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Initial Kodiak Impressions


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#21 Van Hoven

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Posted 17 May 2016 - 10:50 AM

Also, the energy hardpoints on the 3 are kinda high, above center level anyeay. Feels higher then atlas energy hps on its hands.

#22 zephoidb

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Posted 17 May 2016 - 10:51 AM

It feels like the fafnir from MW4. Huge, tons of weapons, but you better be twisting all day long because you don't have the durability.

#23 Felio

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Posted 17 May 2016 - 10:53 AM

View PostBishop Steiner, on 17 May 2016 - 10:02 AM, said:

Still says maintenance on my end......

That said, I was not hugely impressed with the sneak peek last night.... Firepower was good, but they couldn't really take a hit. Time will tell how that translates to 12v12.


When a 100-ton mech has durability problems... SMH

#24 Yosharian

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Posted 17 May 2016 - 10:56 AM

How do the non-quirked variants compare to the quirked ones? That's the biggest question right now I think.

Aside from how high the energy hardpoints feel.

#25 L3mming2

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Posted 17 May 2016 - 11:00 AM

cant get a game in my new shiny toy :'( que warior on line, much salt and so forth ...

#26 Ghogiel

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Posted 17 May 2016 - 11:01 AM

View PostL3mming2, on 17 May 2016 - 11:00 AM, said:

cant get a game in my new shiny toy :'( que warior on line, much salt and so forth ...

My wheel has been spinning since my last post, which is apparently 10min ago :/

#27 Van Hoven

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Posted 17 May 2016 - 11:01 AM

didnt have to wait more then a minute yet. But there are at least 4 kodiaks per team, the highest ive seen was 6.

#28 Prof RJ Gumby

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Posted 17 May 2016 - 11:01 AM

View PostFelio, on 17 May 2016 - 10:53 AM, said:


When a 100-ton mech has durability problems... SMH

If a clan-tech battlemech had no durability problems... it would be blatantly OP.
Sorry, no other way around it now. Clan tech is currently balanced around limitations of omnimechs and mediocre hardpoint placement of those few omnis with nice locked equipment. Take those limits from the equation, you got a recipe for OPness. To prevent such OPness with current balance, you can only go for glass cannons or lack of hardpoints. PGI likes the former, lack of hardpoints would show weak spots of the chassis BEFORE realese, and we can't have that, can we? Posted Image

#29 Xetelian

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Posted 17 May 2016 - 11:08 AM

First match 770 damage and 1 kill 5 assists.

2 LPL
3 erML
1 UAC20 3tons ammo

24 DHS

400XL

Runs super hot even on frozen city

Took down an AS7 and helped take down 2 other KDKs

Will post a screenshot later


Very happy with this mech, can't use it in FW/CW but I'm a solo queue junky so its fine

I think I have a new favorite clan mech 64KPH is a HUGE difference from 48KPH (preTweak)
Can't carry the same loadout that the giga-Spike DWF can but I can has the endo steel and a 350 - 400 XL so it kind of makes up for the lack of dual gauss

#30 Lorian Sunrider

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Posted 17 May 2016 - 11:12 AM

Awesome! Thanks for the early reviews all!

#31 Davegt27

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Posted 17 May 2016 - 11:12 AM

Ok just did the 1st drop
Mech has excellent mobility, was able to stay on target and killed two ACHs
So torso turn is excellent
it is on the soft side in the center

I picked the Dual Dakka version on this first drop and loaded the single Radar Dep (i got with the pack)
I also installed LBX20 cool down and range modules

1st drop 4 kills

Posted Image

Posted Image



#32 Tordin

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Posted 17 May 2016 - 11:13 AM

Jikes! The assault ques are at 88% not even heavy que have been that high Posted Image

#33 Raso

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Posted 17 May 2016 - 11:14 AM

View PostDavegt27, on 17 May 2016 - 11:12 AM, said:

Ok just did the 1st drop
Mech has excellent mobility, was able to stay on target and killed two ACHs
So torso turn is excellent
it is on the soft side in the center

I picked the Dual Dakka version on this first drop and loaded the single Radar Dep (i got with the pack)
I also installed LBX20 cool down and range modules

1st drop 4 kills

Posted Image

Posted Image


Which engine? I'm thinking of downgrading for some extra room. If it handles well with, say a 375 that would be fantastic.

#34 Ghogiel

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Posted 17 May 2016 - 11:17 AM

First match in neon red/pink kodiak was 979dmg and 3 kills. (15min in the ******* queue)

It's only that low because I ran out of ammo... back to mechlab

Spoiler


#35 invernomuto

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Posted 17 May 2016 - 11:25 AM

Assault queue 60% Posted Image Posted Image Posted Image Posted Image .
Edit: playing now, found a game almost immediately.

Edited by invernomuto, 17 May 2016 - 11:26 AM.


#36 S13gtastic

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Posted 17 May 2016 - 11:28 AM

If you go out in the woods today
You're sure of a big surprise.
If you go out in the woods today
You'd better go in disguise.

#37 Chimera_

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Posted 17 May 2016 - 11:28 AM

From 4 matches in quick play;

Kodiak has incredible firepower, but is pretty squishy. Don't lead charges, you'll get ripped apart faster than an Ebon Jag. The KDK-3 w/ dual UAC 10s and 5s is very good, but doesn't play as much like a Mauler as I expected. Every IS assault I've played is tankier than this thing...but the firepower is insane. Reminds me very much of the ON1-IIC, except the Kodiak actually has good mounts and better hardpoints all around.

First 2 matches were ~300 dmg each. 3rd and 4th were both ~1000 dmg games. Once you get the hang of it and don't try to play like a more durable assault this thing can really bring the pain.

It does seem to have a huge ct, I wouldn't be surprised if the entire front diamond area is ct.

Edited by Chimera11, 17 May 2016 - 11:29 AM.


#38 The Zohan

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Posted 17 May 2016 - 11:35 AM

Not overly impressed so far but then again, I am only a handfull games in. Its squishy and probably should get some more structure buffs. Not Atlas - like but prolly needs some love - at least I think so.

Edited by The Zohan, 17 May 2016 - 11:36 AM.


#39 Tordin

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Posted 17 May 2016 - 11:40 AM

Just got murdered in my Tallman, there was this Kodiak variant that hit me from behind, I turned and ate a crapton of AC rounds. I think it was like 4 x UAC 10, if that was possible. It might be less though than the Atlas but sure it got alot of firepower.

#40 Bishop Steiner

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Posted 17 May 2016 - 11:43 AM

View PostGhogiel, on 17 May 2016 - 11:17 AM, said:

First match in neon red/pink kodiak was 979dmg and 3 kills. (15min in the ******* queue)

It's only that low because I ran out of ammo... back to mechlab

Spoiler


Posted Image

not as nice as yours (Polar and a "kill securing" KGC wingman didn't help, lol) but not unhappy for a first drop in a class of mechs I usually avoid like the plague......





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