, on 14 May 2016 - 12:18 PM, said:
I don't Normally say this, but sounds like Lostech, it's not one of the more "important" updates of the game.
#44
Posted 14 May 2016 - 02:33 PM
Metus regem, on 14 May 2016 - 01:18 PM, said:
Honestly a part of it is that the general playerbase is around 3 months behind to pick up on stuff, and 6 months behind before we see massive saturation.
Sometime in between those two points people will start to complain about it until it reaches a fevered pitch and PGI starts to catch on.
Cynically?
PGI looks for ways to capitalize at first (adding mechs that can run meta) and then eventually nerfs whatever is best to create a desire for people to own whatever is new. Sometimes that shifts the meta and sometimes it just mutates a little
The shift from TBR/HBR/EBJ to BLK/GRH/WHM is one of those mutations, and one they either made a lot of money or on drained a lot of cbills with.
#45
Posted 14 May 2016 - 03:52 PM
Quote
<div> </div>
<div>That said, unless PGI is just plain idiotic and wants more QQ, making the Shoulder Pauldron ST would be a very very dumb choice.
<div> </div>
<div>I get that, Bishop. But, pretty much every mech off of the top of my head has their STs allocated so that the actual shoulder portion of their arm is included.</div>
#46
Posted 14 May 2016 - 04:45 PM
Ultimax, on 14 May 2016 - 02:33 PM, said:
Honestly a part of it is that the general playerbase is around 3 months behind to pick up on stuff, and 6 months behind before we see massive saturation.
Sometime in between those two points people will start to complain about it until it reaches a fevered pitch and PGI starts to catch on.
Cynically?
PGI looks for ways to capitalize at first (adding mechs that can run meta) and then eventually nerfs whatever is best to create a desire for people to own whatever is new. Sometimes that shifts the meta and sometimes it just mutates a little
The shift from TBR/HBR/EBJ to BLK/GRH/WHM is one of those mutations, and one they either made a lot of money or on drained a lot of cbills with.
Thankfully I said "**** the meta, I'll just play what I find fun." And you know what, I've had some grate match's, some average matches and some "seriously WTF?!?" matches since then, all in all I think I'm better off just playing for fun.
#47
Posted 14 May 2016 - 05:15 PM
Scout Derek, on 14 May 2016 - 01:20 PM, said:
Hey, Scout, I was thinking. What if the CT is a very thin strip? I mean Thunderbolt kind of thin and the ST and arms are otherwise balanced. Would that propel the mech to OP or mediocre status?
#48
Posted 14 May 2016 - 05:24 PM
cazidin, on 14 May 2016 - 05:15 PM, said:
Hey, Scout, I was thinking. What if the CT is a very thin strip? I mean Thunderbolt kind of thin and the ST and arms are otherwise balanced. Would that propel the mech to OP or mediocre status?
Since cXL will be in play in this unit, I don't think a narrow CT is as big of an issue as ST's possibly being over the arms.
#51
Posted 14 May 2016 - 06:02 PM
cazidin, on 14 May 2016 - 05:15 PM, said:
Hey, Scout, I was thinking. What if the CT is a very thin strip? I mean Thunderbolt kind of thin and the ST and arms are otherwise balanced. Would that propel the mech to OP or mediocre status?
Metus regem, on 14 May 2016 - 05:24 PM, said:
What Metus said, ST will be more of an issue over CT. But if this were the case of an IS mech, then it would propel it into a higher category of being particularly strong. But since it's a clan with clan XL, it wouldn't do much, maybe after one ST is lost.
#53
Posted 14 May 2016 - 06:08 PM
Wintersdark, on 14 May 2016 - 06:03 PM, said:
and weapon layout. Looks like it's a faster Clan Atlas to me.
Yes, it's immediate ancestor is the Executioner, but since the majority have neither JJs nor MASC, two keynote traits of the Executioner, nor does the MWO one share any particular amount of physical geometry?
I would put money on Atlas similarities long before EXE ones for "intended role and hitboxes".
#54
Posted 14 May 2016 - 06:11 PM
Wintersdark, on 14 May 2016 - 06:03 PM, said:
No doubt, but it's easy enough to say that the pauldrons on the Atlas are part of the arm geo for a very specific reason, and it has nothing to do with hitboxes or balance.
#55
Posted 14 May 2016 - 06:12 PM
Bishop Steiner, on 14 May 2016 - 06:08 PM, said:
Yes, it's immediate ancestor is the Executioner, but since the majority have neither JJs nor MASC, two keynote traits of the Executioner, nor does the MWO one share any particular amount of physical geometry?
I would put money on Atlas similarities long before EXE ones for "intended role and hitboxes".
The Kodiak was intended to be the counterpart to the Executioner, and I quote from the wiki:
"The Kodiak is a fast Assault 'Mech designed by Clan Ghost Bear as a second-line counterpart to the Gladiator."
#56
Posted 14 May 2016 - 06:23 PM
Scout Derek, on 14 May 2016 - 06:12 PM, said:
"The Kodiak is a fast Assault 'Mech designed by Clan Ghost Bear as a second-line counterpart to the Gladiator."
Yes. I can quote without needing a Wiki. I was playing the game when the Kodiak was first introduced, thanks.
In fact, I believe, I just referenced the EXE as it's ancestor in the post you quoted.
And I will reiterate, my friend:
- Shares Hardpoint layouts largely with Atlas (torso centric, not arm centric)
- Shares basic Geometry much more closely with Atlas than Executioner
- Has exactly ONE variant with MASC and ONE with JJs (we are talking about what we are getting in MWO here), which are the HALLMARK features of ALL Executioners.
So, again, which does it appear PGI is putting it more in line to resemble? The EXE or the AS7?
Oh, and about "lore" and such?
that mech was built on an Orion Chassis
" The spacious Orion chassis, built using endo steel processes, was selected for the skeleton of the Mech"
Which tells you how much lore has to do with "reality" in these things.
#57
Posted 14 May 2016 - 06:38 PM
Bishop Steiner, on 14 May 2016 - 06:23 PM, said:
B-B-But I was just trying to support ya D;
Bishop Steiner, on 14 May 2016 - 06:23 PM, said:
And I will reiterate, my friend:
- Shares Hardpoint layouts largely with Atlas (torso centric, not arm centric)
- Shares basic Geometry much more closely with Atlas than Executioner
- Has exactly ONE variant with MASC and ONE with JJs (we are talking about what we are getting in MWO here), which are the HALLMARK features of ALL Executioners.
So, again, which does it appear PGI is putting it more in line to resemble? The EXE or the AS7?
Oh, and about "lore" and such?
that mech was built on an Orion Chassis
" The spacious Orion chassis, built using endo steel processes, was selected for the skeleton of the Mech"
Which tells you how much lore has to do with "reality" in these things.
Oddly enough, did you know that they were both made the same year? 3001?
I feel the Kodiak and Atlas resemble one another in size and geometry, but related to the Executioner in terms of equipment.
Oh, and that picture... is BIG. not a bad thing, but big. lol.
Edited by Scout Derek, 14 May 2016 - 06:38 PM.
#59
Posted 14 May 2016 - 06:46 PM
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