Ultimax, on 20 May 2016 - 01:28 PM, said:
This, seriously.
These forums are FIVE MONTHS BEHIND THE META MINIMUM.
The really awful part is when PGI takes feedback from here and uses it to balance, even though this zone is a half a year behind what is actually happening in the game because it still hasn't trickled down to them yet.
That's because you don't have the game knowledge to understand what you are looking at.
GMan has several areas on his site.
A list purely for comp, a list for PUG queues meta and lists for each faction (also PUG queue focused).
Make sure you pick the right list for your purpose, then tweak the build to suit your tastes.
Most advanced players and comp players will have already worked out similar builds before GMan even posts it, many use his site to compare and tweak or ignore.
It's a resource for ideas and discussion, its not an instruction manual.
However looking at his site and saying the builds look terribly "wierd" or "underarmored" or "underarmed" means you probably are not playing at a level yet where those build decisions will make sense to you.
I provided example of kdk3, where theres simply too much ammo to expend it while tonnage from this could be used for armor.
Then we have kgc with only 240 rounds for 4uac5 which from my experience will run out sometime after half of the match if youre doing fine. Strangely enough jm6dd with 3uac5 got 270 rounds for whatever reason.
Then ebj(tier 2) and tbr-s(tier 1) builds, same weaponry, but for extra 10 tons you basically dropped half ton of ammo, added extra heat sink, single jump jet, got lower mount on gauss and made yourself a slightly bigger target.
JJs are nice and all but i dont think its worth changing into timber wolf.
JigglyMoobs, on 20 May 2016 - 01:41 PM, said:
He has the extra ammo because he survives long enough to use it all. You add on the lasers because you die too quickly.
I was watching solahma on twitch last night. It was seriously >1000 gmg matches one after another. Your dakka is both your damage output and your defense. No one should see your face without dakka exploding right in their face. That takes a lot of ammo.
If I were running it, I'd probably go for 2 ml just to shoot down uavs, but not more. Ammo is life for a dakka mech.
600 rounds, 10 dmg per 3 rounds, it will be 2k dmg if everything hits.
Also this is rather hot build and uacs jam.
Even assuming user developed jedi mind trick and can use it to make enemies ignore him, it will be rather hard to expend all ammo during a match unless you literally aim to peel each and every enemy arms, leg and both st's.
Cool as hell is uac5 kgc is reasonably capable of expending 300 rounds or 75 alphas during match and this thing is supposed to fire all 4 50 times and not win the match by then??
I still packed 1600 dmg worth of ammo in my build, 1000+ matches are still possible.
Also i tried going into forest colony testing grounds and expending 480 rounds of uac10, avoiding ghost heat, in complete safety and without shutdowns it took me over 2,5 minutes of fire and cooling to expend 480 rounds. Though i still dont have full elite unlocked.
Compared to that my elite 000b expended its 300 rounds in mere 1:30 minute and with ghost heat it never went over 50% heat. It jammed quite often though. And this is acceptable lvls of ammo for dakka while it still gets backup lasers.
Edited by davoodoo, 20 May 2016 - 03:05 PM.