xX PUG Xx, on 18 May 2016 - 08:13 PM, said:
How does games such as Planetside handle this, I didn't play it very much and can't remember if there were in-game units/teams. I do remember the faction selection screen and it showing the population balance but can't remember if there were teams in there too.
Planetside has 2 ways of handling it:
1) Hard cap on number of players per faction per continent. If your faction has hit its limit on that continent, you have to play on another or queue. When servers were full the balance was always within a few % of each other, as 3 factions would have say between 450 and 500 players on the ‘main’ continent.
2) XP boost relative to your factions % on the continent, as well as local pop %. So if you’re on a continent where your faction is low pop and in a particular area where its low pop, you’re netting 50% extra xp. XP is almost everything in PS2 (upgrades, guns etc).
1 doesn’t translate exactly to MWO because in PS2 you could just have a different faction char under the same account and switch to a lower popped faction. A lot harder in MWO to build up a whole new account just for this.
I see several ways of fixing the problem (in order of importance):
1)
Pop threshold for Mercs taking contracts. Forget about the hard limit to group sizes. If MS joined Jade Falcon, no other unit would be able to join for the duration of that contract so they’d have to join others and fight MS instead. MS being such a large unit would only be able to join factions with the lowest pops to begin with. If they want more choice theyd have to shrink their size down. Putting a threshold on would help regulate ballooning unit sizes too.
2)
Make loyalist better. Reward with unlocking faction only mech variants every 3 ranks (light, med, heavy assault). Those mechs can only be purchased/played while you are a member of that faction (or contracting for them). They’d need to be competitive variants worth sticking with a faction for...and could allow for some more faction flavour. Give the merc units a good reason to consider switching to loyalist. Imagine if they could only use those particular
leet variants in comp play if they became loyalist. That’d make ‘em think at least a little.
3) Give
more match payout to anyone fighting for underpopped factions – as with PS2 up to 50% extra, possibly more. This would again help with self regulation. If nothing else its a sweetener for a losing situation. Your faction may be losing but at least you're progressing your account a bit more in the meantime.
Edited by shakes, 18 May 2016 - 10:34 PM.