MechPorn, on 19 May 2016 - 08:45 PM, said:
Are we not as a community, supposed to split up and populate the houses and clans to have a better experience? But, alas, no...we cannot do that.
I think your issue there is going to be picking favourites.
Specifically, think of it this way - two of the guys I enjoy dropping with the most in my unit, who are on at similar times to me, prefer a completely different faction to me. So do you force players to choose a loyalist faction they actually don't enjoy just to satisfy queues?
Or from another POV - my two buddies and I like sports. I like basketball, they like aerial ping pong (better known as AFL). Do you force them to play basketball, and then get surprised when they stop playing altogether?
The answer is actually fairly easy.
1.) Canon has already been discarded at this point, and we're all more interested in a working game than we are in slavishly pretending this is canon.
2.) Make specific faction choices (individual houses and clans) cosmetic things, nothing more.
3.) 4 factions - Federated Commonwealth/Concord of Kapteyn for IS, Crusaders and Wardens for clans.
That allows some variety and for IS to fight IS/Clans to fight clans, whilst consolidating player numbers.
It also allows units to keep hold of their identity.
4.) beef up loyalist rewards heavily. Incentivise the bejesus out of them.
5.) Determine population balance for contract rewards based on logins - Clan Wolf for example will always be hampered by the number of Phelan Wards that created an account and went loyalist/joined an open invite unit before never logging back on again.
Mercs really don't need changing under said system.
Edit: I should also clarify that if for some reason population spikes up in the future, you can easily choose to break up some of the alliances to better redistribute player numbers - IE the Lyran Alliance/Fed Com civil war, wolf v ghost bear conflict, etc.
If the faction choices are cosmetic (user icons, cockpit items), it also opens up the money earner of items/tags for the smaller, more obscure factions.
Periphery states?
Homeworld clans?
Some tasty extra income opportunities.
Edited by Daidachi, 19 May 2016 - 09:20 PM.